My latest SQ observations…
Star Trek had its holodeck, where ‘solid’ objects were manifested into physicality.
Right now my
Holo has an added ‘edge’ or a sharp boundary to each ‘voice’.
This manifests as a more refined outline or definition of each acoustical object within the soundstage.
I attribute this to the coming into focus of the last 2+ tweaks that are now stabilizing.
The Akiko sticks/canisters have added greater levels of inner and micro-details.
I call this change
Tuubz where the SQ has the added harmonic ‘richness’ that tube circuits are famous for.
And the 2nd Wyrd has further refined the dimensionality of the soundstage.
This is related to
C3 (cohesive, coherent, coupled) where each ‘voice’ is more focused and its relationship to the music is more ‘integrated’ into the whole experience.
Somewhat related to PRaT (Pace Rhythm, and Timing) where the music is more involving and sucks you into it with
SuperGlue like consequences as a result.
In addition I further modified the Wyrds and added a bypass cap to the Wyrds 2 main power supply filter caps.
Yes this does effectively void the warranty, so if one (or both) should die due to component failure I can’t/won’t claim it’s a warranty issue, especially now that I have announced to the headphone world that I did in fact mod the Wyrd (with pictures etc.).
However the net effect of performing this tweak is hard to attribute to specific auditory changes, but in every other case adding a bypass cap has always improved the SQ.
And granted this is the first time I have used this trick to a digital component, as all of my previous uses of this tweak were on analog gear (amps, preamps, speakers, etc.).
But I know it can’t hurt either, and since the results of this mod improve the ability of the big electrolytic caps to ‘respond’ more quickly, I can see where digital circuits would also benefit from a power supply that can ‘respond’ more quickly as well.
But this new and improved
Holo is providing a much more ‘solid’ and precise auditory image of the entire sound-stage, as well as for each ‘voice’, and also as they interact with each other and the acoustic space they occupy.
I’d say that these 2+ tweaks are mutually compatible and reinforce each other quite nicely.
And perhaps this is but an itty bitty baby step towards that Star Trek holodeck solidity.
JJ