kidster18
New Head-Fier
- Joined
- Sep 23, 2012
- Posts
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- 10
Thanks Jason for posting this series - you are an amazing writer. I read all the chapters in 1 go...
Then big guy, when are you opening up the pre-order book ?![]()
>> So, a tip of the hat to anyone who can make it as a restaurateur. That’s a helluva business.
I love watching all of Gordon Ramsay's shows. Especially Hell's Kitchen. I just wish I could get a seat at that restaurant some day.
>> Software Business Problems. Software’s a bit different. Your “hard costs” are actually salaries for the programming staff, your facilities costs, your admin costs, etc. These >> aren’t tied to the amount of software you sell. If you spend $50K developing software, it doesn’t matter if you sell 100 copies or 1,000,000 copies at $99 each, because you’re >> going to be distributing it via download or via inexpensive media.
>>
>> But—and here’s the big but—you have to support it. Unlike simple hardware, you have to assume that it won’t install on some systems, it will conflict with other software,
>> many customers may need some hand-holding in using it. And, as an added bonus, the OSes and other software changes from year to year. This means that what worked
>> yesterday may not work today, and vice-versa.
Well, in your case, you're selling hardware. Any necessary software is somehow considered part of the hardware. That's mostly just a perception issue.
Software is a curious product. Unless you're a software engineer, software is a mysterious thing that somehow ends up making your computer (or other device) work as you expect it to (usually). It is often not viewed as a product unto itself (unless you're talking about Micro$oft Office, Windows, or maybe Flight Simulator). People often think that software is something that makes their computer / phone / tablet (etc) work like they think it should. There is some difficulty divorcing the concept of software from hardware: the average consumer does not view these two things as separate entities. They seem to think that hardware isn't working properly unless they can find software to make it do what they want it to do.
So really, your customers view their driver issues as part of the hardware they purchased from you. They don't think of software drivers as a separate product that requires separate maintenance or support - they view it as an integral piece of the hardware they bought. After all, their hardware won't work until the driver issues are resolved. They don't think about what differences there might be, between their computer and myriad others that might require individual tweaks to make some driver work. Oh no, to the average user it's all the same - it's much easier to say "My Schiit Widget didn't work" than to say "The driver for my Schiit Widget doesn't work correctly on my Lenovo Model X, because this miserable computer didn't implement the proper library functions..." etc ad nauseum.
>> What it has to do with Schiit is that, with the launch of Bifrost, we became a software company by default.
>> A very, very lightweight software company, yes, but we had new complexities of firmware and drivers to deal with.
>>
>> “Oh, big deal, you get the Giant Baby of the Year Award,” say the hardcore software developers now.
Well, that wasn't my reaction. My reaction was, I wish you had called me. LOL.
>> And yes, a driver isn’t the biggest deal in the world. But with this tiny piece of software, two things should be noted:
>>
- >> 80% of our tech support is for Windows driver issues.
- >> The have been updated no less than 6 times since we (finally) launched Bifrost in October 2011. The biggest change, of course, came when Windows 8 was released.
Really, it's not just you. It's not just device drivers that wreak havoc. It's software in general. No matter how wonderfully you design a Bifrost, a Modi, or what have you, eventually there will be a piece of software necessary to make Widget X work. When you need a piece of software to make Widget X work, all of the pitfalls, shortcomings, weirdness, etc of software come into play. It's not your fault. Really. It's the nature of the beast. Of the big companies I've worked for, those that misunderstand how to make software have the greatest difficulty coping with all the weirdness. It's only when you employ the true geeks who really understand the weirdness, and let the geeks take over your software development in it's entirety, that things start working properly. Hardware engineers and Software engineers are two different breeds. They should not be mixed.
>>Mike sighed. “Who’s going to do the tech support?” >>
>>“Me, for now.”
>>
>>“You’re going to want to shoot yourself,” Mike predicted.
Mike seems to be right, frequently. You should listen to him.
I know you have your tongue in your cheek. Still have to say - old science does not equal bad science. I'm pretty sure the SR-71 Blackbird from late '50's or early 60's still holds the speed record.
The publicly released record anyways, top speed is still classified. Even if it's not the fastest the capabilities it has is amazing.
Developed by "Slide Rule" is equally amazing.
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The hope is, of course, that others will follow suit if Apple jumps in with high-res. Of course, the same caveats about recording quality will apply (thank you, Jud.)
With respect to DSD, Mike's opinion is that it is a mathematically compromised format that may sound different, but not necessarily better, than PCM. Mike's opinion is not necessarily popular, but it is shared by others, such as Ayre, Benchmark, and Linn. Jud and Mike will probably have to discuss that amongst themselves, but the reality (as I understand it) is, even if analog to digital converters (ADCs) used in recording use a sigma-delta modulator (SDM) at the input, they usually output PCM, and mixing and mastering is usually done in PCM, and many DACs that accept DSD streams convert them internally to some multilevel amalgamation of PCM and SDM before output. Which makes the "DSD is a less convoluted playback method" assertion more contentious. Of course, I could be mistaken, so I leave that to Mike.
I know that Mike's ideal recording and playback chain would be a true multibit ladder ADC outputting PCM and a true multibit ladder DAC accepting PCM. Of course, there are many challenges to this, not least of which is that reaching acceptable numbers in the "bit wars" (that is, 24 bits) on a ladder ADC is pretty much a no-go. But I know Mike would bet that if we had, say, a 20-bit ladder ADC and 20-bit ladder DAC running at 96kHz as the start- and end-point of the recording and playback chain, the game would be very different.
My opinion on DSD? Let me put on my pragmatic hat first. If it ever becomes a significant part of the library of available recordings, sure, you bet, we'll support it across the line, or create a device that makes supporting it seamless--and we'll do it right, with no SDM-PCM conversion amalgamation.
That said, in my marketing opinion, DSD only fuels the perception that "us audiophiles are a weird bunch, might as well stick with what iTunes is selling." Fighting over formats is really silly. All I want is good music, I don't care so much about the format. And there won't be any large-scale adoption of high-res until we make it (a) simple, and (b) understandable. This is what Neil Young is trying to do, and it's rumored that Apple may also get in with their own combination of black/white, low-res/high-res simplicity which could make for widespread adoption, or at least awareness. Which could change the rules entirely.
Also, when we talk DSD, we need to temper our enthusiasm by considering the large storage requirements, the fact that its filtering is drastically different than PCM (and therefore may create a DAC that is good at one thing, but not another, or at least increase cost considerably) and that no non-standard audio format has ever reached critical mass in terms of the number of recordings available, to become a viable, long-term competitor to the mainstream. As Mike says, "How are your HDCDs doing today?"
Again, not a popular position to take. But it does fuel additional discussion, right?
Mike seems to be right, frequently. You should listen to him.
Physicists are purists. We electrical engineers cheat- Audio systems are complicated stuff. There's a problem in classical physics called the "three-body problem." If you've got two bodies - say a star and a planet - you can model it in a stable way, so the planet will keep on happily orbiting the star in the same old orbit for the model's version of eternity. As soon as you introduce a third body, such as another planet, there's no way to build a stable model. One or both of your planets will eventually fly away or fall into the sun, or the planets will crash into each other. Now think of how many boxes you have in your audio system, and how many different circuits are in each, and the interconnections and power cords and relationship to your house wiring and the electrical supply to your home....
The publicly released record anyways, top speed is still classified. Even if it's not the fastest the capabilities it has is amazing.
- Audio systems are complicated stuff. There's a problem in classical physics called the "three-body problem." If you've got two bodies - say a star and a planet - you can model it in a stable way, so the planet will keep on happily orbiting the star in the same old orbit for the model's version of eternity. As soon as you introduce a third body, such as another planet, there's no way to build a stable model. One or both of your planets will eventually fly away or fall into the sun, or the planets will crash into each other. Now think of how many boxes you have in your audio system, and how many different circuits are in each, and the interconnections and power cords and relationship to your house wiring and the electrical supply to your home....
There is a reason why I am so pumped for the Yggy, way more than I am for the Ragnarok, and it's cause of the fact that its going to be a ladder dac and this filter...cant wait to see it! Im thinking it's going to be as advanced as some of the best computer based digital filtering out there, but without needing all the computer horsepower.
Now we just need to know if it will have i2s, via either hdmi preferably or rj45 if not...
Oh, and Yggy's digital filter? 18,000+ taps, running a proprietary algorithm based on a 1917 Western Electric paper on time-domain optimization (yes, nine-teen seven-teen, 1917), perfected by a Professor Emeritus of Mathematics at Iowa State (to get around the divide-by-zero problem) and implemented by a RAND Corp mathematician.
The result? The biggest, baddest digital filter in the world. The only true closed-form digital filter that retains the original samples.
Combine this with PCM and a ladder DAC, and forget "add the music to the noise, then filter out the noise" SDM approaches.
In our opinion, of course...
This has to do with physics and the equations for gravity. As far as electronics, it is pretty easy to build a stable model on multiple inputs and outputs. The laws are completely different. You can substitute in a whole lot of stuff that solves for one of your variables, or just solve the system for a small range of variables. It is very easy to then test the model and see if it works then iterate to a solution that provides the required result within a certain tolerance. The last thing is that in a three-body problem with celestial bodies, you don't have control over any of the variables, so you can't set one and see how the others react and then build a simplified system. You can model one where the third body is a calculated perturbation to the two-body system, so you just simplify the third body for a limited set of circumstances.