1. Would you prefer if I'd used violas, cellos or basses, how about wind instruments? The fastest attacks are from struck (percussion) instruments but then percussion instruments are typically placed at the back of a music ensemble and when close mic'ed, are typically processed to significantly change the transients.
2. No I haven't. Using your 100m example, 20kHz air absorption would be about 52dB! Note to others, this is just air absorption of high frequencies and not related to loss of energy due to distance (roughly defined by the inverse square law) which would need to be added to the air absorption figures if we wanted to calculate total attenuation over distance, however, for this argument we can ignore the inverse square law because it affects all freqs equally. By way of comparison, 30kHz at 100m would be attenuated by air by about 94dB, 5kH by about 4dB and 500Hz about 0.3dB. The shape/freq content of a transient is therefore significantly changed by air absorption. Obviously, 100m is a bit extreme but on the other hand, in the real world we're not just talking about air absorption of high freqs, there are other materials (walls, floors, furniture and of course people, musicians and audience) which absorb high freqs many times more effectively than air.
The point I was making is that attack transients of acoustic instruments contain a wider freq content than the note itself (the sustain portion of the ADSR envelope) and change significantly in the real world, to the point of disappearing entirely. If we take another, completely different example, say a flute. At close range, you'll hear an attack which includes considerable high freq hiss, the sound of the air itself being blown by the musician across the flute's mouthpiece and this attack is fairly explosive as it's typically created by trapping and suddenly releasing air, similar to saying "Ta". At a normal listening distance in a performance environment this transient mostly disappears and we just hear relatively smooth notes. The same is true with all wind instruments and with the human voice itself (speaking or singing), where we have close proximity transients which we do not perceive at any normal listening distance. Specifically attacks/transients called plosives and essing, caused by the pronunciation of letters such as P, B, K/C, S, T and others, as any experienced recording engineer knows well, as close mic'ing the human voice typically requires significant processing of the transients.
I'm using the above and what I've stated previously to explain that transients are massively variable, to the point of virtually disappearing completely in some real life performance situations, to counter Watt's assertion that timbre and pitch is dependent on transients. If we listen to a violin section (or flute or whatever) playing a note from say the back of a concert hall 100m away and we've completely lost the transients, are we unable to discern the pitch of that note or even that it is a violin section? Admittedly, getting a seat at the back of the concert hall is not the best place to be but why would anyone ever buy a seat at the back of a concert hall if they couldn't discern timbre and therefore tell what instruments are playing (or even that they are musical instruments), what notes (pitches) they're playing or when the musicians start or stop playing them? In addition to the obvious nonsense of Watt's claims regarding pitch and timbre being dependent on transients, we've also got the issue of Watt's claims about transients and sound stage, which are potentially somewhat more valid but certainly not to the extent Watt's is making out. Again, we can remove all the transients from various sounds and instruments and still create a soundstage and transients are smeared in time by real life acoustics or signal processing of closely miced instruments, so it's hard to see what his 4us has to do with anything in a real life music mix, regardless of whether he's on about transient duration, rise times or delay?
G