Valhallatier
Head-Fier
- Joined
- Apr 7, 2014
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- 13
i hear them alot when reading reviews of HD600, HD650.
but, what do they mean???
but, what do they mean???
Music sounds like 3 blobs-- sound coming at you from extreme left, sound coming at you from extreme, and sound coming at you from the middle. Lack of an overall soundscape that pans from left to right.
I personally have never heard that particular phenomenon in headphones.
-snip-
wow excellent explanation, i experienced the same way you describe the HD800.
but... what about sounds coming from the rear?
It's physically impossible because the drivers are ahead of your ears - not even a good stereo speaker system can do that. However, if you play a stereo recording of a guy talking while walking around a mic on a 5.1 system, it wouldn't go around either since the recording was in stereo. If you output with the usual 4ch or 5ch (where the stereo output just gets sent everywhere, without actual processing like virtual surround on gaming headphones) settings on A/V receivers, you'll get it all messed up and everywhere because the sound was never meant to come out of more than two channels. Ditto with using the EMMA disc with that track on a car with the rear speakers still operational (serious set-ups disable those unless they have an A/V processor that can do concert DVDs, like James Hetfield's Pioneer-MTX truck).
The most that those walking around a mic test tracks will do is an egg-shaped walkaround path, where the depth towards the front of the listener (technically the rear of the soundstage) is deeper than around the rear of the listener's head (technically the front of the soundstage). Note that the orientation of front and rear is such as you and the performers are supposed to be facing each other, not as in surround sound music where some might be programmed to put the listener in the middle of the band (although a lot of concert DVDs I've listened to only have the crowd cheers and some of the live speakers, or just residual sound from them as they recorded the crowd, on the surrounds).
That forward bias is also helped by the fact that, since the band is in front and there's that trident/3 blob issue, the headphone drivers like speakers are moved forward of the ear canals and possibly at a toe-in angle as well, which again is preferable for stereo anyway since the band is supposed to be in front. If you for example take speakers and put them smack to your left and right, it will cause the same issues as with headphones, albeit a "larger" soundstage (more like an area where the sound is splattered around). Just try listening in a car and note how each instrument images in the cabin, with and without the rear speakers. Then listen to a desktop speaker system with active monitors - basically as the image is laid on the desk at eye level is the goal that car audio competitors are trying to replicate on the dashboard, and that the vocals should be dead center despite sitting off center (unless you have a McLaren F1, or an Alpine show car). If you use the balance control to make the far side louder, here's what the "rainbow" soundstage is like:
1. Regular car audio set-up, even with aftermarket gear, but without proper time alignment processing, from driver's perspective.
- nearer sounds are louder, seem larger
- vocals biased to off-center
2. Using balance control to bias volume to passenger side (ROYGBIV drawn in, very roughly, to illustrate why it's called a rainbow)
- vocals can be centered
- Sounds more on driver side speakers are softer, seem pushed back
- Penalty: sounds more on passenger side speakers are louder, seem pushed forward (essentially reversed)
- can be more severe depending on speakers' dispersion angle and toe-in of the installation, the on-axis response and how much more on-axis to the driver (see next point) the passenger side tweeter (and midrange) is
- can actually be more severe with better aftermarket equipment:
1) the goal is also to align the sound along the Y-axis (height), so there is a tendency to use tweeters that go lower or have a midrange speaker also
2) having more frequencies playing from the dashboard height also pulls more of the image towards the nearer speaker, so you angle it away from the driver and towards the center (and up) to raise and center the vocals
3) this results in the passenger side midrange or tweeter (capable of midrange freqs) being more on-axis with the driver, pulling the image to that side, which can only be made worse by using the balance control instead of actual time alignment (note that correcting time alignment for the driver does not correct it for the passenger, and may make it worse)
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So basically what I'm getting at is that every sound system is limited by the physical position of the drivers. In headphones, the soundstage won't really get outside of the head, although putting the drivers off-axis (and introducing toe-in mounting) along with more transparent drivers can result in more space between each instrument, and also place them in a more realistic position relative to each other, minimizing the stronger L-C-R image with recessed spaces between L-C and C-R. In cars, even if you correct it with time alignment, that only works for one seat, but hey it's your own car, and if you're going to spend money on its audio system, might as well make the most out of it.
Even on the standard stereo systems you will still be limited by room size (provided you've already controlled reflections and other acoustic issues) in the sense that a 16ft x 20ft room will not be able to replicate the physical width of an orchestra performance in an opera house where the stage alone is probably three of that entire room side by side, since they can't really image the sound where the speakers' dispersion angle cannot throw any sound - less toe-in means wider stage but no depth, too much toe in means minimal width; either way the sound will not be projected smack behind the speakers, save for non-conventional speaker designs (like open panel speakers or omnidirectional dynamic drivers, but even then, it won't be all that holographic, for now anyway).
So is that why the HD800 is so big and shaped really odd?
super nice explanation although im kinda confused(not good at math riddles).
still kinda weird that on certain song, there's sound that always come from the upper rear of my head, it doesn't even bleed to the center, front or L/R