Quote:
Originally Posted by deek
What about a software scope? Where you can just connect the probes to different channels on your sound card?
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Problems with that:
1. You're limited to the bandwidth of your sound card. You won't be looking for oscillation or square waves with this one. (In case you don't understand why square waves are out of the question: an ideal square wave is made of the fundamental frequency plus infinite harmonics. The more harmonics you can capture, the more accurately you see the wave. So, if you try to look at a 10 kHz square wave, you'll just barely see that plus its second harmonic with your average sound card, which will make the waveform look like a chunky sine wave. Also, the purpose of square wave tests is to look for ringing, which puts additional high frequency components into the wave.)
2. Unless the adapter between the probe and your sound card's input adds some kind of protection and scaling, you won't be able to capture signals much over 2V with most sound cards. It'll be fairly easy to blow up a sound card with overvoltage. A good hardware scope will have protection well over 100V, so with standard 10x probes scaling input voltages down by a factor of 10, it's pretty much impossible to kill such a scope accidentally.
3. Knobs beat mouse clicks for usability any day of the week.
4. It's easier to "float" a hardware scope if you ever need to. Because of the complexities of PC power systems, you pretty much have to resign yourself to a perpetually grounded scope.
5. Unless you have a laptop, a hardware scope is going to be more portable.
And there's one big, nonobvious adavantage of software scopes: 16 bit depth is de rigeur. With hardware scopes, you're lucky to be able to discern more than 8 bits worth of data. This is why I prefer software FFT programs over hardware spectrum analyzers, when only audio frequencies are under consideration.