Ryokan
Headphoneus Supremus
Still quite a long way, although that’s mainly due to transducers and acoustics,
Maybe some new medium will come out and make everything we now use obsolete.
Still quite a long way, although that’s mainly due to transducers and acoustics,
Somehow I suspect AI will find an application here because the way things are going now AI will find its way into my bowl of breakfast porridge.How much better can sound reproduction get, are we almost at the pinnacle or is there still some way to go, can we expect major improvements in the future?
It had better be round. I like round.Maybe some new medium will come out and make everything we now use obsolete.
Admins should delete circular arguments that have already been asked and answered.@eq1849: You don't remember we had this same discussion with you at least 5 times?
For the love of god, how dense can you be?Dave how many quantization steps are there in the 23rd bit of 24 bit audio?
I hope not, at least for a few million years, as the medium we currently use for music/sound/acoustics is air!Maybe some new medium will come out and make everything we now use obsolete.
Not sure, I can’t see how it would be useful for playback/reproduction. Maybe for acoustics or binaural processing but it’s not really clear what it could accomplish, apart from marketing BS of course. It might provide an interesting toy/gimmick for consumers, for example being able to just listen to a particular instrument or sound in a mix. Certainly AI has an application in sound production and indeed I’ve been using tools that employ machine learning for 7 or 8 years already.Somehow I suspect AI will find an application here because the way things are going now AI will find its way into my bowl of breakfast porridge.
No. It doesn't call for any quantization steps. It only tells us how high the sampling frequency has to be. The properties of human hearing and music consumption practicalities call for about 8,000-10,000 steps (13 bit).
You explain to us how you get an infinite analogue signal without breaking the laws of physics (and destroying the universe) and we’ll explain to you how many bits that would need! Are you crazy?The sampling theorem, at 44.1khz, I believe would resolve the analog signal (,
) as:
, 44,100
,
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@danadam bringing the heat. Bit depth and sample rate are the two properties of digital audio that are the most misinterpreted by audiophiles. They try to tie it to things they hear but they fundamentally do not understand that the difference between 16 bit and 24 bit audio isn't more "dynamics" in the instruments, it's a lower noise floor. 192kHz sample rates don't reproduce "details" better, it just means it can reproduce a bunch of frequencies you can't hear (but are ultimately useful in the production workflow so lossless pitch shifting/tempo alterations can happen, among other advantages).In attachment there are files with repeating: 0.5 second of silence and 0.5 second of 13-bit dither. One files uses flat dither, the other one uses shaped dither ("gesemann" filter in SoX).
At the highest volume level I ever listen (to some classical) the shaped dither is barely audible. And that's when it's played on its own, not being masked by music. So to me 13-bits is about right.
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Nonsense. There is no noise situation ever in this universe, analog or digital. Also, 44.1 kHz goes only up to 22.05 kHz theoretically and up to 20-21 kHz in practise.The sampling theorem, at 44.1khz, I believe would resolve the analog signal (infinity, infinity) as:
(Infinity, 44,100)
(Infinity, infinity)
"My" 13 bit audio can do sound that is transparent to human ears in any sane listening scenario that doesn't lead to severe hearing damage. If you want audio that can first do mosquitos flying in extremely silent anechoic chamber followed by realistic cannon that will make you deaf in slit second, then sure, "my" 13 bit audio doesn't cut it. I don't want to loose my hearing and I don't listen to mosquitos+cannons music so 16 bit as is the standard is more than enough for me and should be for everybody else too.I don’t think your 13 bit audio can do that, given (8192,44,100).
It provides about 80 dB of dynamic range. Human hearing and listening practicalities are such that about 70 dB is enough for just about anything and having a little safety margin (the dynamic range doesn't need to be used optimally) is nice. You can try yourself reducing bits by truncating them and you should find out that around 10 or 11 bits hearing the truncation becomes very very hard. Vinyl offers about 10 bits worth of dynamic range (good condition records) and vinyl enthusiasts rarely whine about having too little dynamic range.Which leads me to ask how have you determined 13 bit audio is enough?
"My" 13 bit audio can do sound that is transparent to human ears in any sane listening scenario that doesn't lead to severe hearing damage.
My head hurts…
Yes I would love to hear the methodology of how these guys determine transparency to human ears.You really want to repeat the whole proces until you get to this point again:
Controlled listening tests determine transparency. The thresholds known as JDD have been established so you can look at measurements and be pretty clear if it’s transparent.