obobskivich
Headphoneus Supremus
Quote:
ok, sorry for flaming at you, its more the guy who made the title of this post ("some more good reasons to use Vista", dude, just get out, you're 15 and can barely speak english, just get out)
as far as ray-tracing and whatnot, yeah, CPUs can do it, but the actual Ray Tracing Processor that those german dudes developed WHIPS CPUs at performance (and its just an FPGA, although, if we went all FPGA, I wouldn't be that upset either)
I'm mostly upset with ignorance regarding Creative, I could care less what this tool ends up buying in the end (because he won't buy anything, he's a kid wanting to prod a flame war, he's won btw), Creative isn't some devil shaman that'll kill your family, and in terms of jack of all trades, the Prelude wins in my book because its the least expensive (Xonar D2X is very close in price though, not sure where the D2 is in pricing tbh)
one thing I found funny "1 to 128 channels of audio", in EAX 5.0 only, on X-Fi only, in 1 or 2 games that Creative pressured them into including the features in, only (unless I'm thinking 256, but that seems to astronomical)
Larrabee is Intel's big bet because Intel, like AMD, sees that the future is "combined" processing, if they wanna get market share back, and keep going the way they're going (they need more math pushed per second, clockspeed wasn't a continuous solution, the laws of physics are starting to tell them what they can and can't do building wise, and multi-core works but it gets too huge and expensive, the GPU/CPU hybrid route on the other hand is a lot more logical, like Sony's Cell, thats still far from "pure software rendered 3D")
my point is, specialized processors are ALWAYS more efficient, because they're customized for whatever task they're doing, however they're only more efficient in terms of speed, not neccisarily financial cost
as far as the CPU being a director for the GPU, it already is (it sets up more or less everything the GPU actually renders, at least in terms of geometry), the most cost effective and performance minded way to go is lots of cheap, fairly specialized processors, look at 3DLabs' Wildcat REALiZM series, or 3dfx's Voodoo series (nevermind that both companies are more or less defunct, the best technology can't solve poor management and bad market positioning), nothing was trying to be exceedingly complex, Cray machines were the same way until COTS hardware got cheap enough to make the Opteron farms viable
Intel is basically wanting to get to that, in a single chip solution, with their "128-core" parts, and whatever else they prance around at IDF, its a wonderful idea, but its far from doing everything in software (in a sense, it is all done in software, but the hardware is being altered and specialized to be capable of actually handling it)
btw, this is probably one of the most entertaining threads I've been in on head-fi, especially given what the original basis was (we're arguing system architecture, when the original child was asking for a good soundcard (just to start a flame war I might add))
Originally Posted by darkswordsman17 /img/forum/go_quote.gif Now, see this is where I'm completely confused about your attitude. You yourself point out several other cards that trump Creative in sound quality, and even mention the ASUS which you say is par in effects as well (and it too trumps the Creative in quality). So exactly why do you have a problem with people saying not to go with the Creative? Again, you're the only person screaming. Never once did I call you a moron, so stop acting like I personally attacked you. But, yes, its just me thinking that you're over-reacting. |
ok, sorry for flaming at you, its more the guy who made the title of this post ("some more good reasons to use Vista", dude, just get out, you're 15 and can barely speak english, just get out)
as far as ray-tracing and whatnot, yeah, CPUs can do it, but the actual Ray Tracing Processor that those german dudes developed WHIPS CPUs at performance (and its just an FPGA, although, if we went all FPGA, I wouldn't be that upset either)
I'm mostly upset with ignorance regarding Creative, I could care less what this tool ends up buying in the end (because he won't buy anything, he's a kid wanting to prod a flame war, he's won btw), Creative isn't some devil shaman that'll kill your family, and in terms of jack of all trades, the Prelude wins in my book because its the least expensive (Xonar D2X is very close in price though, not sure where the D2 is in pricing tbh)
one thing I found funny "1 to 128 channels of audio", in EAX 5.0 only, on X-Fi only, in 1 or 2 games that Creative pressured them into including the features in, only (unless I'm thinking 256, but that seems to astronomical)
Larrabee is Intel's big bet because Intel, like AMD, sees that the future is "combined" processing, if they wanna get market share back, and keep going the way they're going (they need more math pushed per second, clockspeed wasn't a continuous solution, the laws of physics are starting to tell them what they can and can't do building wise, and multi-core works but it gets too huge and expensive, the GPU/CPU hybrid route on the other hand is a lot more logical, like Sony's Cell, thats still far from "pure software rendered 3D")
my point is, specialized processors are ALWAYS more efficient, because they're customized for whatever task they're doing, however they're only more efficient in terms of speed, not neccisarily financial cost
as far as the CPU being a director for the GPU, it already is (it sets up more or less everything the GPU actually renders, at least in terms of geometry), the most cost effective and performance minded way to go is lots of cheap, fairly specialized processors, look at 3DLabs' Wildcat REALiZM series, or 3dfx's Voodoo series (nevermind that both companies are more or less defunct, the best technology can't solve poor management and bad market positioning), nothing was trying to be exceedingly complex, Cray machines were the same way until COTS hardware got cheap enough to make the Opteron farms viable
Intel is basically wanting to get to that, in a single chip solution, with their "128-core" parts, and whatever else they prance around at IDF, its a wonderful idea, but its far from doing everything in software (in a sense, it is all done in software, but the hardware is being altered and specialized to be capable of actually handling it)
btw, this is probably one of the most entertaining threads I've been in on head-fi, especially given what the original basis was (we're arguing system architecture, when the original child was asking for a good soundcard (just to start a flame war I might add))