The unofficial Skyrim thread.
Dec 30, 2011 at 8:57 PM Post #226 of 426


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Of course no one will actually try to play a character without any weapon skill since it doesn't work in this game. I would like it if you could though.
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This guy is trying to play Skyrim as an NPC:
 
http://www.pcgamer.com/2011/12/10/the-elder-strolls-part-1-fresh-off-the-boat/
 
http://www.pcgamer.com/2011/12/17/the-elder-strolls-part-2-that-sinking-feeling/
 
http://www.pcgamer.com/2011/12/24/the-elder-strolls-part-3-off-to-meet-the-blizzard/
 
 
I had my first bad experience with Skyrim this week. My character got infected with vampirism, and the quest to cure it failed due to a game bug. I would up having to go back to a previous save, and lost a lot of loot/time/exp. I'm definitely avoiding vampires form now on.
 
 
Dec 30, 2011 at 9:01 PM Post #227 of 426
Quote:
This guy is trying to play Skyrim as an NPC:
 
http://www.pcgamer.com/2011/12/10/the-elder-strolls-part-1-fresh-off-the-boat/
 
http://www.pcgamer.com/2011/12/17/the-elder-strolls-part-2-that-sinking-feeling/
 
http://www.pcgamer.com/2011/12/24/the-elder-strolls-part-3-off-to-meet-the-blizzard/
 
 
I had my first bad experience with Skyrim this week. My character got infected with vampirism, and the quest to cure it failed due to a game bug. I would up having to go back to a previous save, and lost a lot of loot/time/exp. I'm definitely avoiding vampires form now on.

 
His Oblivion version is absolutely hilarious. I read it a while ago. Might not be as entertaining with Skyrim, since there's real work options now.
 
Always carry some extra Cure Disease potions around.
 
(or become a werewolf, which gives you immunity to disease)
 
Dec 31, 2011 at 1:09 AM Post #228 of 426

You mean Ridiculous Military Simulator 438? No thanks, I'll have some originality and storytelling instead. 
Quote:
battlefield3 game of the year even with all it's flaws kill another dragon or have another go on caspian border and have a one on one with that helicopter again sorry my friends but that helicopters on the top of my wanted list....  



 
 
Dec 31, 2011 at 1:18 AM Post #229 of 426


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Dragon shouts are in the tongue of dragons. I don't think your eloquence in the common tongue is going to help you there.
 
Skyrim has considerably more varied equipment than Oblivion. And the series hasn't had real "classes" since Arena. Skyrim is the closest game to real classes since Daggerfall easily, thanks to the perk system. I found Oblivion's interface more annoying than Skyrim's, with its billion little different tabs. There are mods for that already, anyway.



There is more equipment in Oblivion and even more in Morrowind. Even more in Daggerfall before that :p
I don´t see how it´s more logic that training speech has no effect on if you can successfully cast dragon spells or not. Otherwise every single soul should be able to.
It would make more sense then practising a dagger make you just as efficient handling a sword or axe
 
 
 
Dec 31, 2011 at 1:36 AM Post #230 of 426
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There is more equipment in Oblivion

 
No, there isn't. Skyrim has hide, fur, leather, studded, scaled, elven, and glass on the light armor side. Oblivion has fur, leather, chainmail, mithril, elven, and glass. That's one less. On the heavy side, Skyrim has iron, steel, steel plate, dwarven, orcish, ebony, and daedric. Oblivion has iron, steel, dwarven, orcish, ebony, and daedric. Again, one less. This is ignoring special varieties like banded, Imperial, Stormcloak, ancient Nord, and dragonbone. And some of the types have various alternate appearances for the armor slot. And there's a lot more unique loot, too.
 
Speech has nothing to do with dragon shouts for two reasons: One, the shouts have nothing to do with regular speech. Two, game mechanics. They didn't want to limit players who don't train Speech. The shouts were meant to be abilities all classes and play styles could utilize equally.
 
Daggers increase One-handed for, again, game mechanics purposes. Leveling a skill for each weapon type is tedious. The separate skills in Morrowind were ridiculous. You find a good weapon, you can't hit with it unless you happen to have chosen that weapon as your specialty. Oblivion took it too far and made all the weapons feel too homogeneous, but Skyrim's perks solve that and allow you to specialize without limiting your options entirely.
 
It's a shame you don't like the game (apparently). This game is easily better than Oblivion, just as good as Morrowind, and a lot funner than either. I'm 100 hours in now. By this time I was bored with unmodded Oblivion and a god in Morrowind. I haven't even scratched the surface of Skyrim. 
 
Dec 31, 2011 at 2:08 AM Post #231 of 426
If I don´t recall wrong there is 8 body parts in Oblivion and only 4 in Skyrim you can wear at the same time. So there was more possible combinations. There was also more weapon types. But well the biggest cut down was from Morrowind to Oblivion if we stick to the 3D versions :)
 
Dec 31, 2011 at 5:31 AM Post #232 of 426


Quote:
This guy is trying to play Skyrim as an NPC:
 
http://www.pcgamer.com/2011/12/10/the-elder-strolls-part-1-fresh-off-the-boat/
 
http://www.pcgamer.com/2011/12/17/the-elder-strolls-part-2-that-sinking-feeling/
 
http://www.pcgamer.com/2011/12/24/the-elder-strolls-part-3-off-to-meet-the-blizzard/
 
 
I had my first bad experience with Skyrim this week. My character got infected with vampirism, and the quest to cure it failed due to a game bug. I would up having to go back to a previous save, and lost a lot of loot/time/exp. I'm definitely avoiding vampires form now on.
 

I enjoy being a vampire.  Just don't go fighting during the day.
 
 
 
Dec 31, 2011 at 6:45 AM Post #233 of 426
That reminds me, Lately i've been reading alot of books that lay around. And the one that was the most interesting for me, was the one in the Labyrinthian called ''Immortal Blood'' very enjoyable
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. And playing as an NPC will require ALOT of patience. I will be following that thread!
 
Quote:
I enjoy being a vampire.  Just don't go fighting during the day.
 
 



 
 
Dec 31, 2011 at 11:54 AM Post #234 of 426
This guy is trying to play Skyrim as an NPC:

http://www.pcgamer.com/2011/12/10/the-elder-strolls-part-1-fresh-off-the-boat/

http://www.pcgamer.com/2011/12/17/the-elder-strolls-part-2-that-sinking-feeling/

http://www.pcgamer.com/2011/12/24/the-elder-strolls-part-3-off-to-meet-the-blizzard/


I had my first bad experience with Skyrim this week. My character got infected with vampirism, and the quest to cure it failed due to a game bug. I would up having to go back to a previous save, and lost a lot of loot/time/exp. I'm definitely avoiding vampires form now on.


I've read those before. Really entertaining indeed.
 
Dec 31, 2011 at 7:02 PM Post #236 of 426
Quote:
If I don´t recall wrong there is 8 body parts in Oblivion and only 4 in Skyrim you can wear at the same time. So there was more possible combinations. There was also more weapon types. But well the biggest cut down was from Morrowind to Oblivion if we stick to the 3D versions :)


There were 5 slots in Oblivion, plus two rings and an amulet. There are 4 in Skyrim, plus one ring and amulet. That's not what I'm talking about. The vast improvement in armor design makes it meaningless. You could wear more combinations in Oblivion, but you'd always look butt ugly. There was only one more weapon type, that being short swords. I miss them, but they'd be useless in Skyrim anyway since only daggers get any special stealth bonus and the combat isn't always a "who can swing the fastest" race like Oblivion.
 
Skyrim cost us one armor slot and one weapon type, and gave us more materials and unique gear to play with. Oblivion cost us three armor slots (both pauldrons and a gauntlet), several extra clothing slots, three weapon types, made most weapons all act the same, and greatly reduced the number of available armor types and unique items (even most Daedric Prince items looked like generic gear). Add to that the fact that Skyrim's world and culture (the bread and butter of these games) is ten times more interesting than Oblivion's, Skyrim's not even dumbed down in comparison. They actually put some effort into this one.
 
I'm only disappointed in the magic system. It's a lot simpler than I was lead to believe in trailers and interviews with Todd. I expected the ability to charge spells to different power levels, the ability to combine different spells into combos, and the ability to cast spells in different ways (like a rune spell and flamethrower with the same hand using a different key combination). I don't see why they had to remove spellmaking for this, they would have worked perfectly fine together.
 
Jan 1, 2012 at 8:46 AM Post #237 of 426
I'm only disappointed in the magic system. It's a lot simpler than I was lead to believe in trailers and interviews with Todd. I expected the ability to charge spells to different power levels, the ability to combine different spells into combos, and the ability to cast spells in different ways (like a rune spell and flamethrower with the same hand using a different key combination). I don't see why they had to remove spellmaking for this, they would have worked perfectly fine together.


It would have been great if they had a similar system as Magicka has, but you simply can't have it all.
 
Jan 2, 2012 at 5:39 PM Post #238 of 426
On the subject of vampires, don't become one if you have black eyes; it'll turn them brown. Or at least it did before patches, I don't know if it still will. That's why my first character didn't stay a vampire.
 

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