Why 24 bit audio and anything over 48k is not only worthless, but bad for music.

Feb 20, 2023 at 9:31 PM Post #3,466 of 3,616
It's one of their RX line. It's 7.1 and has YPAO and wifi. No Atmos. A whole bunch of DSPs. 120 watts. It might be this one... https://www.cnet.com/reviews/yamaha-rx-v1500-av-receiver-7-1-channel-review/

What I was saying is that the Dolby Pro Logic on my receiver decodes Dolby Stereo. I have movies where the stereo track is the theatrical mix still in Dolby Stereo and I have CDs encoded in Dolby Stereo that play back with L, R, C and mono rear. The encodes were made before the more advanced Dolby flavors, and often the label of the DVD or blu-ray doesn't even list that the stereo track is in Dolby Stereo surround. You have to turn on the Dolby Pro Logic DSP and try it and see if it works.
The review says your Yamaha has Dolby Pro Logic IIx (IIx matrixes up to 7.1). Looks like it's from the era that's not HDMI either, so it accepts Dolby Digital, DTS, or 2.0 PCM (not lossless DTS-MA, TrueHD, or multi-channel PCM). I upgraded to a HDMI receiver when I invested in blu-ray, and with my room layout, 7.1 speakers. Then I added 4 height speakers and Atmos/DTS:X receiver going to UHD (HDR color spaces are the big difference with 4K). I think brands phased out Dolby Stereo as it's not on new media (I noticed there were DVDs with Dolby Stereo tracks, but not blu-rays). Digital TV standards are also carrying Dolby Digital.
 
Feb 20, 2023 at 9:33 PM Post #3,467 of 3,616
Ok. you don't understand what I'm saying.
I did make out what you were saying: you're ignoring my corrections to your falsehoods. But as you say: feel free to grab on as hard as you want..
 
Last edited:
Feb 20, 2023 at 9:36 PM Post #3,468 of 3,616
Mine has HDMI and optical, so it must be a generation after this. It accepts the master audio flavors and PCM multichannel too. Looks just like this one and has the same general specs.

Thank you for correcting my falsehoods. It is greatly appreciated...
 
Last edited:
Feb 20, 2023 at 10:01 PM Post #3,469 of 3,616
Mine has HDMI and optical, so it must be a generation after this. It accepts the master audio flavors and PCM multichannel too. Looks just like this one and has the same general specs.

Thank you for correcting my falsehoods. It is greatly appreciated...
Cool...if it was older generation without HDMI, a blu-ray with Atmos would be downgraded to Dolby Digital. With your HDMI one, then it sees the TrueHD audio track and doesn't pick up the Atmos positional data. Another funny thing is that I found Dolby has a deal with some brands to force your receiver to stick with Atmos for surround sound (my Apple TV does that for content with Atmos, so I can't switch to another mode to see how it matrixes it to 7.1.4 or 7.1).

Since we are on the topic of home cinema, and HDR was brought up, I'll leave one last factoid😀. Displays are now capable of displaying up to 10bits, so there is UHD content that's either 10bit or 12bit (that gets adjusted to 10bit on the fly with embedded metadata). When we were talking about HDR for photography, it has referred to getting a file that has a dynamic range that exceeds the camera sensor (bracketed exposures saved to 32bit). It's now ubiquitous with consumers that learn about the difference between video that is SDR (8bit) and anything above that being HDR. For many years, cameras have been able to record 12 stops of light. And professional video cameras can record 16bit RAW: so one of the tasks an editor does is grade the color for display media.
 
Feb 21, 2023 at 9:09 AM Post #3,470 of 3,616
We're talking about sound editors: not a gullible audiophile consumer pool.
Sound Editors or sound/music engineers can be as gullible as anyone else and there are several examples where they got suckered en-mass. The difference between editors/engineers and audiophiles is that they are more educated in the basic facts and the practical usage/application of the equipment and therefore many of the basic things like audiophile cable claims/marketing, etc., simply won’t work. To work on engineers, the concept of the new idea/feature has to be quite advanced (EG. Be based on areas of technology/theory in which engineers only require a moderate level of understanding) and the marketing has to be more sophisticated and include more objective details/facts. Furthermore, even if it meets the above criteria and is just complete BS, unlike the typical approach in the audiophile world, engineers will do objective tests, set up blind testing, etc., and it will eventually be out’ed, although in some cases this may take several years to filter down to all the masses. Therefore:
Clearly it's not some theoretical mumbo jumbo that editors who use it have no clue.
How is it clear it’s not some theoretical mumbo jumbo? And Editors do not have “no clue” they usually have a lot of “clue” but do they have enough in this specific instance to tell the mumbo jumbo from the facts? Apparently not, at least not the one you posted, who demonstrated some fairly rudimentary misunderstandings.
You might not be aware since it's new and doesn't affect your applications in a controlled studio environment.
It is new and I haven’t seen one yet but it does affect my applications, I’ve worked in TV/Film sound for over 25 years. And, a controlled studio environment is where it would very likely make a difference, because we have a very much lower acoustic noise floor than in pretty much any shooting location.
And again, we're talking about the file bit depth (let’s stop confusing it with processor).
I’m not confusing it with the processor, I’m explaining that pretty much any process carried out on an audio file, even just lowering the gain, yields a result greater than the bit depth of the audio file. So if we have say a 16bit file and lower the fader gain by say 12dB (12.04dB if we want to be precise with the math), the output of the channel is an 18bit file (unless we’re working in a 16bit mix environment, in which case we’ve still got a 16bit file because we’ve truncated the two LSBs). In practice the output would be a 64bit format file (assuming a 64bit mix environment) containing 18bits of audio data and a bunch of padded zeroes (assuming no processing other than just the gain change).
And sorry, having that I have worked with 32bit float image files for years on end, I know what the implications mean when it comes to representing the math.
And I’m sorry, having worked with cars for years on end, I therefore know how helicopters work. There are in fact quite a few similarities between the two and some of the knowledge from cars is transferable to helicopters but there’s also obviously some very significant differences and the assertion is nonsense/fallacious. In this analogy you are assuming your knowledge of cars is entirely transferable. I don’t know enough about digital photography/image processing to know how valid your assumption really is, but from what you’ve stated it seems to be “not much”.
You probably wrote all this before my last edit:
Correct but I’ll address it now:
Edit, when I look up 32bit audio files, I get the consensus that it's for new devices that don't need gain control (vs traditional recording technology where you do set levels to set the recorded range). https://www.pro-tools-expert.com/pr...t-float-audio-when-is-the-best-time-to-use-it
Two issues: Firstly, “the consensus you get” - Now we’re effectively talking about what “you get”, which is confused not only by your insistence to correlate what “you get” with what you know of digital imagining but also by your misunderstanding/misinterpretation of what you’re reading because it’s written for other professionals and therefore with certain assumptions. 32bit float audio files are not remotely new, as a writable audio format it’s been around for about 20 years and as a virtual/processing format for about 30 years. ProTools has had the option to record/write 32bit float files since v10 (released in 2011), we can take for granted that most engineers would know this.

What’s new is the claim that recorders/ADCs can actually record 32bit float and that it has such a large dynamic range you don’t need any gain. This is largely BS marketing but it contains some truth (and wouldn’t stand a chance of working with professionals if it didn’t) and is quite sophisticated. It therefore requires careful interpretation of the claim, for example, what is really the claim vs what is the implied claim vs what is it really doing? The first sentence of this paragraph was the implied claim!

To start with, what is meant by “record”? Does it mean an ADC that can output a 24bit (or 32bit) format file or does it mean an ADC that can actually capture 24bits worth of audio? If I take the output from an 8bit ADC chip, write it to a 128bit audio file and output that 128bit audio file from the ADC, is it a 128bit ADC or an 8bit ADC outputting a 128bit format file? The answer is the former, it’s a 128bit ADC, at least according to how we describe the bit depth of ADCs/DACs, even though it’s only really an 8bit ADC and the other 120bits are just random noise. In practice no ADC can achieve more than about 20bit. However, these new “32bit”recorders (there are 3 brands released in the last year or two to my knowledge) are quite a bit more sophisticated than just effectively lying/misleading about how many bits are actually being captured. Let’s say you have 2 different ADCs both working with the same input (mic output), but one has relatively high gain, the other a lower gain and you lower it’s gain further still in the digital domain. Then, you somehow mix/splice these two ADC outputs and output that “mix” to a 32bit float file. (BTW, none of the manufacturers explain exactly how or what they’re doing with this last step). Now what have we got? Well in theory, you could actually have 24bits of dynamic range (instead of just 20bit) or potentially even more, depending on how much you digitally attenuate the signal of the low gain ADC. However, there’s a few big “buts” here:

A. We’re effectively bypassing the analogue constraints of the ADC (20bit or so) by attenuating in the digital domain but it obviously doesn’t bypass those constraints in a DAC, any dynamic range extending below about 20bits will be lost in the DAC’s noise floor (not to mention the noise floor of the amp and speakers) and even if it wasn’t it would be way below audibility anyway. It also will not affect the dynamic range of the mic, in the case of say the CMIT 5, that’s 81dB dynamic (about 13bit equivalent) regardless of how much dynamic range the 2 ADC trickery allows. And of course, the mic can only capture 81dB dynamic range if those conditions actually exist in the acoustic environment. People speaking at say 60dBSPL in a room with a noise floor of say 40dBSPL is only a 20dB dynamic range to start with and nothing is going to change that, regardless of how much more dynamic range the mic or recorder has.

B. Clearly it’s not the case there is no gain/attenuation. There doesn’t need to be any gain controls for the recordist to set though, the gain/attenuation would be all internal and so widely spread that pretty much any mic (with any peak threshold, sensitivity or signal strength) could just be plugged in.

Regarding the new article you posted: It’s certainly a lot better informed than the previous one but there are still some significant problems. The examples given are fallacious/wrong (almost certainly inadvertently though):

However, if someone on stage makes a change either to their equipment settings or playing styles then it’s perfectly possible to end up with clipping on the recording. 32bit floating point audio allows the person recording the event to set gains with caution in mind, knowing that any clipping on the recording can be removed in the DAW …” - Hang on, how can the recordist “set gains with caution in mind” when you’ve just stated in big caps there is “NO GAIN CONTROL”? With 24bit recording and gain control there’s no reason you couldn’t allow 25dB of head room in this situation, I’ve commonly seen guitarists or others change their settings by 4-5dB, on rare occasions by 12dB, never come across more than 20dB though. That doesn’t mean it’s impossible of course, maybe there could be a situation where you might need 40dB of headroom but it would be exceptionally rare.

There’s a lot of fast moving parts and the unexpected can happen at any moment. In some cases the scene can be cowboys whispering threats then gunfire!” - How would that be unexpected, don’t they have a script, are they just making the film up as they go along? In most countries there are very strict laws about when, how and by whom a firearm can be handled and discharged on set, so unexpected gunfire would be illegal. In the USA the laws of firearms use on set are not quite as clear most other countries but we’ll probably get more clarity after Alec Baldwin’s manslaughter trail! So, this scenario would be expected and we could deal with it with existing 24bit technology, in fact this sort of scenario was well handled when we just used 16bit recorders.

imagine capturing sound as a jet airliner comes into land. The shot starts with the plane half a mile away and ends with the rubber hitting the tarmac. At the start of the shot the sound of the jet is hardly audible but as it hits the tarmac the sound is deafening.” - Deafening indeed, probably 150dBSPL or more if you’re fairly close, what are we going to record this with? We can’t use our lovely CMIT 5, it starts going into audible overload distortion around 130dBSPL. Some dynamic mics will handle 150dBSPL peak without much distortion but then it’s not going to pick up the sound of the jet half a mile away. Our limitation here is the mic, not our recording bit depth.

Having researched for this article, many location engineers were sceptical of the 32-bit float theory to start with, but having created a 32-bit float workflow, said they wouldn’t go back.” - Now that I wouldn’t argue with! It takes time to plan what gain you’re going to need and then setting the right gain for each mic for each shot. If there’s no hit on audio quality what location engineer wouldn’t want to simply plug in their mics and never have to think about or set gain? This 32bit location sound workflow doesn’t avoid the issue of gain staging though, it just kicks the can down the road, as the article correctly asserts, “In effect it passes the problem of gain staging onto the post stage in the DAW.

Using 24bit recorders, there’s no reason why there should ever be any digital overload clipping, however I have occasionally seen it and pretty much whenever I have, it’s been user error (due to a film maker trying to cut corners and hiring an inexperienced recordist) but there are potentially very rare conditions where even an experienced recordist might be caught out. This is where 32bit recording could be useful because as I mentioned before, it would allow recovery of digital clipping (where 24bit doesn’t). Although it would somewhat open the door to cheaper, less skilled/experienced location sound recordists if they don’t need to know anything about or correctly apply gain-staging.

G
 
Feb 21, 2023 at 9:50 AM Post #3,471 of 3,616
I’m not going to attempt to reply to this whole diatribe. Barring anything about digital imaging, I said that I understood that there are now people who are using 32bit workflows. I asked why? You insisted it was only applied with mixing and not recording. I have supplied an example of a recording device that records a 32bit file. You claim that I can’t understand 32bit for audio, but I know enough in understanding why the device has no gain control. The theoretical limits of 32bit exceed that of what a microphone can record: it’s more than enough to capture any situation without clipping (as you have just admitted that there are occasionally instances that happens with 24bit). I understand about your last statements of this opening the door for the less experienced or lazy technician, but as the article points out, there are potential applications for 32bit recording (even if you’re “kicking the can” of gain staging with editing and delivery to a conventional audio medium).

Now if you reply with another long diatribe (that seems to be stream of consciousness that didn’t first go to my article), and that has insults about my intelligence, I’m done.
 
Feb 21, 2023 at 1:06 PM Post #3,472 of 3,616
I admire Gregorio for being the only person on earth who feels like continuing to offer a clue to people long after they've ignored everything he's said and descended into insults and logical fallacies.

Gregorio, you're a more patient man than I.

I'll try to follow your example...

Davesrose, bit depth extends the noise floor downward, not upward to prevent clipping. Every bit rate clips at the exact same place. 16 bit has a low enough noise floor to capture anything you want coming out of a microphone. It's nice to have more room to slide around and boost, but the ambient noise floor of the recording venue is higher than the noise floor of 16 bit. Everything can be captured. An experienced recording engineer can keep everything in the sweet spot, and some of the best sounding albums of all time have been recorded with the equivalent 16 bit or less. Recording at 24 bits is well into the range of overkill, but it is nice for the sake of convenience and flexibility to accommodate extreme cases.

Sound quality is much more a result of the creative choices made in the miking and mixing than it is the numbers. Technology has advanced to the point where an experienced engineer can do whatever he wants without thinking all the time about things like generation loss, noise, and distortion. Those things were left behind with analog technology. They're easily avoided.
 
Last edited:
Feb 21, 2023 at 1:27 PM Post #3,473 of 3,616
I admire Gregorio for being the only person on earth who feels like continuing to offer a clue to people long after they've ignored everything he's said and descended into insults and logical fallacies.

Gregorio, you're a more patient man than I.
He told me there is no 32bit audio format in recording (only mixing, and then conflating the processor’s bit depth with the audio file bit depth). When I asked to go look at an article from respected ProTools editors that’s going over a device that records that, it’s first paragraph after paragraph of claiming I know nothing about bit depth.

Then finally apparently going to the article: OK they may know what they’re talking about. But how does such a device work if a microphone’s ADC can’t reach that potential? Even though it doesn’t need gain control, you still need to account for it in editing.

If you’re patient and wanting to have an open discussion about digital editing, you approach it with those types of questions. You do not start off with paragraph after paragraph hurling insults before reading that there are indeed new devices recording 32bit.

And edit to your edit: see, you didn’t read through G’s post. We have not been talking about the delivered product (certainly 16bit is enough for any playback scenario). We have been talking about recording and editing. Apparently 32bit recording devices are new. What valid applications may need that vs traditional devices that have gain control for 24bit, seems like a valid question. And of course it is assumed that you’re still editing to account for a different delivery.
 
Last edited:
Feb 21, 2023 at 1:33 PM Post #3,474 of 3,616
I said that I understood that there are now people who are using 32bit workflows. I asked why?
There is no 32bit workflow and there never has been. The TV/Film workflow (as far as bit depth is concerned) for around a decade has been 24bit recording, 64bit mixing, 24bit printing. Prior to that it was 24bit, 56bit fixed, 24bit. If 32bit recording becomes ubiquitous the workflow will become 32bit, 64bit, 24bit. Without extensively testing these devices I can’t be sure if they can handle the wide variety of Film/TV recording demands; music, Foley, Sound FX and location dialogue. Without gain control I’d be surprised. So at best, for the foreseeable future, we’ll have a combination of 32bit and 24bit recording, with 64bit mixing and 24bit printing. Or, some weakness in the design might become apparent in certain circumstances and the whole “no gain” idea is dropped, time will tell.
You insisted it was only applied with mixing and not recording.
No, I stated 32bit had potential benefits for mixing and that it was first used in the early/mid 1990s but its use died out in professional/commercial use many years ago. In music there may still be some using legacy mixing software operating at 32bit but the main DAWs have been 64bit for 10 or more years.
I have supplied an example of a recording device that records a 32bit file.
That’s not in question, I could show you a 15 year old device that records a 32bit file.
You claim that I can’t understand 32bit for audio,
No, I claimed that you didn’t understand, not that you can’t and …
but I know enough in understanding why the device has no gain control.
If that’s true, you certainly didn’t demonstrate it. The reason why the device has no gain control is because it uses 2 (effectively 20bit) ADCs per input with a large gain differential between them, not because it can write a 32bit file! On it’s own, the ability to write a 32bit file with no gain control would be unusable in many situations.
The theoretical limits of 32bit exceed that of what a microphone can record: it’s more than enough to capture any situation without clipping
24bit exceeds it too, by a factor of about 1,000 times! And even 16bit is more than required. What did we do before these devices were released a year or two ago, how could we bear all the clipping in film and TV for the last 20 years that only used 24bit recorders? Wait, what clipping?
(as you have just admitted that there are occasionally instances that happens with 24bit).
Yes, through user error, not because 24bit is deficient. What I actually admitted is that there could *potentially* be a situation where a competent recordist might be forced into user error but such circumstances would be very rare and clipping is actually desirable in such cases IMO, because we’re on a slippery slope if filmmakers face no consequences for forcing recordists into user error.
as the article points out, there are potential applications for 32bit recording
Yes and I already explained why the example applications given in the article are inapplicable. What benefit is there in being able to recover from digital overload distortion if what you recover is just mic overload distortion instead?
Gregorio, you're a more patient man than I.
Well in this particular case, we are dealing with an actual new audio development, rather than nothing at all except for marketing BS. So it is interesting for me, worth trying to understand, discussing and explaining for others, even if who I’m responding to is intent on some digital image agenda and not listening to anything else. Although it might only be of limited interest to some/many here because it won’t affect either consumer audio reproduction or what they’re reproducing.

G
 
Last edited:
Feb 21, 2023 at 1:52 PM Post #3,475 of 3,616
Well in this particular case, we are dealing with an actual new audio development, rather than nothing at all except for marketing BS. So it is interesting for me, worth trying to understand, discussing and explaining for others, even if who I’m responding to is intent on some digital image agenda and not listening to anything else.

It's interesting how audiophiles make a huge effort to understand the minutia of technical stuff without making any attempt at all to understand the actual process. There's a complete lack of perspective. The fifth decimal place beyond the dot is more important to them than the way the technology is actually used in practice. How someone can believe that the file format is more important than the experience and creativity of the sound mixer baffles me. To use a photography analogy (OH NO!) it's like duffers who go out and buy Leicas and Hasselblads to shoot test grids all day long while real photographers get amazing images out of an iPhone camera. A certain degree of performance is expected, but at some point, it crosses the line into overkill.

I'm much more interested in the thinking process used to achieve a creative or aesthetic goal than theoretical technical specifications of the computer being used to record. Sometime I'd be interested to hear you talk about your miking and mixing theories. What kind of effects can you get using mic placement with a solo piano? or What is the best way to build a mix- where do you start, and how do your plans change and evolve as you hear the mix start to develop? or What are the best ways to process the human voice to make lyrics understandable, but still sound natural? Those subjects are all much more interesting to me than the differences between 24 bit and 32 bit.

You clearly have a lot of experience, and I bet that you have some interesting theories on things like that. It seems a waste to have you as a resource here and just waste your time talking about differences between wires and whether 44.1/16 is transparent or not.
 
Last edited:
Feb 21, 2023 at 2:02 PM Post #3,476 of 3,616
Sometime I'd be interested to hear you talk about your miking and mixing theories. What kind of effects can you get using mic placement with a solo piano? or What is the best way to build a mix- where do you start, and how do your plans change and evolve as you hear the mix start to develop? or What are the best ways to process the human voice to make lyrics understandable, but still sound natural?
Well yes, those types of questions are what I really deal with 90% of my working time. They’re not really appropriate for this subforum though because the answers are not scientific, they’re subjective and artistic.

G
 
Feb 21, 2023 at 2:16 PM Post #3,477 of 3,616
Well in this particular case, we are dealing with an actual new audio development, rather than nothing at all except for marketing BS. So it is interesting for me, worth trying to understand, discussing and explaining for others, even if who I’m responding to is intent on some digital image agenda and not listening to anything else. Although it might only be of limited interest to some/many here because it won’t affect either consumer audio reproduction or what they’re reproducing.

G

See, if we started with that and had an open discussion about recording and editing, I would find that interesting as well. And we can have an exchange of ideas about recording devices, instead of weeding through "this person doesn't know what they're talking about", or "you don't understand what a 32bit file is".

While I know they are not the same, a camera records to a RAW file with custom bitdepth that exceeds it's dynamic range at base ISO (these days, 16bit...my first DSLR recorded 12bit). In almost all scenarios you're setting exposure that will not fill the full dynamic range. But we have image files that even go to full 32bit for editing (a camera can't handle in one exposure exposure over 16bit, and will not approach 32bit in our lifetimes). To save file space, each brand has their own RAW image format that dumps the recorded values from the ADC, a processed JPEG for previewing, and metadata. We may even merge multiple exposures to 32bit for 3D animation (that has situations that require that potential for simulating lighting), or a photo that has a higher dynamic range than the camera (and we don't want clipping). Whether the source image file is 16bit or 32bit, it still gets edited for display at 8bit or 10bit. I am not pushing a digital image agenda: just providing an overview for my understanding of recorded bit depth vs edited, vs delivered. I see similarities for my reference, but this is where I'll stop with the analogies.

The question of how these 32bit devices work, when the ADC doesn't approach that, seems like an interesting question. Audio has a similar stage of the analog stage going to ADC, which saves a processed recording on that device. It looks like the recorded file is a fixed bit depth, and there can be questions about what processing is occurring for saving all the info.
 
Last edited:
Feb 21, 2023 at 2:27 PM Post #3,478 of 3,616
I’d very much like to hear more about the miking, mixing and recording process also. It’s some of my favorite stuff I’ve read here. It helps me to enjoy and understand the recordings I’m listening to better, which is wonderful for me personally. So whenever @gregorio can fit that square peg into a round hole, I’m all ears. I certainly won’t complain.

As far as chasing the last ounce of audio fidelity, I’m done, I’ve been down the rabbit hole and back, I’m happy with what I’ve got, so the other debates are just super-redundant for me personally, though obviously they attract a pretty good audience at times.
 
Feb 21, 2023 at 3:23 PM Post #3,479 of 3,616
See, if we started with that and had an open discussion about recording and editing, I would find that interesting as well.
Then why didn’t you? What you did was make various false claims and quote an article in support.
And we can have an exchange of ideas about recording devices, instead of weeding through "this person doesn't know what they're talking about", or "you don't understand".
I weeded through “this person doesn’t know what they’re talking about” because YOU posted it as supporting evidence and they didn’t know what they were talking about.
But we have image files that even go to full 32bit for editing
Here we go again. We do NOT have sound files that “go to the full 32bit”, in fact it’s not even remotely possible in practice or theory. The loudest sound that can exist is at 194dBSPL, the quietest place on earth has a noise floor of about -20dBSPL, so a dynamic range of 214dB covers everything possible on this planet. If 32bit float had a dynamic range of 454dB that would be a trillion times more than anything possible but it doesn’t, it has 1,536dB dynamic range! I don’t see any correlation between digital images and digital audio if you can fill 32bit float.
I’d very much like to hear more about the miking, mixing and recording process also. It’s some of my favorite stuff I’ve read here. It helps me to enjoy and understand the recordings I’m listening to better, which is wonderful for me personally. So whenever @gregorio can fit that square peg into a round hole, I’m all ears. I certainly won’t complain.
If you’ve got a particular question, start a thread, I’m perfectly happy to answer provided no one complains about a non-scientific thread. I personally wouldn’t know where to start, it’s a huge area and even a 3 year degree course only covers the basics, so better you post a question.
As far as chasing the last ounce of audio fidelity, I’m done …
The discussion above about 32bit recording doesn’t have anything to do with fidelity. If it works perfectly and does everything implied by the marketing, the fidelity would be no different from what we have with previous technology. What it offers is the avoidance of certain very rare user errors, that otherwise would have to be re-recorded or replaced.

G
 
Feb 21, 2023 at 3:42 PM Post #3,480 of 3,616
Then why didn’t you? What you did was make various false claims and quote an article in support.

I weeded through “this person doesn’t know what they’re talking about” because YOU posted it as supporting evidence and they didn’t know what they were talking about.

Here we go again. We do NOT have sound files that “go to the full 32bit”, in fact it’s not even remotely possible in practice or theory. The loudest sound that can exist is at 194dBSPL, the quietest place on earth has a noise floor of about -20dBSPL, so a dynamic range of 214dB covers everything possible on this planet. If 32bit float had a dynamic range of 454dB that would be a trillion times more than anything possible but it doesn’t, it has 1,536dB dynamic range! I don’t see any correlation between digital images and digital audio if you can fill 32bit float.

If you’ve got a particular question, start a thread, I’m perfectly happy to answer provided no one complains about a non-scientific thread. I personally wouldn’t know where to start, it’s a huge area and even a 3 year degree course only covers the basics, so better you post a question.

The discussion above about 32bit recording doesn’t have anything to do with fidelity. If it works perfectly and does everything implied by the marketing, the fidelity would be no different from what we have with previous technology. What it offers is the avoidance of certain very rare user errors, that otherwise would have to be re-recorded or replaced.

G
Your first response was to me saying "32bit workflow" doesn't exist. When I posted an article that mentioned there was new recording devices using 32bit, you questioned authors, and have been going all over the place with different topics away from recording. When I asked to first look at another article from ProTools editors about one of the new 32bit devices, it's more weeding through insults and off topic content like US gun laws until actual analysis (and still questioning them instead of an overview of benefits and application of these devices).

I'm giving up, it seems you can't read. I didn't insinuate that a recording goes to the full 32bit: only that it has plenty of "headroom" for any recording situation. The question was why do these devices exist if a ADC goes to 20bit. Now there could be useful info about how that's accomplished (if using 2 ADCs) and processed. But I'm done having to weed through all these off topic statements and insults about whether I can understand anything about bitdepth. No matter how many times I say there is analog stage to ADC to recorded file (and that it's different from the editing stage, which is different than the delivered audio file), we can't seem to get past that.

Now if you want to post in this thread about your experience and info with recording or mixing, that will be a better use of time and I'll be a mere reader.
 

Users who are viewing this thread

Back
Top