bigshot
Headphoneus Supremus
I'll try to explain what I'm saying concisely...
Gregorio (if I can speak for him) was pointing out that realism wasn't a goal in the miking and sound mixing of commercial music. The goal is to creatively build a sound experience that's more expressive and organized of a statement than a bald capture. He referred to the fine art photorealist movement as being a failure, because it doesn't do what art is supposed to do... create a visual experience that's more expressive and organized of a statement than a photograph meticulously rendered in paint on masonite.
The example of easel painting vs technical illustration is another similar example. And animation techniques used by a character animator creating a believable performance as opposed to a effects artist comping Spiderman into a live action backplate naturally is similar as well. The former is a creative process that involves aesthetic choices, exaggeration of style or caricature, and expression of a personal statement or performance. The latter is a technical exercise.
There are technicians who do effects animation and technical illustration. Theirs is a matter of skill and craftsmanship in copying reality. And there are artists who use their medium to make creative statements of their own. Two different things- hands and brains. Copying reality is for technicians. Conveying ideas is for artists.
Gregorio's point was that engineering music is not simply a technical exercise. It's a creative process. A good sound engineer is an artist in sound the same way that a fine art painter is an artist in rendering in paint, and a character animator is an artist in expressing personality in drawings, puppets or CG models. None of these are purely technicians, although their job may have technical aspects.
Gregorio (if I can speak for him) was pointing out that realism wasn't a goal in the miking and sound mixing of commercial music. The goal is to creatively build a sound experience that's more expressive and organized of a statement than a bald capture. He referred to the fine art photorealist movement as being a failure, because it doesn't do what art is supposed to do... create a visual experience that's more expressive and organized of a statement than a photograph meticulously rendered in paint on masonite.
The example of easel painting vs technical illustration is another similar example. And animation techniques used by a character animator creating a believable performance as opposed to a effects artist comping Spiderman into a live action backplate naturally is similar as well. The former is a creative process that involves aesthetic choices, exaggeration of style or caricature, and expression of a personal statement or performance. The latter is a technical exercise.
There are technicians who do effects animation and technical illustration. Theirs is a matter of skill and craftsmanship in copying reality. And there are artists who use their medium to make creative statements of their own. Two different things- hands and brains. Copying reality is for technicians. Conveying ideas is for artists.
Gregorio's point was that engineering music is not simply a technical exercise. It's a creative process. A good sound engineer is an artist in sound the same way that a fine art painter is an artist in rendering in paint, and a character animator is an artist in expressing personality in drawings, puppets or CG models. None of these are purely technicians, although their job may have technical aspects.
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