Matkinson121
New Head-Fier
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http://www.soundonsound.com/sos/sep11/articles/loudness.htm
Perceived loudness wins over musical quality
at a recent talk at a mastering studio we were told that several candidate mixes with differing levels of compression were provided for their projects and the most heavily compressed was always selected by the clients - even after it was explained what the compression was doing to the music and that the world renown mix engineer recommended the lesser compressed mix...
Perceived loudness wins over musical quality
at a recent talk at a mastering studio we were told that several candidate mixes with differing levels of compression were provided for their projects and the most heavily compressed was always selected by the clients - even after it was explained what the compression was doing to the music and that the world renown mix engineer recommended the lesser compressed mix
Originally Posted by UltMusicSnob /img/forum/go_quote.gif
#2, wide dynamic range material need not apply.
Sure, the consumer will probably reach for the volume control when a mix really is a lot louder, but not if it's just a bit louder. When every new track is a bit louder than the previous one ... after a few years you end up with the crap we have nowadays. But the problem is again the artist and guy(s) judging the mix, comparing it to the competition in terms of volume. They most probably will not match volume between the preliminary mix and competitive tracks to compare sound quality... They will often just prefer the louder one even if it is more distorted, clipped etc.
Soundcheck is a way in the right direction, although last time I checked it was not based on ReplayGain 2.0 or EBU R-128 so volume matching was not as good. I don't think it is enabled by default. The average Joe will buy a track on iTunes, click on play, or sync it to the iPod and press play. I guess especially Apple users do not want to change settings.
What also would help is if these guys used some headphones to check the mixes and masters. Not for stereo imaging, frequency balance or the like (which is hard to judge with headphones anyway) but for distortion, clipping, noise.