pinnahertz
Headphoneus Supremus
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1. I have a couple of problems with this: Firstly, I don't know Audition well but it has rather basic controllability/functionality compared to what I'm used to (and what I need).
Like you say, you may not know Audition well. There is quite a depth there covering much more than basic functions and control. It won't be what you're used to, but it is actually quite complete.
Secondly, even if I could some how get around it's limitations with a "stack" of processors, this is hardly a consumer friendly solution. I'm guessing a fraction of one percent of consumers would even attempt such a stack and only a small fraction of those would get decent results.
Perhaps, but it depends on the goal, doesn't it? Basic DR reduction isn't that complicated if what you're trying to do is process for low volume or background use of two channel music.
2. That's strange, I've found the exact opposite! Much greater capabilities and far more complex controls which are relatively difficult to comprehend. At this stage it's probably worth covering a bit about compression, as that's mainly what we're talking about here as far as dynamic range and processing is concerned: This 7min vid, is a basic primer on compression; what compression is, the basic controls, how they're used and what they sound like. I recommend this vid for anyone who doesn't really know what compression is, only has a vague idea, just wants a refresher or wants to be sure they've understood the basics.
In response to pinnahertz, here is a brief (just under 7mins) tutorial of a compressor which I commonly use. I strongly recommend watching this vid, especially for those who think they already have a decent understanding of compression basics. A couple of notes: It's quite advanced but all the controls this vid covers are constantly being demonstrated, so you can hear what's happening even if you don't fully understand the controls themselves. Secondly, this is just part one of the tutorial and even both parts together only cover some of the controls available in this compressor.
As I said, all the functions are there in Audition, most within two "effects": Dynamics Processing and Multiband Compressor. The plugin in the video has a much better control configuration, and some things like control side-chain EQ are confusing in Audition, but they are all there. The plugin in the video does do exactly what I said: present a better interface. There may be a tweak or so that would be a bit difficult to match, but I didn't see anything there that wasn't covered with Auditions included plugins. For example, the Audition Dynamics Processing plug has the usual attack and release time controls, but also lets you draw a curve. That, combined with other available parameter tweaks, accomplishes everything in the plugin's "threshold", panel. It lets you grab a control input from other than the audio input (side chain EQ and more), choose detector type, etc. The video plugin's interface is a lot easier to deal with though. It goes on from there, but I've made the point.
Some further observations/points: A. The videos demonstrate compression on individual channels or on a sub-group/submix (the drums submix in the second vid), rather than master-buss compression. Obviously the same techniques apply to the entire mix (master-buss) as to a submix, although with different settings. It should be noted that in the vast majority of cases most of the compression applied to a mix is applied during mixing rather than during mastering, IE. To individual channels and submixes rather than on the master-buss. B. Both vids were demonstrating different popular music genres. In classical music, compression is still quite commonly employed on individual tracks, sub-groups and on the master-buss but not as ubiquitously and far more subtly than in the popular genres. C. There are some "highend" compressor processors which only have the basic compressor controls, these tend to be the modelling compressors: Software plugins with algorithms modelled to emulate a vintage analogue compressor. These software compressors are non-linear, they introduce various distortions (including IMD commonly) which provide the "character" of the original unit. Generally there is no control over any of the attack or release curves, other parameters or even the amount of distortion, beyond how hard it is driven (as with the original units). So it's a case of using one of these compressors for it's particular character or using a completely different compressor if that "character" is not appropriate for a particular channel/submix/mix.
Good observations; I do not disagree (apart from the classical music comments...not correct for serious classical music recording).
3. Yes, a simple set of presets to cover some basic situations could be useful but what you suggest already exists. Dolby Digital already includes 6 presets (DRC profiles) which are set in the DD metadata and many AV Receivers allow that setting to be overridden.
This comment is the result of perspective. Dolby Digital processing is not available to the consumer for processing his own material for use, say, in a car. The adjustments the consumer has are there only for decoding pre-encoded material, and unfortunately, even those are buried to the point that the typical guy won't even know they exist.
Also, the "Loudness" control on some amps (particularly car sound systems) is effectively a simple compression preset. How these presets interact with the content is variable though, depending on the content. Sometimes it's relatively benign other times it's very annoyingly not so. "Pumping" is a common problem for example, due to an inappropriate release time/curve of the compressor, especially if it fights with pumping already deliberately/artistically applied or with content which changes dynamics quite rapidly. And, this is just one of several quite common issues with simple consumer compression and presets.
The "loudness" control you refer to (not actually called that), typically comes from two processes: Audyssey Dynamic volume and Dolby Volume. Both assume the mix was done at theatrical reference and played at some lower reference. Audyssey "knows" the specific SPL moment by moment, Dolby Volume does not. Both do make errors, but Audyssey does nail it pretty often, being quite sophisticated and working with a better model of whats going on in the listening room. You'll also find "night mode" or similar, usually a horrible compression function that nobody likes much. Again, none of this is available to the consumer for re-processing material for other applications.
3a. This is simply impossible and impractical, for several reasons.....
Yeah...I know. Not possible to completely undo per-track processing in mixing. The best it could do is track mastering processing (where I still think a lot goes wrong), and broadcast processing.
3b. How could it be "easily encoded" into the files themselves? Not only would you need metadata fields to cover every possible parameter of every existing (and future) compressor but you'd need to somehow embed data to change any/all of those parameters in time with the music, as automation of compressor parameters during mixing/mastering is not uncommon. This doesn't sound to me like something which could be "easily encoded"!
If you think of parameters as vectors, not a continual data stream, there could be full encoding of hundreds of parameters. Think object-oriented parameter encoding. Sound familiar?
And of course, that's assuming the impossibilities/impracticalities in 3a have all been overcome and some chip developed (for inclusion in DACs/AVRs) upon which all this metadata and embedded data can act.
No, those aren't limitations. Once the meta stream is figured out, the quantity required to serve the consumer would make the chips cheap. It would start with the usual generic DSP and programming, and trickle down from there. The killer of this idea is simply stated, "Multi-industry standardization". You need to get everyone in music, TV, film, and broadcast on board. Never going to happen.
3c. I've seen similar requests several times here on head-fi. I can only assume those making the request simply don't understand how/why compression is applied.
You've covered your world well. You've entirely missed what happens downstream, say, in broadcast processing.
If you've watched both videos above, you'd realise that compression changes the volume, tonality and "presence", and as separate instances (with different settings) and/or different compressors are used on different individual channels and sub-groups, this in turn changes how each of those channels are balanced and positioned against each other and how one applies other processing such as EQ, reverb, etc., to all the channels. Removing all the compression does NOT result in the same mix just with a bigger DR, it results in a complete dogs-dinner of a mix, where the elements in the mix no longer balance with each other (dramatically so!) and virtually all the other processing is also now wrong/inappropriate. In the majority of cases, the result would be an un-listenable mix! And just to reiterate what I mentioned above, while there maybe a few exceptions, it's largely a myth that a highly dynamic mix is delivered to the mastering engineer who then applies massive amounts of additional compression to kill the track in the name of making it louder. I've been handed mixes (even entire albums) to master where I couldn't have added a single dB more compression even if I'd wanted to. While this is rare, it's also rare that I could apply an additional level of compression equal to or greater than that already applied (during mixing).
Yes, but you could do it for mastering processing and broadcast processing. The latter doesn't even required anyone but broadcasters to all get on board (still not going to happen...missed our chance with HD Radio). We really wouldn't want to mess with your carefully chosen per-track processing anyway. The most annoying over-processing happens on either the master bus or in mastering, my opinion, you've already disagreed. And this is never going to happen anyway.
(And let me just say, I'd KILL for a good WYSIWYG editor that lets you quote in context in this forum!)