chadbang
Headphoneus Supremus
- Joined
- Aug 2, 2001
- Posts
- 5,998
- Likes
- 33
I just found out about this phenomenon. I am a believer that it is not "myth" because I've read enough comments here from people I trust and posts at other forums where people swear by the scph-1001 as a source. I live for smooth, easy to listen to equipment and I have high hopes for the PS1 one's I've ordered (I ordered two to make sure I get a "proper" unit. BTW, If somebody wants to try one, go to Amazon and do a search for scph-1001 then go to the used section there's an amazon seller called "Swordkiller" who I wrote and says he has a bunch of the Scph-1001s. He sells them for $21.39 shipped. I ordered one from him and one from ebay. Just make sure you email him first and specifically request he send a scph-1001. Really excited to hear one. I am also into the habit of leaving my equipment on ALL the time (I have a damn adcom amp that's been running non-stop since 1996!), so I have no problem letting my PS1 "warm up." I need to find Cheberts' posts here again and follow his mod. I think it was just a powercord that brought the PS1 up to steller sound for him.
Do I believe a $250 (originally) spinner could sound as good as a $5k player? Absolutely, I've long felt that the difference in sound (I'm talking electronic/sonic output, not construction) between a Krell and a Kmart in the long run is just a couple different parts that probably don't amount to more that $40 bucks. When people send off players for $500 mods, do you think company's are adding more to a stock player than a couple bucks in parts? As the modders here know, you can drop a $4 opamp into a cmoy and completely change its sound. Why isn't it totally possible to create great sound inexpensively? I don't think it is. I buy guitar pedals from boutique guys for $300 bucks and there are about $10 worth of parts in some of them. It's all about the circuit. I hate to say this, but at the last Head-fi meet, I preferred someone's little transistor headphone amp the size of a matchbook to this big hulking steel and glass tube monster costing 100x more. All about the circuit and the voicing. And I can only image that its intended purpose must have something to do with its sound signature. If I were designing a GAME system meant to show off Bangs, booms! and virtual environments, I'd look for these qualities - dynamics, impact and a strong sense of space. I'm betting this player has those attributes, and that always makes for a stimulating listen.
Do I believe a $250 (originally) spinner could sound as good as a $5k player? Absolutely, I've long felt that the difference in sound (I'm talking electronic/sonic output, not construction) between a Krell and a Kmart in the long run is just a couple different parts that probably don't amount to more that $40 bucks. When people send off players for $500 mods, do you think company's are adding more to a stock player than a couple bucks in parts? As the modders here know, you can drop a $4 opamp into a cmoy and completely change its sound. Why isn't it totally possible to create great sound inexpensively? I don't think it is. I buy guitar pedals from boutique guys for $300 bucks and there are about $10 worth of parts in some of them. It's all about the circuit. I hate to say this, but at the last Head-fi meet, I preferred someone's little transistor headphone amp the size of a matchbook to this big hulking steel and glass tube monster costing 100x more. All about the circuit and the voicing. And I can only image that its intended purpose must have something to do with its sound signature. If I were designing a GAME system meant to show off Bangs, booms! and virtual environments, I'd look for these qualities - dynamics, impact and a strong sense of space. I'm betting this player has those attributes, and that always makes for a stimulating listen.