El_Doug
Headphoneus Supremus
- Joined
- Nov 19, 2008
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Turn based strategies typically involve more deep thought, whereas real time strategies rely more on surface thought
no one thinks 20 moves ahead when microing some tanks around
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no one thinks 20 moves ahead when microing some tanks around
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You realize that there aren't a lot of differences between video games and board games like chess, right? Why wouldn't real time strategy games (Civilization, Starcraft, Warcraft, Supreme Commander, etc.) build up one's "problem solving skills", "pattern recognition" and so on? The theory is generally the same: you and your opponent(s) each command troops and must form a strategy to defeat one another. If anything, due to the incredible amount of variables that come into play thanks to the depth that these games posses, I'd say the strategies for some of these games can be far more complex and the theorizing on probabilities that could fill one's head is identical in many ways to chess. The fact is that chess IS a real time strategy game.
I can see where you logic is coming from, but it's either not well thought out or you've been rather misinformed on the subject.