EnOYiN
Headphoneus Supremus
- Joined
- Jan 13, 2007
- Posts
- 2,269
- Likes
- 18
Quote:
LAN is a useless feature; this is the 21st century and everyone has access to the internet
I hope that that is a sarcastic comment. I really do.
LAN is a useless feature; this is the 21st century and everyone has access to the internet
LAN is a useless feature; this is the 21st century and everyone has access to the internet
hmmm i cant decide if i should assume your 12, just never actually played starcraft or maybe just have no real life friends.
Â
LAN is a useless feature; this is the 21st century and everyone has access to the internet
Why? Practically speaking, LAN play is a redundant feature these days. Every single person I know that plays multiplayer RTS at any level of competitiveness has broadband internet access at their residence. Playing against each other at any given residence is as simple as unpacking our rigs, hooking up to the wireless network, logging on Battle.net, and starting a game. There's a bit more lag than a pure LAN setup would incur, but nothing close to show stopping.
but given that it was essentially its LAN party fav status that kept the 300 year old original still in play till starcraft 2 came out, to me it seems a mistake to potentially pee off your most avid supporters.
if anything goes wrong blizzard earn them selves a room full of hate when there was no need to
hmmm i cant decide if i should assume your 12, just never actually played starcraft or maybe just have no real life friends.
Â
zero latency (expect monitor lag). think before you speak. at the pro level everything is played on lan (check out korea).
Â
Â
Originally, yes, LAN was a necessary feature for SC1 because internet speed and access was very limited then. Today, however, it is not.
Â
actually no, I've been gaming competitively for a long time. If this were an FPS then yes, 30-50 ms vs. 5 ms is actually a very considerable and noticeable difference. Right now there are some growing pains with BNET 2.0 but that'll be settled fairly soon. So, once again, there is absolutely no use for LAN support when you take into consideration internet speed and infrastructure.
Â
Â
Â
You should really think before you speak. Korea has some of the fastest internet speeds and their infrastructure is much more advanced than in, say, the US. Blizzard knows about the competitive scene and takes it very seriously, which is why there is a separate Korean server. In a country as small as Korea, and when you take into consideration internet speed along with separate servers, lag shouldn't be an issue. Show me some proof that there is considerable lag in the Korean server. Where are you getting this 50-100 ms number (again, in Korea, since you mention korean progamers' apm being hampered)
Â
Also, APM is not anywhere NEAR as important in SC2 as it is in SC1. White-Ra himself said he doesn't need more than ~120 apm (he said this either in an interview on his fansite or day9 said it on one of his whitera dailies)
Â
LOL you gaming competitively? dont kid yourself scrub. Competitive gamers ALWAYS use the best possible setup such as the 2ms LCD's or even CRT's. No player wants to deal with online lag no matter how minor it is and yes the the lag is around 50ms (when bnet isnt just spiking).
Â
I find it hilarious that someone reading head-fi is defending no LAN. people here are bothered by a few picoseconds of jitter and can spend $1k+ on DACs. stop being ignorant; LAN is simply better than internet.
the real pros are still play sc1. just wait til the koreans switch over to sc2 (lol idra is considered a top player right now even though he was known as 'the crappy white guy in korea'). just cuz the pathing/unit AI is better doesnt mean apm wont help. check out white-ra's stalker micro apm it spikes above 200. I also see a lot more potential for helion micro.
Â