The quality of soundstage in a game depends almost entirely on the HRTF model that the game uses. The game's sound engine constructs the soundstage, not the headphones.
Make sure the game is set to 'headphones' rather than 'speakers' if the option exists.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.