Quote:
Nice post wapiti,
I thought about giving a shot at replying but your post is just neat...
Thank you. Very kind.
Nice post wapiti,
I thought about giving a shot at replying but your post is just neat...
Quote:
That did make sense and that was in line with how I understood depth / positioning to be perceived. I think the crux of my question lies in the bolded portion above.
Why is that? Wouldn't the relative positioning of width and depth change if you played the same recording on two loudspeakers facing each other? (or am I wrong there?)
I'm basically equating the headphone experience to the experience of having two loudspeakers facing each other.
Quote:
Not sure I understand your post. I'm specifically talking about non-binaural recordings here.
i also mentioned crosstalk cause speaker power amps are always grounded for both left and right channel so speakers don't suffer from crosstalk like headphones do cause most headphones use a shared ''ground/negative'' wire while speakers always uses separate positive and negative. lot of these specially equalized headphones are made with balanced connectors(balanced 1/4'' TRS,3 or 4-pin XLR,DIN,ect.) to prevent crosstalking cause each channel has a dedicated ground/negative connector which explain also better stereo imaging.
Quote:
Understood. The question I asked of Wapiti, please take a crack it.
And I'm glad everyone liked my drawing!
Supposed benefits of balanced drive for headphones don't lie here I'm afraid. As far as speakers being immune to cross-talk, think about how each speaker is heard by both ears vs. headphones and tell me again that they don't suffer of xtlak .
BTW, you can perceive depth from a single speaker placed in front of you (through the amount of reverberation in the recording), which does not quite tie up with the chart you draw.
All sounstaging, imaging, etc. is delicious artifice. Our ears and brains interpret the sounds coming out of speakers as a representation of actual performers, based upon the cues we have learned from every day experience.
I record orchestras and chamber ensembles. Let's consider a simple microphone setup recording an orchestra: two mics, 15' in the air, a foot apart, cardiod capsules, the left mic pointing far left and the right far right.
Stereo positioning/imaging is a result of differences in timing and sound pressure. A violin to the immediate left will be louder in the left mic and will arrive sooner than the right. A tympani's sounds on the far left will arrive even later. The sound of the flutes in the middle arrives at the same time and at the same intensity. When speakers reproduce these recorded sounds the positional cues allow our brains to place the images in the sound stage from left to right.
Depth is slightly more complicated. Sounds that are further away are less loud. They also contain less treble energy (consider how a band at a distance sounds very bass heavy, thumping). The further away sounds will also be accompanied by more sound of the room (close sounds contain little echo/reverberation - far sounds much more room reverberation.) The sound of a violin in the front row is brighter, louder and has less room ambiance than a violin in back. We also rely on our experience. We know a trumpet will drown out a flute. Thus our brains will interpret the trumpet further back if we can hear the flute..
Headphones have difficulty reproducing imaging and depth. For example, our brains rely on each ear hearing both speakers. As another example, the best imaging typically occurs when the speakers are the same distance apart and the listener is this same distance from each speaker. This timing relationship is not maintained with headphones.
The relative positioning of "width" and "depth" do not change with headphones. They are just harder to discern, particularly with multi-tracked studio recordings as there is no real life counterpart - we do not know what is real.
I hope this makes sense.
Headphones are indeed akin to sitting between two speakers.
The primary difference between this and normal speaker positioning is the timing. Consider two speakers 10' apart. The imaging is great when you sit 10' away, centered between the speakers.
As you walk forward, the distance between the speakers remain constant. However, the distance between you and the speakers decreases. The soundstage becomes more diffuse and may collapse, but things on the left still sound on the left. The width is in the same place. The same with depth, although this effect falls apart more quickly.
We are astoundingly sensitive to timing. Sound travels roughly a foot per millisecond (1/1000). Yet, with some experience, one can detect that speakers 10' apart have been moved a fraction of an inch.
Keep in mind our ears do not care where the sounds actually come from. All sound we experience enters our heads from the sides. It is because of spatial cues that we have experience that we learn to localize sound.
Binaurel recordings work because the mics record sound just as our ears receive the sound, roughly 6" apart. Played back on headphones this can be strikingly real. Played back on speakers they are a mess.
Quote:
Wapiti, both your posts were astoundingly informative. Thanks. It took me a few passes to grasp everything, and to be honest I'm still not sure I have completely grasped everything. I think Arnaud is right, I need to find a good book on the topic.
I am surprised that games do not provide a good headphone mix to provide what you describe. The sounds in games are synthetic and easily implemented. Processing can make sounds swirl around your head, go up and down, etc. Perhaps gaming with headphones is not as popular as I would guess it is.
The primary difference between this and normal speaker positioning is the timing. Consider two speakers 10' apart. The imaging is great when you sit 10' away, centered between the speakers.
As you walk forward, the distance between the speakers remain constant. However, the distance between you and the speakers decreases. The soundstage becomes more diffuse and may collapse, but things on the left still sound on the left. The width is in the same place. The same with depth, although this effect falls apart more quickly.
We are astoundingly sensitive to timing. Sound travels roughly a foot per millisecond (1/1000). Yet, with some experience, one can detect that speakers 10' apart have been moved a fraction of an inch.