I have been trying to figure out what this spatial audio in Windows 10 actually does but the documentation on this is very lacking. From reading the FAQ you could get the idea that it only supports supported titles. But i've been using this for several games that is not supported and it clearly applies virtual surround. Even with the volume icon you can see "Dolby Atmos for Headphones in use".
So i reached out to Dolby and asked and after 8-9 emails im more clueless than before. First answer gave me hope where they said it works best with Atmos enabled games but where Atmos is not supported it will upmix any game, even stereo to Atmos frequencies. Now that is in line with what i have experienced. But in Mount and Blade II: Bannerlord i can see its clearly not working, its outputting stereo only and volume icon is not saying its in use. So i asked more and then i got a different answer again.
That it will only be in use for Atmos enabled games and for other games it will simply be stereo but upscaled. Had no idea what they meant by upscaled so i asked again and then i got a different answer. Atmos for Headphones is only for supported titles, other games will only output pure stereo.
So i give up getting answer from Dolby, clearly Dolby Atmos for Headphones does something for games that is not supported. You could fire up Escape from Tarkov which is stereo only and you suddenly got 3d positional sound with Atmos for Headphones enabled.
I really hate that Microsoft and Dolby dont give out more info on how this actually works. What makes this worse is that through Dolby Access settings you can see it also applies some EQ automaticly, but you dont get to see what. Its an "Intelligent Equalizer". So after all this i think the first answer i got from Dolby is the correct one but wish they could explain more what it actually does compared to dedicated sound cards. Cause Win10 Spatial Audio forces stereo, so i think it tries to upmix content while sound cards work differently where you assign your card as a 7.1 device and then downmixes the surround for your headset. Would be interesting to see what is actually best. Downmixing should in reality be better.
So i reached out to Dolby and asked and after 8-9 emails im more clueless than before. First answer gave me hope where they said it works best with Atmos enabled games but where Atmos is not supported it will upmix any game, even stereo to Atmos frequencies. Now that is in line with what i have experienced. But in Mount and Blade II: Bannerlord i can see its clearly not working, its outputting stereo only and volume icon is not saying its in use. So i asked more and then i got a different answer again.
That it will only be in use for Atmos enabled games and for other games it will simply be stereo but upscaled. Had no idea what they meant by upscaled so i asked again and then i got a different answer. Atmos for Headphones is only for supported titles, other games will only output pure stereo.
So i give up getting answer from Dolby, clearly Dolby Atmos for Headphones does something for games that is not supported. You could fire up Escape from Tarkov which is stereo only and you suddenly got 3d positional sound with Atmos for Headphones enabled.
I really hate that Microsoft and Dolby dont give out more info on how this actually works. What makes this worse is that through Dolby Access settings you can see it also applies some EQ automaticly, but you dont get to see what. Its an "Intelligent Equalizer". So after all this i think the first answer i got from Dolby is the correct one but wish they could explain more what it actually does compared to dedicated sound cards. Cause Win10 Spatial Audio forces stereo, so i think it tries to upmix content while sound cards work differently where you assign your card as a 7.1 device and then downmixes the surround for your headset. Would be interesting to see what is actually best. Downmixing should in reality be better.
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