frodeni
100+ Head-Fier
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- Aug 27, 2015
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This is a thread, that I hope will generate a reasonable and quantifiable definition of soundstage. By that, I mean something that people can listen for, and accurately describe. Listening to the same rig, people should end up describing the soundstage, approximately the same.
To do so, we have to leave the notion of emotions, feelings, lofty expressions, and sensations. We need to quantify what to listen for, and agree on how to describe it.
I sort of boldly just throw things out here, but these things are not cut in stone. But really, the use of this term and imaging, is a complete chaos. Some speak of what I throw out here, while others speak of the entire sonic experience. That leaves us with a huge language barrier. We need to come to terms, and no, mine is not necessarily the right one.
If a better one develops, I will attempt to update this post, to reflect that.
If this works, this could be done for more terms. The goal is of course to develop a common language in which we may describe sonic experiences, using the same language. At present, we simply do not. In a way, this is a call for an analytical language, that we can all agree upon. Looking at my result so far, people need to realize, that if this is not described by soundstage, it simply will need another expression. We need to break down the analysis into logical pieces, and name them.
http://www.stereophile.com/content/sounds-audio-glossary-glossary-r-s#FZhsxGAGzMYospXZ.99
http://www.head-fi.org/t/220770/describing-sound-a-glossary
https://en.wikipedia.org/wiki/Sound_stage
The term typically is used to described a stage, and not the space in which the speakers or headphones renders the music. That is backwards. It the term is to have analytical sense, it needs to apply to the reproduction of the sound, not what it is depicting.
Also, there is the conflicting terms, in particular imaging. Imaging needs to refer to something other than soundstage.
http://www.stereophile.com/content/sounds-audio-glossary-glossary-r-s#w6O96HtboD7HDUGd.99
http://www.stereophile.com/content/sounds-audio-glossary-glossary-i-m#KsZDLsEi4Q1Z1KoO.99
http://www.head-fi.org/t/220770/describing-sound-a-glossary
To separate soundstage and imaging, well, they need to be separate. They should not overlap. Soundstage should describe the space in which the speaker or headphone can place instruments, and imaging is the placement within that space. It also needs to be the space reproduced by the speakers or headphones, not the "stage" being imaged. Those are two very different things.
Soundstage is thus:
The soundstage is the space, given by width and dept in which the imaginary instruments and voices can be placed. (Probably can do with a lot of work, but it is a start)
Width is simply how far left and right, sound can be reproduced. For speakers, this can be within the extended triangle, the sides of it, running between your head, and the speakers. It just seldom is. For headphones, the width typically runs smack through the brain. Yet even then, some cans seems to depict sounds wider, than other cans.
Dept is easier to describe for speakers. It is the area in which the speakers are able to place sounds, closer and farther away from the listener. Again, the same triangle. For headphones, this is harder. The distance between the axis running between the can, runs straight through the ears, leaving less room for dept. Since the width is physically so narrow, dept is compressed.
Also, some systems are front heavy, meaning that sounds are pulled forward in the reproduction. It would be nice if people would start to call it front biased, instead of "intimate", or "up close". And no, there is no imaging in front of the speakers.
Other rigs are more back biased or heavy. If all reproduction is at the far rear, the soundstage will be back biased or heavy. "huge soundstage" is not a fair description of this, as the bias makes the stage shallow in dept.
Time shift. A delay in time between left and right also works. This is why stereo is recorded with approximately the distance of the ears, of a human head. Classical recordings in particular.
A combination of the two. There will be a slight difference in intensity between the mics, for acoustic recordings.
For time shifted recordings, a philharmonic recording of some quality, will be best. Again, front or back, and is there a real dept.
The goal is to describe the width and dept. Also look for dept across the entire extended triangle behind speakers. For the HD800, the far back either left or right, actually extend beyond the cans, due to the special design of the HD800. It takes some getting used to.
I have never payed much attention to those numbers, so I cannot make any claims if such measurements would correlate to subjective data.
I really have no objective measure of this term for cans or speakers. It will probably remain something only measurable by subjective data. Unless someone has a killer test to come up with.
Folks, that was it. So far. Idealy, we will do a couple of these, then tackle digital noise and lossy compression. That is when the fun really starts.
To do so, we have to leave the notion of emotions, feelings, lofty expressions, and sensations. We need to quantify what to listen for, and agree on how to describe it.
I sort of boldly just throw things out here, but these things are not cut in stone. But really, the use of this term and imaging, is a complete chaos. Some speak of what I throw out here, while others speak of the entire sonic experience. That leaves us with a huge language barrier. We need to come to terms, and no, mine is not necessarily the right one.
If a better one develops, I will attempt to update this post, to reflect that.
If this works, this could be done for more terms. The goal is of course to develop a common language in which we may describe sonic experiences, using the same language. At present, we simply do not. In a way, this is a call for an analytical language, that we can all agree upon. Looking at my result so far, people need to realize, that if this is not described by soundstage, it simply will need another expression. We need to break down the analysis into logical pieces, and name them.
What is out there?
Stereophile
soundstaging, soundstage presentation The accuracy with which a reproducing system conveys audible information about the size, shape, and acoustical characteristics of the original recording space and the placement of the performers within it.
http://www.stereophile.com/content/sounds-audio-glossary-glossary-r-s#FZhsxGAGzMYospXZ.99
Head-Fi article
Soundstage - The area between two speakers that appears to the listener to be occupied by sonic images. Like a real stage, a soundstage should have width, depth, and height.
http://www.head-fi.org/t/220770/describing-sound-a-glossary
Wikipedia
The term soundstage refers to the depth and richness of an audio recording and usually relates to the playback process. According to audiophiles, the quality of the playback is very much dependent upon how one is able to pick out different instruments, voices, vocal parts, and such exactly where they are located on an imaginary 2-dimensional or 3-dimensional field. The quality of this soundstage can enhance not only the listener's involvement in the recording, but also their overall perception of the stage.
https://en.wikipedia.org/wiki/Sound_stage
Breakdown
The Wikipedia def, talks about 3D-field, but there is only two dimensions in stereo, at best. Current tech do not support vector reproduction of sound, tailored for the physical dimensions of the listener. The Head-Fi def do the same. There is only width and dept, no height.The term typically is used to described a stage, and not the space in which the speakers or headphones renders the music. That is backwards. It the term is to have analytical sense, it needs to apply to the reproduction of the sound, not what it is depicting.
Also, there is the conflicting terms, in particular imaging. Imaging needs to refer to something other than soundstage.
stereo imaging The production of stable, specific phantom images of correct localization and width. See "soundstaging," "vagueness," "wander."
http://www.stereophile.com/content/sounds-audio-glossary-glossary-r-s#w6O96HtboD7HDUGd.99
imaging The measure of a system's ability to float stable and specific phantom images, reproducing the original sizes and locations of the instruments across the soundstage. See "stereo imaging."
http://www.stereophile.com/content/sounds-audio-glossary-glossary-i-m#KsZDLsEi4Q1Z1KoO.99
Imaging - The sense that a voice or instrument is in a particular place in the room.
http://www.head-fi.org/t/220770/describing-sound-a-glossary
Wrap-up
To separate soundstage and imaging, well, they need to be separate. They should not overlap. Soundstage should describe the space in which the speaker or headphone can place instruments, and imaging is the placement within that space. It also needs to be the space reproduced by the speakers or headphones, not the "stage" being imaged. Those are two very different things.
Soundstage is thus:
The soundstage is the space, given by width and dept in which the imaginary instruments and voices can be placed. (Probably can do with a lot of work, but it is a start)
Quantifying
The whole point of such a definition is that it is quantifiable, easy to recognize, and easy to describe.Width is simply how far left and right, sound can be reproduced. For speakers, this can be within the extended triangle, the sides of it, running between your head, and the speakers. It just seldom is. For headphones, the width typically runs smack through the brain. Yet even then, some cans seems to depict sounds wider, than other cans.
Dept is easier to describe for speakers. It is the area in which the speakers are able to place sounds, closer and farther away from the listener. Again, the same triangle. For headphones, this is harder. The distance between the axis running between the can, runs straight through the ears, leaving less room for dept. Since the width is physically so narrow, dept is compressed.
Also, some systems are front heavy, meaning that sounds are pulled forward in the reproduction. It would be nice if people would start to call it front biased, instead of "intimate", or "up close". And no, there is no imaging in front of the speakers.
Other rigs are more back biased or heavy. If all reproduction is at the far rear, the soundstage will be back biased or heavy. "huge soundstage" is not a fair description of this, as the bias makes the stage shallow in dept.
Physics
One way to make a soundstage, is to vary the intensity between the speakers. This typically generates an arch between the speakers, on which the instruments may be placed. Echo is added to enhance the effect. Sometimes, intensity is used to try to move along the dept axis. Adding noise also works for this.Time shift. A delay in time between left and right also works. This is why stereo is recorded with approximately the distance of the ears, of a human head. Classical recordings in particular.
A combination of the two. There will be a slight difference in intensity between the mics, for acoustic recordings.
Subjective testing
This is best tested for level adjusted music, by almost any pop tune. Front or back biased quickly become apparent to.For time shifted recordings, a philharmonic recording of some quality, will be best. Again, front or back, and is there a real dept.
The goal is to describe the width and dept. Also look for dept across the entire extended triangle behind speakers. For the HD800, the far back either left or right, actually extend beyond the cans, due to the special design of the HD800. It takes some getting used to.
Objective testing
Channel separation can reduce width. If you do not have a clean left or right, sounds cannot emerge from just left or right. This would apply to the signal going into speakers or cans.I have never payed much attention to those numbers, so I cannot make any claims if such measurements would correlate to subjective data.
I really have no objective measure of this term for cans or speakers. It will probably remain something only measurable by subjective data. Unless someone has a killer test to come up with.
Folks, that was it. So far. Idealy, we will do a couple of these, then tackle digital noise and lossy compression. That is when the fun really starts.