IGG is a big roll of the dice. In spite of the fact that LH has frustrated the hell out of me during the campaign, I feel confident that they are indeed making a fantastic-sounding DAP. I still don't believe that they will meet the date they've set for shipment, but I'd rather wait awhile longer so that they can button it up and release a polished Geek Wave 1.0
Yes, I'd rather wait as well. They'll need the time. I'm very concerned about AOS or whatever it's called. Actually, from the way they were addressing the issue over the past few months, I sort of predicted that they'd drop the smartphone-controlled feature, but honestly, I don't think it's a good move. The smartphone control was the one major feature that differentiated the Wave from other DAPs --- the removal of this feature makes it "yet another expensive DAP" to many consumers who don't understand the engineering prowess of LH. The wireless control feature also makes it much more convenient for a large portion of the emergent market for DAPs (namely, Asia: Japan, China, Singapore, Korea, Malaysia, Indonesia, Thailand, Taiwan), as much of the younger population is dependent on mass transportation (buses, subway) to travel. Having one device they usually use to browse the internet and message with to control a secondary device that allows for superior sound quality would be a very appealing feature for many potential customers. By removing this feature, they've also removed themselves from a large portion of the potential mainstream user base, essentially forfeiting their goal of getting high-end audio to the masses.
As for AOS itself, we really need to start seeing the screenshots and general control scheme to know whether or not to worry. We enthusiasts are used to bad or not fully realized UIs, and this is the biggest hurdle for many people who are comfortable with their smartphone interfaces. I would harbor to guess that 98% of all people would gladly forgo a few more picoseconds of jitter for an intuitive interface.
It's also not just about the features in the UI --- the overall graphic design of the GUI will play a huge part in conveying the look and feel of the product --- it sill require a consistent design language that marries with the exterior design as well. Will the graphics be skeumorphic or like material design in Lollipop? How will that gestural control play into the way the screens are navigated? All these elements need to come together seamlessly.
Additionally, I'm disappointed by the large flat bezel around the glass. It really should be edge-to-edge glass, with beveled or chamfered edges. The thickness of the glass with help with depth perception that there are several "layers" to the DAP. As it looks, the glass will end up looking "recessed" within the body of the player, which isn't a great look.