Alright, other examples, though with differences that make them a lot less fitting for what you're doing.
You could have a gaming laptop with a hexacore CPU and a GTX 1650 and you can still play DOTA at over 120fps at 1080p. That's your soundcard.
Or you can have a an octacore desktop rig with an RTX 2070. This is the amp, and you can play ray tracing games at 60fps at 1080p.
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The problem with using a computer with an example is that you can easily measure fps and refresh rates, and there are even ways to measure how these actually help improve how well you do in a game, like using synced high speed cameras to see if high fps and refresh rates help improve reaction times (it does). With an amp, it's not only tough to measure ie you need specialized equipment to measure amp power vs distortion and noise, but ultimately how do you measure what one hears if they can hear it or filter out placebo? You can't just high speed cam out of that - what I can hear as drums being imaged farther back can sound like it's weaker to you; what sounds like really crisp percussion can be out of position relative to the other instruments to me. What I can hear as tighter percussion can be inaudible to you, but what I can hear as too loose-sounding bass guitar can be what you're looking for.
After looking at the Schiit products it looks like "Valhalla" seems to be a good choice, would you agree?
If you're only going to use high impedance headphones or high sensitivity lower impedance headphones, then sure, it's an option.
Also my sound card has a DAC so I don't then need a separate one?
I'll just go back to the analogy about how much you need but the differences in results can be much harder to perceive.
Would I recommend a DAC on top of a soundcard? Not really.
Would I use a separate DAC (from the soundcard)? If it's built into the amp, maybe, but that's because I prefer keeping the analogue signal paths as short as possible, especially the low level signals (ie before the amp output stage; you can't sacrifice after that, ie, your head relative to the amp location determines headphone cable length, where the speakers are positioned impacts the sound, etc) to isolate from noise.