Ryokan
Headphoneus Supremus
Lets imagine you work part time in a job that pays you $940 per month, but the employer can only pay you cash with $100 bills. (this is the same as 16 bit audio compared to 24 bit audio that would mean exactly $940 payment because all bills and notes are available). Without dither the $940 would be rounded to nearest multiple of $100 and that would suck for you because you'd get paid only $900 every month. One solution is you get $1000 40 % of the time and $900 60 % of the time: After 5 months you have been paid $900 + $900 + $900 + $1000 + $1000 = $4700 = $940 * 5. All good, but what about rises to your salary? At same point you may make $956 for example and the earlier method doesn't work anymore. What if the amount of hours you make change from month to month? Is there a method to even out the salary in the long run even when the salary changes? Yes!! It is dithering! In this case it would work like this:
Every month your employer uses a random number generator to come up with a random number between -50 and 50 and adds that to your salary before rounding it to the nearest multiple of $100. On average nothing gets added, because random numbers between -100 and 100 averages to zero statistically,
The genius of this method is that the salary dictates the probability of the salary + random number getting rounded "up" or "down". If your salary raises a bit, the probability of it getting rounded "up" (say to $1000) increases. There is no really "rounding error" (quantization error/distortion) because it gets evened out statistically. Instead we have the dithering noise (-$50 to $50 added randomly). Since we have thousands of samples per second in digital audio, dither evens out rounding errors every small fraction of a second (audibly there is no rounding error).
Hopefully this was in easy to understand terms.
Thank you 71 dB. So 24 bit, and higher, doesn't need dither?