a_recording
Member of the Trade: Lachlanlikesathing
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- Mar 20, 2009
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Hrmmmm.
*broods*
*broods*
True. You don't know that killing the little sisters nets you the same amount of adam in the first playthrough. But does the game ever feel difficult because you choose to save the little sisters? Do you get any sense at all that you have made a sacrifice?
Even in one playthrough there is no sense of altruism beyond this kind of arbitrary distinction: "I might not be getting enough of this arbitrary number of resource then I otherwise would".
Think about the alternative. Let's say that in Bioshock, you got a significant penalty in terms of adam for saving the little sisters. The game would get increasingly difficult as you play because of this deficit, meaning that each time you come across a little sister the temptation to murder them to get's more and more strong. Wouldn't that be a more interesting dynamic? Wouldn't that actually be a dilemma?
You can say that people simple don't want to be subjected to this kind of dilemma, that they play the game to escape the world. That's all well and good, and you can keep the game balanced to keep the player happy and safe, but don't call it a moral dilemma!
You suggest that there is an alternate morality - since we don't know if the little sisters are human or not. That's not really a moral dilemma, since you don't go around shooting dogs or animals just because they are inhuman. I don't think there is really ANY significant point at which we stop caring about killing something because it's inhuman
or a guilt you might feel if youstartedended up kicking a Sony AIBO to death.
Hey Jgray, is your new avatar that cute-but-actually-evil thing from Madoka? It's so cute.
I think after handing in this proposal I will buy Lollipop Chainsaw.
I've never listened to a 596 rectifier tube before, only plain-vanilla AR4 rectifiers. The extra wires give it a funky look.
A_rec, that's "Kyubey". Yep, he's evil alright.
First reviews of Bioshock Infinite have hit: http://www.ign.com/articles/2013/03/22/bioshock-infinite-xbox-360ps3-review
Awesome looking, so far.
Let's see, isolation I would say the M-100 slightly edges out the M-80 but they both aren't the greatest isolating headphones so keep that in mind. As for vocals, believe it or not the M-100 in my opinion does vocals acceptably well, especially female vocals, considering part of the mids sound recessed when compared to the M-80. Yes the mids on the M-100 could have been done better but vocals isn't one of the problems. The M-80 does have more fluid mids if that's what you're looking for and it's mids sound nice the louder it's played. As for comparing the two cans to the FXT90 the M-100 would come closest because it's the less balanced headphone. One thing I'm going to warn you about right now the M-100 doesn't have sparkly highs like the FXT90 and the M-80 in my book practically has no highs. As for bass, the M-80 isn't exactly that bassy. I'd say the bass on the M-80 is maybe spiked up 2 or 3 db's while the M-100 is 8 or 9. If you're looking for an all arounder get the M-80 it will do various music quite well but if your music is mostly electronica and modern bassy pop I say get the M-100 because it especially excels with those 2 genres. This is all just my view though so take what I just wrote out with a grain of salt.
Sure, if there's no penalty for saving the little sisters, the decision to save them is easier. But what's wrong with that? Why do we assume doing the right thing is hard? Does "doing the right thing" actually have to hurt you to be the right thing? I get the whole concept of sacrifice, believe me. However I don't think sacrifice is intrinsically necessarily for something to be "the right thing." In the case of videogames, I'd argue that making the good decisions harder is essentially stripping them of ambiguity, basically acting as a red flag for what the developer often thinks is the just action. I think the developers realized this and struggled with it in the first game.
ray samuels audio to 3.5mm adapter? First time I've heard of one.
But... and just to beat that dead horse one more time... what if the player had no idea that the game was kept balanced?
Wow just finished reading that disaster that is called the X3 thread.... lol. I have a headache after that ordeal. I remember having it out with that Gorillaz guy on the Heir thread before.... :rolleyes: