My article on the the loudness war
Jan 16, 2012 at 11:19 PM Thread Starter Post #1 of 16

walden

Head-Fier
Joined
Nov 6, 2011
Posts
99
Likes
14
Below is a nearly finished article I'm writing for my high school's newspaper on the loudness war. It's targeted obviously towards people with little or no knowledge or sound science. I tried to simplify it as best as possible for this purpose, while still maintaining a technically accurate description, and thorough explanation of dynamic compression. If you have the time, let me know what you think of it.
 
 
The Loudness War
Have you ever wondered why some songs are louder than others while listening to music from iPod or computer? Starting after the widespread use of the compact disk in 1982, digital audio recordings started to become progressively louder. This trend is exemplified by Metallica's 2008 album “Death Magnetic” which has been criticized for being the loudest recorded album to date. Although many listeners enjoy pushing the volume to the limit, the negative effects in quality for loud recordings heavily outweigh any positive effects.
Although this loudness trend started with the widespread use of the CD as a music distribution medium, digital music isn't inherently worse than analog, it is merely subject to poor circumstance. The biggest problem with audio production today is compression, however to understand compression, one must first understand the basics of an audio signal. Digital waveforms, like the ones shown below, are simply audio data. The graphs below are simply lines which represent volume over time. The peaks signifying the loudest portions, while the thinner parts represent quieter ones. To make a recording louder it could simply be stretched vertically, but digital audio has a volume cap, making this impossible without cropping essential data . Instead, professionals will use a different method to push the volume of music after it's recorded.
 
(I had two beautiful graphs here, the first one is of a louder and more heavily compressed version of the second graph)
 
A mastering engineer, who's job it is to make recordings sound a music as possible after they are recorded, will use a method called dynamic compression to increase the volume of recordings. The first graph above an exaggerated visual of the second graph compressed. Audibly, dynamic compression does exactly what one would think it does: it squishes the peaks down, allowing the net volume to be increased more without clipping but simultaneously destroys the dramatic changes in volume that often make music exciting.
Although Metallica's “Death Magnetic,” a metal album, is the loudest recording ever released, the use of dynamic compression isn't limited to any specific genre, but can be found in the mastering of all kinds of music, and in most recordings. A good question is; why are albums are so highly compressed if they sounds worse? The answer is that most people initially perceive a recording with higher volume as a recording with better quality when examining it at a quick listen. This is because it makes quiet portions louder, revealing details that wouldn't usually be as audible. What an inexperienced listener may fail to notice is that the louder, more heavily compressed recordings usually sound worse due to the compressed volume dynamic. If listeners were to examine just one highly compressed track against one with very little compression, they would likely find the heavily compressed track to be boring in comparison. Because the average consumer doesn't often notice the effects of compression, producers, artists, and music labels push mastering engineers to compress music more heavily in order to please consumers and inevitably sell better.
The beginning of the loudness war was started by a constant one-upmanship between those who influence mastering engineers. This so-called “war” began with artists and music labels who wanted their music to be the loudest in comparison to other tracks. In the attempts to make their recordings the loudest you hear on shuffle, artists and music labels were only furthering the degradation of their own recordings. In the long run, this meant the degradation of future recordings by raising the loudness bar even higher for others to jump over.
There are a few artists who try to maintain the integrity of their recordings by requesting they be mastered with little or no dynamic compression, however many artists may not have the autonomy, seeing that their music labels often veto their requests for sales purposes. On the other hand, as albums approach unprecedented volume levels, loss of sales from criticism and reduction of sound quality will begin to outweigh the sales advantages of compression. Unfortunately there is not a lot that can be done to combat the loudness war for people who have no influence on the music industry. Aside from waiting for the issue to resolve itself, one can negate the effects of volume inconsistency by using replay gain or what Apple calls “sound check”. What this does is simply mediates the volume of all recordings to maintain a consistent volume level while also fighting the loudness war on a personal level. However, replay gain can only mediate volume, it can not reverse the damage that has already been done to a poorly mastered recording. The only way to fix poorly mastered music is to replace it with another mastering by more integral engineers, if such mastering even exists.
 
Jan 16, 2012 at 11:55 PM Post #3 of 16
I did it anyway, see what you think. I'm still not sure about that first sentence. Opening with a question is nice, but it's the only reference to "you" in the whole article (after my edits anyway).
 
 
The Loudness War
 
Have you ever wondered why some songs are louder than others while listening to music? Since 1982 and the popularization of the compact disc (CD), digital audio recordings have become progressively louder. This trend is exemplified by Metallica's 2008 album “Death Magnetic”, which has been criticized for being the loudest recorded album to date. Although many listeners enjoy pushing the volume to the limit, the negative effects in quality for loud recordings heavily outweigh any positive effects.
 
While this loudness trend may have started with the CD, digital music isn't inherently worse than analog. It is merely subject to poor circumstance. Digital waveforms, like the ones shown below, represent audio data. The lines represent volume over time. The peaks signify the loudest portions, while the thinner parts represent quieter ones. To make a recording louder it could simply be stretched vertically, but digital audio has a volume cap, making this impossible without losing essential data. Instead, professionals will use a different method to push the volume of music after it's recorded.
 
(GRAFS)
 
A mastering engineer, who prepares the sound after it is recorded, will use a technique called "dynamic compression" to increase the volume of recordings. The first graph above is an exaggerated visual of the second graph compressed. Audibly, dynamic compression does exactly what one would think it does: it squishes the peaks down so the difference between the loudest and quietest parts is reduced. This allows the net volume to be increased without "clipping" (where peaks go beyond the volume limit) but simultaneously destroys the dramatic changes in volume that often make music exciting. A focused listener may notice that the louder, more heavily compressed recordings usually sound worse due to the compressed dynamics. If they were to examine just one highly compressed track against one with little compression, they would likely find the heavily compressed track to be boring in comparison. 
 
Although Metallica's “Death Magnetic,” a metal album, is the loudest recording ever released, the use of dynamic compression isn't limited to any specific genre. It can be found in the mastering of all kinds of music. Why are albums are so highly compressed, and why is the practice so widespread? Most people initially perceive a recording with higher volume to sound better at a quick listen. This is because it makes quiet portions louder, revealing details that wouldn't usually be as audible. As a result, producers, artists, and music labels push mastering engineers to compress music more in order to please consumers and sell more music.
 
The "Loudness War" started as a constant one-upmanship between those who influence mastering engineers. Artists and music labels wanted their music to be the loudest in comparison to other tracks. When a listener is in a distracting situation, the loudest tracks in a playlist will stand out. In their efforts to catch the attention of busy consumers, artists and producers ultimately degraded the sound of their own recordings. Each time this happened, the loudness bar was raised and competitors had to compress even more.
 
There are a few artists who try to maintain the integrity of their recordings. Many request that they be mastered with little dynamic compression. Not all artists have the autonomy to see it through, and their music labels often veto their requests for sales purposes. On the other hand, as albums approach unprecedented volume levels, loss of sales from criticism and reduction of sound quality may begin to outweigh the sales advantages of compression. There is not a lot that can be done to combat the loudness war for people who have no influence on the music industry, except refuse to purchase loud songs. Aside from waiting for the issue to resolve itself, one can negate the effects of volume inconsistency by using "ReplayGain" tags (or what Apple calls “Sound Check”). What this does is simply mediates the volume of all songs to maintain a consistent volume level. However, ReplayGain can only mediate volume, it can not reverse the damage that has already been done to a poorly mastered recording. The only way to fix poorly mastered music is to replace it with another mastering by more integral engineers, if such mastering exists.
 
Jan 17, 2012 at 2:33 AM Post #4 of 16
TBH i don't mind it, i listened to old Maiden songs in the youtube comparison and i think i like the newer versions..........
 
Jan 17, 2012 at 11:22 AM Post #5 of 16
Some suggestions - mostly you need some citations otherwise it is an op-ed piece
 
Quote:
Below is a nearly finished article I'm writing for my high school's newspaper on the loudness war. It's targeted obviously towards people with little or no knowledge or sound science. I tried to simplify it as best as possible for this purpose, while still maintaining a technically accurate description, and thorough explanation of dynamic compression. If you have the time, let me know what you think of it.
 
 
The Loudness War
Have you ever wondered why some songs are louder than others while listening to music from iPod or computer? Starting after the widespread use (adoption ?) of the compact disk in 1982 (In 1982 the CD was not widely adopted,  it was relatively expensive and at first there were only a few early adopters - http://www.research.philips.com/technologies/projects/cd/introduction.html) , digital audio recordings started to become progressively louder. This trend is exemplified by Metallica's 2008 album “Death Magnetic” which has been criticized for being the loudest recorded album to date (Citation). Although many listeners enjoy pushing the volume to the limit, the negative effects in quality for loud recordings heavily outweigh any positive effects.
Although this loudness trend started with the widespread use of the CD (not really until the early 90s - see http://media.npr.org/assets/music/news/2009/12/poster2.pdf) as a music distribution medium, digital music isn't inherently worse than analog, it is merely subject to poor circumstance. The biggest problem with audio production today is compression, however to understand compression, one must first understand the basics of an audio signal. Digital waveforms (wrong words  - digital music data is simply a set of sample points i.e numeric values - a digital "waveform" has only two states 0 and 1 it is not a continuous wave - I am sure your examples are translated via software to waveforms i.e analog representations)  , like the ones shown below, are simply audio data. The graphs below are simply lines which represent volume over time. The peaks signifying the loudest portions, while the thinner parts represent quieter ones. To make a recording louder it could simply be stretched vertically (eh ?) , but digital audio has a volume cap, making this impossible without cropping (bad word - cropping in digital audio context normally means trimming i.e removing leading silence etc- you may mean clipping or truncating - also cropping is intentional) essential data . Instead, professionals will use a different method to push the volume of music after it's recorded.
 
(I had two beautiful graphs here, the first one is of a louder and more heavily compressed version of the second graph)
 
A mastering engineer, who's job it is to make recordings sound a music (eh ?)  as possible after they are recorded, will use a method called dynamic compression to increase the volume of recordings. The first graph above an exaggerated visual of the second graph compressed. Audibly, dynamic compression does exactly what one would think it does: it squishes the peaks down, allowing the net volume to be increased more without clipping but simultaneously destroys the dramatic changes in volume that often make music exciting.
Although Metallica's “Death Magnetic,” a metal album, is the loudest recording ever released, the use of dynamic compression isn't limited to any specific genre, but can be found in the mastering of all kinds of music, and in most recordings. A good question is; why are albums are so highly compressed if they sounds worse? The answer is that most people initially perceive a recording with higher volume as a recording with better quality when examining it at a quick listen. (you also need to mention mastering for radio) This is because it makes quiet portions louder, revealing details that wouldn't usually be as audible. What an inexperienced listener may fail to notice is that the louder, more heavily compressed recordings usually sound worse due to the compressed volume dynamic. If listeners were to examine just one highly compressed track against one with very little compression, they would likely find the heavily compressed track to be boring in comparison. Because the average consumer doesn't often notice the effects of compression, producers, artists, and music labels push mastering engineers to compress music more heavily in order to please consumers and inevitably sell better.
The beginning of the loudness war was started by a constant (game/policy of) one-upmanship between those who influence mastering engineers (who are these grey figures ?) . This so-called “war” began with artists and music labels who wanted their music to be the loudest in comparison to other tracks. In the attempts to make their recordings the loudest you hear on shuffle, artists and music labels were only furthering the degradation of their own recordings. In the long run, this meant the degradation of future recordings by raising the loudness bar even higher for others to jump over.
There are a few artists who try to maintain the integrity of their recordings by requesting they be mastered with little or no dynamic compression ( examples ?), however many artists may not have the autonomy, seeing that their music labels often veto their requests for sales purposes. On the other hand, as albums approach unprecedented volume levels, loss of sales from criticism ( eh ?) and reduction of sound quality will begin to outweigh the sales advantages of compression. Unfortunately there is not a lot that can be done to combat the loudness war for people who have no influence on the music industry. Aside from waiting for the issue to resolve itself, one can negate the effects of volume inconsistency by using replay gain or what Apple calls “sound check”. What this does is simply mediates (wrong word) the volume of all recordings to maintain a consistent volume level while also (allowing listeners to) fight the loudness war on a personal level (software does not have feelings) . However, replay gain can only mediate volume, it can not reverse the damage that has already been done to a poorly mastered recording. The only way to fix poorly mastered music is to replace it with another mastering by more integral (wrong word) engineers, if such mastering even exists.


 
 
 
Jan 17, 2012 at 1:26 PM Post #6 of 16
Great article, especially for the non-specialist audience and I personally believe you have summarised the issue well. The issue deserves wider recognition in my opinion (outside the specialist circles like many of this board that are familiar with it).
 
I had a couple of additional comments
 
1) another example often cited is Red Hot Chilli Pepper's Californication (and actually Adele,s 21 album) - both probably familiar to the intended audience. In fact an uncompressed version of the former is available 'in the wild'. It would be an interesting comparison.
2) Classical music might be an exception to ths trend...dynamic range is generally sought after in that genre...though I realize its a small segment of the overall music market.
3) The move to listening to music on the go (Ipod, Iphone etc) would appear to increase the tendency towards the dynamic compression, it genenrally being more difficult to hear the quiet parts of songs etc in an external (street, subway plane) environment.
4 To a very limited extent, using tools like See declip pro and some use of expanders plugins, one can partially reduce the impact of compression, but I do agree overall with your statement that once its gone, its really gone.
 
Ian
 
Jan 17, 2012 at 10:56 PM Post #7 of 16


Quote:
Am I allowed to nitpick it for grammar and fluidity? It's bothering me.

Yes! I appreciate any revisions and will take them into consideration.
 
Quote:
I did it anyway, see what you think. I'm still not sure about that first sentence. Opening with a question is nice, but it's the only reference to "you" in the whole article (after my edits anyway).
 

I feel the same way about the opening sentence, but I really like the idea of opening with this question to allow people who are unfamiliar with this issue to better relate to it. I will try and structure it in another way if that's possible.
 
Quote:
Some suggestions - mostly you need some citations otherwise it is an op-ed piece

Thanks a lot. I'll especially make there is a clear distinction between digital audio data, and graphs representing their analog signals.
 
 
Quote:
Great article, especially for the non-specialist audience and I personally believe you have summarised the issue well. The issue deserves wider recognition in my opinion (outside the specialist circles like many of this board that are familiar with it).
 
I had a couple of additional comments
 
1) another example often cited is Red Hot Chilli Pepper's Californication (and actually Adele,s 21 album) - both probably familiar to the intended audience. In fact an uncompressed version of the former is available 'in the wild'. It would be an interesting comparison.
2) Classical music might be an exception to ths trend...dynamic range is generally sought after in that genre...though I realize its a small segment of the overall music market.
3) The move to listening to music on the go (Ipod, Iphone etc) would appear to increase the tendency towards the dynamic compression, it genenrally being more difficult to hear the quiet parts of songs etc in an external (street, subway plane) environment.
4 To a very limited extent, using tools like See declip pro and some use of expanders plugins, one can partially reduce the impact of compression, but I do agree overall with your statement that once its gone, its really gone.
 
Ian

Thanks! Making sense to that audience was my goal, I'm glad you think it works well.
 
I may add examples that people are more familiar with. I don't know about its compression, but I rather like the way "21" was recorded. The natural reverberation sounds really nice.
 
I also originally had a paragraph about portable audio, but I got rid of it because I began to delve into lossy compression (not to by confused with the dynamic variety).
 
 
 
Jan 18, 2012 at 10:55 PM Post #8 of 16
 
You didnt mention the very crucial fact that the loudness war was actually caused by how music is mastered for radio. Radio is basically 'to blame' for this mastering trend since louder tracks would sell better as they sounded 'better'. Naturally, today with digital players capable of shuffling, it is even more beneficial to master albums for loudness.

Moreover, the CD didnt really have anything to do with the loudness war. Compression existed long before the CD was widespread. That the loudness war started to become a problem when the CD was the major physical medium for music is really just a coincidence. 
 
Jan 18, 2012 at 10:59 PM Post #9 of 16
Quote:
You didnt mention the very crucial fact that the loudness war was actually caused by how music is mastered for radio. Radio is basically 'to blame' for this mastering trend since louder tracks would sell better as they sounded 'better'.


I thought this was just a misconception? Radio already does its own dynamic compression, at least it does now. I'm sure record companies were aware of that.
 
Jan 19, 2012 at 11:09 AM Post #10 of 16
Great topic.  Unfortunately 95% of the listening public isn't fazed by it because it is hardly discernable to the ear when listening on crappy gear or $5 earbuds and I'm sure this is well understood my those doing it.  Hopefully this link will take.  It is an article/interview done with Mead Killion, CEO of Etymotic Research on this very subject with the mentioned Metallica recording.  Very, very informative. 
 
Like their stuff or not, the Etymotic folks are very well-informed and well-educated on audio, period. 
 
http://www.etymotic.com/publications/erl-0135-2008.pdf
 
Jan 22, 2012 at 2:36 AM Post #11 of 16
Radio stations indeed use limiters to try to make all music sound equally loud but the basic idea was that album producers thought that they'd be able to better compress the music than a radio station.
Besides, back in the late 80s / early 90s, when the loudness war was just beginning, radio stations didnt all use limiters like they do today.
 
Quote:
I thought this was just a misconception? Radio already does its own dynamic compression, at least it does now. I'm sure record companies were aware of that.



 
 
Jan 27, 2012 at 1:30 PM Post #12 of 16
I really appreciate that you're trying to spread the word about the loudness wars to a younger audience, but in my opinion, I would avoid any technicality altogether if it's geared towards high school students. Although we are technical and can understand what digital waveforms are, the average person in high school (or pretty much anywhere) won't have a clue what a waveform is.
 
Jan 27, 2012 at 4:33 PM Post #13 of 16


Quote:
I really appreciate that you're trying to spread the word about the loudness wars to a younger audience, but in my opinion, I would avoid any technicality altogether if it's geared towards high school students. Although we are technical and can understand what digital waveforms are, the average person in high school (or pretty much anywhere) won't have a clue what a waveform is.

Thanks. In most cases I agree, but I have faith in the students at my high school. Besides, I submitted it just a few hours ago.
 
Even if my article only truly reaches a few students and faculty, that would be enough for me.
 
Jan 31, 2012 at 8:00 PM Post #14 of 16
i just wanted to add something i had come across in my brief research into this - and props on a good read.
and that is the Mixers/recording/mastering guys and the bands themselves are usually not to blame
the decree has come down from the marketing and the studio execs who like those who have said above, wanted to have their songs louder when heard so that they would sell more
mainly originating for the radio but then on cd thereafter. but Radio is the key- and the execs are to blame from what i have found.
 
Feb 22, 2012 at 2:22 PM Post #15 of 16
May as well repost this here as it got ignored in the general forum.
 
Now I freely admit to having hearing loss and tinnitus (I often wear hearing aids). However I can still tell when something is not right and things are definitely not right with a lot of songs I like. I purchased a pair of Sony MDR-ZX700's headphones recently. Suddenly I can hear things a whole lot clearer. However.
 
Now a lot of songs I thought were OK are actually poorly mastered. I tried different sources and wondered if my cans were to blame. As it happens they are. Only in a different way. They reveal how bad some music really is (Or rather how poorly it has been mastered).
 
I have a good example here. This is a track called Genie by a Korean girl band. I used Foobar2000 along with a scripted plugin to show clipping. As you can see. It's pretty bad and confirmed my suspicions regarding distortion. I thought it was my hearing but apparently it's not.
 

 
This whole clipping issue is a real wasp in my ear. It makes me want to trash a lot of my music (Or at least not listen on headphones). :frowning2:
 
I have read a few threads about this issue. I don't think it's ever going to stop until someone stands up to them and says something. Are there any campaigns to which I/we can sign up and tell the record labels we don't want this crap?
 

Users who are viewing this thread

Back
Top