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SO far I'm not impressed. It plays exactly like Oblivion with guns. It may have a better story but the side quest are the same old peolpe begging you to help them, go dungeon exporing, yadda yadda.
I haven't played enough yet to really get into it, so I hope it improves.
As for tactical, the combat system is a big disappointment. You have pretty much no choice but to use the AP aiming system, run away until your AP recharges, rinse repeat. Direct attacking is far far weaker. This system gets old real fast. I really hate that there is no cover system, there are so many times you are a sitting duck. After playing games like Gears of War and Rainbow Six, it's rather disappointing that there is no such system at all in any way with FO3. You can switch to 3rd person to be able to see around corners better, but that's about it. And the melee attacking system is just as awkward as Oblivion. Does your swinging get faster and more variety later one as you level up?
And yeah. The modellers at Bethesda need to be fired. The concept artwork was much better, but their 3D modellers do a great job at making ugly people.
-Ed
Originally Posted by GlendaleViper /img/forum/go_quote.gif I'm an old-school Fallout vet and this is NOT Oblivion with guns. As mentioned, the engine is much the same (if not identical) to Oblivion, but that doesn't come across in the theme, story or even the gameplay, unless you can't see past the free-roaming role-playing elements as being something that can apply to any relative modern game. The game is heavily story based, with what appears to be a different ending depending on your alignment (good/neutral/evil). The decisions you make impact your character directly, opening and closing opportunities later in the game, some of which impact the entire story. Dialogue is deep and rewarding. There are numerous "free-form" quests which garner XP and loot galore, but aren't really linked to the story. This is a massive world, but it's heavily populated with things to do - despite the barren landscape, there is always something fun to dig into right around the corner. Where Bethesda REALLY nailed it, however, was with the Main-, and secondary-quests. There are 12 main quests and 17(?) total side quests available, each of which ties directly to the plot and alters the game-world. The secondary quests are fun, casual (you can take breaks at key points), LONG - so far about 3-4 hours each, and are excellent distractions to get the best loot, develop your in-game persona and can really wreak havoc on later decisions. There are numerous decisions in the game that are damn hard to make. Especially if you're taking the moral low-ground. Finally, combat is visceral and EXTREMELY tactical. This had me the most apprehensive since the Elder Scrolls series has passable combat at best. Let me confirm enthusiastically that this is some of the finest free-form combat I've ever had the pleasure of digging into. Fallout has always had a very tactical element to it's quasi-real-time combat systems and it's better here than it's ever been. I'd be happy to give examples. At any rate, I'm going off on a tangent here, but this is, without a doubt, the most fun I've had with a video game (of this scope) in almost 10 years. It's dark, twisted yet funny and overall, brilliantly realized. It's not perfect, but any flaws I've come across have been nothing more than minor technical shortcomings. If you're a Fallout fan, you must not miss this. |
SO far I'm not impressed. It plays exactly like Oblivion with guns. It may have a better story but the side quest are the same old peolpe begging you to help them, go dungeon exporing, yadda yadda.
I haven't played enough yet to really get into it, so I hope it improves.
As for tactical, the combat system is a big disappointment. You have pretty much no choice but to use the AP aiming system, run away until your AP recharges, rinse repeat. Direct attacking is far far weaker. This system gets old real fast. I really hate that there is no cover system, there are so many times you are a sitting duck. After playing games like Gears of War and Rainbow Six, it's rather disappointing that there is no such system at all in any way with FO3. You can switch to 3rd person to be able to see around corners better, but that's about it. And the melee attacking system is just as awkward as Oblivion. Does your swinging get faster and more variety later one as you level up?
And yeah. The modellers at Bethesda need to be fired. The concept artwork was much better, but their 3D modellers do a great job at making ugly people.
-Ed