Gripes with Reviews
Jan 16, 2022 at 10:59 PM Post #46 of 59
@

Edric Li



Accurate - The music is (as much as possible) unaltered by the recording or playback equipment.

Aggressive - Forward and bright sonic character.

Airy - Spacious, typically referring to upper midrange and treble.

Ambience - The overall impression, feeling, or mood evoked by an environment or acoustical space, such as the performance hall in which a recording was made.

Analytical - Detailed.....typically thought of as neutral or bright.

Articulate - The overall ability to offer fast transients and efficient imaging of instruments.

Attack - The leading edge of a note and the ability of a system to reproduce the attack transients in music.

Attack (2) - The time taken for a musical note to reach its peak amplitude eg. notes will tend to sound more defined rather than blended with other notes.

Balance - Usually the tuning of the earphone. A well-balanced headphone would not have one particularly dominant frequency, but rather all would be “balanced.”

Bass - The audio frequencies between about 60Hz and 250Hz.The lower end frequency of human hearing. Bass can be measured in quantity (heaviness) and quality (clarity). Other bass descriptors are “muddy” and “boomy.”

Basshead - Emphasized Bass.

Bloated - Excessive mid bass around 250 Hz. Poorly damped low frequencies, low frequency resonances.

Blurred - Poor transient response. Vague stereo imaging, not focused.

Body - Fullness of sound. Substantialness of response.

Boomy - Excessive bass around 125 Hz. Typically edging into midrange and affecting pace.

Boxy - Having resonances as if the music were enclosed in a box. Sometimes an emphasis around 250 to 500 Hz. Often called cardboard box sounding, like boxes used as drums.

Breakup - When different points on the surface of a diaphragm begin to move out of sync, causing distortion. Breakup often occurs in dynamic drivers at high volumes as forces on the diaphragm increase. Breakup is less likely to occur at lower volumes or in planar magnetic or electrostatic headphone drivers.

Bright/Brightness - Boost in the upper frequencies or upper-mid range. Brightness is a feature enjoyed by many but walks a thin line to becoming unpleasant depending on the individual.

Brilliance - The 6kHz to 16kHz range controls the brilliance and clarity of sounds. Too much emphasis in this range can produce sibilance on the vocals.

Clear - Transparent.

Closed - A closed-in sound lacking in openness, delicacy, air, and fine detail usually caused by Roll-off above 10kHz; in contrast to Open.

Congestion - Poor clarity caused by overlapping sounds. Congested sound signatures lack detail and clarity, making it hard to hear separate instruments and may also be called muddy or muffled.

Coloration - The effect of a device on the music signal. The opposite of “neutral.” Various aspects can affect the tone, responsiveness or the frequency response of the music/audio.

Crisp - Clear.

Dark - A tonal balance that tilts downwards with increasing frequency. Opposite of bright. Weak high frequencies.

Decay - The fadeout of a note as it follows the attack.

Definition (or resolution) - The ability of a component to reveal the subtle information that is fundamental to high fidelity sound.

Delicate - High frequencies extending to 15 or 20 kHz without peaks.

Density - I personally started to use this word to describe note weight, and note authority.

Depth - A sense of distance (near to far) of different instruments.

Detail - The most delicate elements of the original sound and those which are the first to disappear with lesser equipment.

Detailed - Easy to hear tiny details in the music; articulate. Adequate high frequency response, sharp transient response.

Dry - Lack of reverberation or delay as produced by a damped environment. May come across as fine grained and lean. Opposite of wet.

Dynamic - The suggestion of energy and wide dynamic range. Related to perceived speed as well as contrasts in volume both large and small. Still in the end this word has many interpretations.

Edgy - Too much high frequency response. Trebly. Harmonics are too strong relative to the fundamentals. Distorted, having unwanted harmonics that add an edge or raspiness.

Euphonic - An appealing form of distortion that generally enhances perceived fidelity, often ascribed to the harmonic elaborations of some valve amps.

Fast - Good reproduction of rapid transients which increase the sense of realism and "snap".

Focus - A strong, precise sense of image projection.

Forward(ness) - Similar to an aggressive sound, a sense of image being projected in front of the speakers and of music being forced upon the listener. The opposite would be “Laid-back".

Full - Strong fundamentals relative to harmonics. Good low frequency response, not necessarily extended, but with adequate level around 100 to 300 Hz. Male voices are full around 125 Hz; female voices and violins are full around 250 Hz; sax is full around 250 to 400 Hz. Opposite of thin.

Grainy - A loss of smoothness resulting is a loss of clarity and transparency.

Grunt - Actually a guitar term intended to denote an authoritative and fast low end frequency response ability in hollow body jazz guitars.

Harsh - Too much upper midrange. Peaks in the frequency response between 2 and 6 kHz.

Highs - The audio frequencies above about 6000 Hz.

High Midrange (High Mids, Upper Mids) - The audio frequencies between about 2kHz and 6kHz.

Imaging - The sense that a voice or instrument is in a particular place in the room. Directly measured with square wave graphs and indicates transient edge response quality in the time domain.

Impedance - Indicates how much power is required for the driver. The higher the impedance, the more power is required to get the maximum quality and volume of sounds out of the driver. Electrical resistance to the flow of current in an AC circuit. The higher the impedance of the headphone, for instance, the less current will flow through it.

Layering - The reproduction of depth and receding distance, which audibly places the rows of performers one behind the other.

Laid-back - Recessed, distant-sounding, having exaggerated depth, usually because of a dished midrange. Compare "Forward".

Layering - The reproduction of depth and receding distance, which audibly places the rows of performers one behind the other.

Less-Tangibles - Everything other than FR, hence reverberations, texture, instrument timbre, soundstage etc…..etc.

Liquid - Textureless sound.

Low-Level Detail - The subtlest elements of musical sound, which include the delicate details of instrumental sounds and the final tail of reverberation decay.

Low Midrange (Low Mids) - The audio frequencies between about 250Hz and 2000Hz.

Lush - Harmonically complex, typicality thought of as thick with many additives. A rich tone and usually with some warmth to the overall presentation.

Metallic - Typicality an overall sheen which can become part of an off timbre response.

Midrange (Mids) - The audio frequencies between about 250 Hz and 6000 Hz.

Musical (or musicality) - A sense of cohesion and subjective "rightness" in the sound.

Nasal - Reproduced sound having the quality of a person speaking with their nose blocked. Closed off; a measured peak in the upper midrange followed by a complimentary dip.

Naturalness - Realism.

Opaque - Unclear, lacking Transparency.

Open - Sound which has height and "air", relates to clean upper midrange and treble.

Pace - Often assoc. with rhythm, a strong sense of timing and beat.

Physicality - Weight and realness, typicality used (by me) to describe bass, but can carry over to all frequencies. Female and male vocals could have physicality, if they sound real.

Piercing - Strident, hard on the ears, screechy. Having sharp, narrow peaks in the response around 3 to 10 kHz.

PRaT - Pace, rhythm and timing.

Presence Range - The presence range between 4kHz and 6kHz is responsible for the clarity and definition of voices and instruments. Increasing this range can make the music seem closer to the listener. Reducing the 5kHz content makes the sound more distant and transparent.

Presence - An emphasized instrument response around 5 kHz for most instruments, or around 2 to 5 kHz for kick drum and bass.

Punchy - Good reproduction of dynamics. Good transient response, with strong impact. Sometimes a bump around 5 kHz or 200 Hz.

Range - The distance between the lowest and highest tones.

Resolution - The clarity to separate and delineate musical information.

Reverb - Short for reverberation. A diminishing series of echoes spaced sufficiently closely in time that they merge into a smooth decay.

Rich - See Full. Also, having euphonic distortion made of even order harmonics.

Roll-off (Rolloff) - The gradual attenuation that occurs at the lower or upper frequency range of a driver, network, or system. The roll-off frequency is usually defined as the frequency where response is reduced by 3 dB.

Round - High frequency rolloff or dip. Not edgy.

Rhythm - The controlled movement of sounds in time.

Shrill - Strident, Steely.

Sibilant - The high unpleasant peaks that are usually unpleasant to the ear if too prevalent.

Sizzly - See Sibilant. Also, too much highs on cymbals.

Smeared - Lacking detail; poor transient response, too much leakage between microphones; poorly focused images.

Smooth - Describing the quality of sound reproduction having no irritating qualities; free from high-frequency peaks, and relaxing to listen to. Not necessarily a positive system attribute if accompanied by a slow, uninvolving character.

Sound Signature - The unique intrinsic sound quality of a headphone, music player, DAC, or audio cable. Some audio products emphasize the higher treble ranges while others strengthen the bass. This overall sound profile of audio devices helps audiophiles fine-tune the listening experience by pairing the right headphone cable, DAC, or music player with their headphones.

Soundstage - An illusionary effect of headphones to produce a listening space front to back, up and down and right to left.

Speed - Pace and timing, can have relationship with overall “tune”.

Steely - Emphasized upper mids around 3 to 6 kHz. Peaky, non flat high frequency response. Metallic.

Strident - See Harsh, Edgy.

Sub-Bass - The audio frequencies between about 20Hz and 80Hz.

Sweet - Typically reference to smooth comfortable high pitch sounds.

Technical Ability - A blanket term for attack transients, imaging, decay, tonality, tonal balance, timbre, temperature, and texture. At times overall frequency response (if even and correct) is considered part of technical ability.

Synergy - The interaction or cooperation of two or more audio components in an audio system, which, when combined produce a combined effect greater than the sum of their separate effects. Example: the synergy between a DAC and a headphone amp.

Texture - The timbre of multiple instruments playing together, though more accurately the instrument “voices” together.

Thick - Typically bass or lower midrange density.

Thin - Fundamentals are weak relative to harmonics; bass light.

Tight - Good low frequency transient response and detail.

Timbre - The tonal character of an instrument which separates it from other instruments of the same tone.

Timing - Tempo in relationships with clarity of pace.

Tinny - Thin harmonically narrow, metallic, in treble region.

Tone - The sound of definite pitch.

Transient - The leading edge of a percussive sound, though the term can be applied to any wave form.

Transparent - Easy to hear into the music, detailed, clear, not muddy. Wide flat frequency response, sharp time response, very low distortion and noise. A hear through quality that is akin to clarity and reveals all aspects of detail.

Treble - The highest part of music and voice. See Highs. (Most often used when referring to the treble control on amplifiers).

Upper Midrange (Upper Mids, High Mids) - The audio frequencies between 2 kHz and 6 kHz.

Vivid - A word often used to describe clarity and intensity.

Veiled- Lack of full clarity due to noise or loss of detail from limited transparency.

Warm - Good bass, adequate low frequencies, adequate fundamentals relative to harmonics. Not thin. Also excessive bass or mid bass. Also, pleasantly spacious, with adequate reverberation at low frequencies. Also see Rich, Round. Warm highs means sweet highs.

Weighty - Good low frequency response below about 50 Hz. A sense of substance and underpinning produced by deep, controlled bass. Suggesting an object of great weight or power, like a diesel locomotive.

Width - The apparent lateral spread of a stereo image. If appropriately recorded, a reproduced image should sound no wider or narrower than how it sounded originally.

Woolly - Loose, ill-defined bass.


This is an ever evolving list. Though if I was to change a term it would to talk about midrange involved with the feeling of forwardness. That will be my next update to it. But you have to understand......we are simply trying to convey sound response and not everyone will relate to the same description words. That's OK.
 
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Jan 16, 2022 at 11:04 PM Post #47 of 59
But you have to understand......we are simply trying to convey sound response and not everyone will relate to the same description words. That's OK.
That's kind of what I mean too, people perceive things differently, even words. One of my favorite terms I've seen used to describe a particular set of AKG headphones midrange was 'plasticky'. I always get a kick out of that one lol.
 
Jan 16, 2022 at 11:07 PM Post #48 of 59
So.....still what is FR? It is a generalization of many correct graphic realizations. In fact there are three frequency responses. The measurement which the machine does. The actual frequency response the person hearing hears. And finally the the actual frequency response that is emitted.

Technicalities:

It probably is true that the response of technicalities also is three. Measurable, it we could in fact measure them someday. 2) what they are truly. 3) what each individual actually hears.
Operationalism vs realism in measurement is not about whether the FR is measured at the human ear or somewhere else; it is about what is FR, and does the concept of FR exist as an "operation" or as an "attribute." It is a problem about epistemology, not about perspective. The same goes for other terms.

It's a bit hard to grasp, I'll admit...
 
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Jan 16, 2022 at 11:10 PM Post #49 of 59
Maybe I'm a bit paranoid (yes) but my biggest thing with reviewers and reviews is deciding if I believe them or not. Like, I've read reviews in the past, for anything really, where two different people say two different things, indicating subjectiveness, if you will. I'll read all about something and it's specs and performance, but I generally stay away from the parts of the reviews where people start making claims or when they use funny words to describe something. To me the only way to judge something is to experience it.
Basically it's expression of an abstract thing. So a glossary will have ideas from many places with some sprinkle of originality. It's just like regular language in that it is constantly evolving and changing. Not only "are they being trustworthy" in their descriptions, but they have been given a new toy. Is there reception of the toy important to the fact that they may get another new toy if they talk good about the earlier one?

Also there is emotional bias. Emotional bias is supposed to be controlled but it never truly is. Even if they feel they are grounded, there may still be a hype that comes with a new toy. Don't forget we are completely controlled by expectation bias, All of us all the time. So there is almost no way to avoid it. Even when a reviewer thinks he is approaching reality, it is still biased and not uniform.

Also there is a change of perception that always occurs with time, trial and error. This is an honest mistake where the perception of equipment will change due to recent past experience or sound signature changes or both! All humans have this and nothing stays the same as far as perception goes, even though the whole process is an attempt to be objective, it never truly is. That being said, it is what it is!
 
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Jan 16, 2022 at 11:12 PM Post #50 of 59
Operationalism vs realism in measurement is not about whether the FR is measured at the human ear or somewhere else; it is about what is FR, and does the concept of FR exist as an "operation" or as an "attribute." It is a problem about epistemology, not about perspective. The same goes for other terms.

It's a bit hard to grasp, I'll admit...
Yes, we are on the same page!
 
Jan 16, 2022 at 11:15 PM Post #51 of 59
@

Edric Li



Accurate - The music is (as much as possible) unaltered by the recording or playback equipment.

Aggressive - Forward and bright sonic character.

Airy - Spacious, typically referring to upper midrange and treble.

Ambience - The overall impression, feeling, or mood evoked by an environment or acoustical space, such as the performance hall in which a recording was made.

Analytical - Detailed.....typically thought of as neutral or bright.

Articulate - The overall ability to offer fast transients and efficient imaging of instruments.

Attack - The leading edge of a note and the ability of a system to reproduce the attack transients in music.

Attack (2) - The time taken for a musical note to reach its peak amplitude eg. notes will tend to sound more defined rather than blended with other notes.

Balance - Usually the tuning of the earphone. A well-balanced headphone would not have one particularly dominant frequency, but rather all would be “balanced.”

Bass - The audio frequencies between about 60Hz and 250Hz.The lower end frequency of human hearing. Bass can be measured in quantity (heaviness) and quality (clarity). Other bass descriptors are “muddy” and “boomy.”

Basshead - Emphasized Bass.

Bloated - Excessive mid bass around 250 Hz. Poorly damped low frequencies, low frequency resonances.

Blurred - Poor transient response. Vague stereo imaging, not focused.

Body - Fullness of sound. Substantialness of response.

Boomy - Excessive bass around 125 Hz. Typically edging into midrange and affecting pace.

Boxy - Having resonances as if the music were enclosed in a box. Sometimes an emphasis around 250 to 500 Hz. Often called cardboard box sounding, like boxes used as drums.

Breakup - When different points on the surface of a diaphragm begin to move out of sync, causing distortion. Breakup often occurs in dynamic drivers at high volumes as forces on the diaphragm increase. Breakup is less likely to occur at lower volumes or in planar magnetic or electrostatic headphone drivers.

Bright/Brightness - Boost in the upper frequencies or upper-mid range. Brightness is a feature enjoyed by many but walks a thin line to becoming unpleasant depending on the individual.

Brilliance - The 6kHz to 16kHz range controls the brilliance and clarity of sounds. Too much emphasis in this range can produce sibilance on the vocals.

Clear - Transparent.

Closed - A closed-in sound lacking in openness, delicacy, air, and fine detail usually caused by Roll-off above 10kHz; in contrast to Open.

Congestion - Poor clarity caused by overlapping sounds. Congested sound signatures lack detail and clarity, making it hard to hear separate instruments and may also be called muddy or muffled.

Coloration - The effect of a device on the music signal. The opposite of “neutral.” Various aspects can affect the tone, responsiveness or the frequency response of the music/audio.

Crisp - Clear.

Dark - A tonal balance that tilts downwards with increasing frequency. Opposite of bright. Weak high frequencies.

Decay - The fadeout of a note as it follows the attack.

Definition (or resolution) - The ability of a component to reveal the subtle information that is fundamental to high fidelity sound.

Delicate - High frequencies extending to 15 or 20 kHz without peaks.

Density - I personally started to use this word to describe note weight, and note authority.

Depth - A sense of distance (near to far) of different instruments.

Detail - The most delicate elements of the original sound and those which are the first to disappear with lesser equipment.

Detailed - Easy to hear tiny details in the music; articulate. Adequate high frequency response, sharp transient response.

Dry - Lack of reverberation or delay as produced by a damped environment. May come across as fine grained and lean. Opposite of wet.

Dynamic - The suggestion of energy and wide dynamic range. Related to perceived speed as well as contrasts in volume both large and small. Still in the end this word has many interpretations.

Edgy - Too much high frequency response. Trebly. Harmonics are too strong relative to the fundamentals. Distorted, having unwanted harmonics that add an edge or raspiness.

Euphonic - An appealing form of distortion that generally enhances perceived fidelity, often ascribed to the harmonic elaborations of some valve amps.

Fast - Good reproduction of rapid transients which increase the sense of realism and "snap".

Focus - A strong, precise sense of image projection.

Forward(ness) - Similar to an aggressive sound, a sense of image being projected in front of the speakers and of music being forced upon the listener. The opposite would be “Laid-back".

Full - Strong fundamentals relative to harmonics. Good low frequency response, not necessarily extended, but with adequate level around 100 to 300 Hz. Male voices are full around 125 Hz; female voices and violins are full around 250 Hz; sax is full around 250 to 400 Hz. Opposite of thin.

Grainy - A loss of smoothness resulting is a loss of clarity and transparency.

Grunt - Actually a guitar term intended to denote an authoritative and fast low end frequency response ability in hollow body jazz guitars.

Harsh - Too much upper midrange. Peaks in the frequency response between 2 and 6 kHz.

Highs - The audio frequencies above about 6000 Hz.

High Midrange (High Mids, Upper Mids) - The audio frequencies between about 2kHz and 6kHz.

Imaging - The sense that a voice or instrument is in a particular place in the room. Directly measured with square wave graphs and indicates transient edge response quality in the time domain.

Impedance - Indicates how much power is required for the driver. The higher the impedance, the more power is required to get the maximum quality and volume of sounds out of the driver. Electrical resistance to the flow of current in an AC circuit. The higher the impedance of the headphone, for instance, the less current will flow through it.

Layering - The reproduction of depth and receding distance, which audibly places the rows of performers one behind the other.

Laid-back - Recessed, distant-sounding, having exaggerated depth, usually because of a dished midrange. Compare "Forward".

Layering - The reproduction of depth and receding distance, which audibly places the rows of performers one behind the other.

Less-Tangibles - Everything other than FR, hence reverberations, texture, instrument timbre, soundstage etc…..etc.

Liquid - Textureless sound.

Low-Level Detail - The subtlest elements of musical sound, which include the delicate details of instrumental sounds and the final tail of reverberation decay.

Low Midrange (Low Mids) - The audio frequencies between about 250Hz and 2000Hz.

Lush - Harmonically complex, typicality thought of as thick with many additives. A rich tone and usually with some warmth to the overall presentation.

Metallic - Typicality an overall sheen which can become part of an off timbre response.

Midrange (Mids) - The audio frequencies between about 250 Hz and 6000 Hz.

Musical (or musicality) - A sense of cohesion and subjective "rightness" in the sound.

Nasal - Reproduced sound having the quality of a person speaking with their nose blocked. Closed off; a measured peak in the upper midrange followed by a complimentary dip.

Naturalness - Realism.

Opaque - Unclear, lacking Transparency.

Open - Sound which has height and "air", relates to clean upper midrange and treble.

Pace - Often assoc. with rhythm, a strong sense of timing and beat.

Physicality - Weight and realness, typicality used (by me) to describe bass, but can carry over to all frequencies. Female and male vocals could have physicality, if they sound real.

Piercing - Strident, hard on the ears, screechy. Having sharp, narrow peaks in the response around 3 to 10 kHz.

PRaT - Pace, rhythm and timing.

Presence Range - The presence range between 4kHz and 6kHz is responsible for the clarity and definition of voices and instruments. Increasing this range can make the music seem closer to the listener. Reducing the 5kHz content makes the sound more distant and transparent.

Presence - An emphasized instrument response around 5 kHz for most instruments, or around 2 to 5 kHz for kick drum and bass.

Punchy - Good reproduction of dynamics. Good transient response, with strong impact. Sometimes a bump around 5 kHz or 200 Hz.

Range - The distance between the lowest and highest tones.

Resolution - The clarity to separate and delineate musical information.

Reverb - Short for reverberation. A diminishing series of echoes spaced sufficiently closely in time that they merge into a smooth decay.

Rich - See Full. Also, having euphonic distortion made of even order harmonics.

Roll-off (Rolloff) - The gradual attenuation that occurs at the lower or upper frequency range of a driver, network, or system. The roll-off frequency is usually defined as the frequency where response is reduced by 3 dB.

Round - High frequency rolloff or dip. Not edgy.

Rhythm - The controlled movement of sounds in time.

Shrill - Strident, Steely.

Sibilant - The high unpleasant peaks that are usually unpleasant to the ear if too prevalent.

Sizzly - See Sibilant. Also, too much highs on cymbals.

Smeared - Lacking detail; poor transient response, too much leakage between microphones; poorly focused images.

Smooth - Describing the quality of sound reproduction having no irritating qualities; free from high-frequency peaks, and relaxing to listen to. Not necessarily a positive system attribute if accompanied by a slow, uninvolving character.

Sound Signature - The unique intrinsic sound quality of a headphone, music player, DAC, or audio cable. Some audio products emphasize the higher treble ranges while others strengthen the bass. This overall sound profile of audio devices helps audiophiles fine-tune the listening experience by pairing the right headphone cable, DAC, or music player with their headphones.

Soundstage - An illusionary effect of headphones to produce a listening space front to back, up and down and right to left.

Speed - Pace and timing, can have relationship with overall “tune”.

Steely - Emphasized upper mids around 3 to 6 kHz. Peaky, non flat high frequency response. Metallic.

Strident - See Harsh, Edgy.

Sub-Bass - The audio frequencies between about 20Hz and 80Hz.

Sweet - Typically reference to smooth comfortable high pitch sounds.

Technical Ability - A blanket term for attack transients, imaging, decay, tonality, tonal balance, timbre, temperature, and texture. At times overall frequency response (if even and correct) is considered part of technical ability.

Synergy - The interaction or cooperation of two or more audio components in an audio system, which, when combined produce a combined effect greater than the sum of their separate effects. Example: the synergy between a DAC and a headphone amp.

Texture - The timbre of multiple instruments playing together, though more accurately the instrument “voices” together.

Thick - Typically bass or lower midrange density.

Thin - Fundamentals are weak relative to harmonics; bass light.

Tight - Good low frequency transient response and detail.

Timbre - The tonal character of an instrument which separates it from other instruments of the same tone.

Timing - Tempo in relationships with clarity of pace.

Tinny - Thin harmonically narrow, metallic, in treble region.

Tone - The sound of definite pitch.

Transient - The leading edge of a percussive sound, though the term can be applied to any wave form.

Transparent - Easy to hear into the music, detailed, clear, not muddy. Wide flat frequency response, sharp time response, very low distortion and noise. A hear through quality that is akin to clarity and reveals all aspects of detail.

Treble - The highest part of music and voice. See Highs. (Most often used when referring to the treble control on amplifiers).

Upper Midrange (Upper Mids, High Mids) - The audio frequencies between 2 kHz and 6 kHz.

Vivid - A word often used to describe clarity and intensity.

Veiled- Lack of full clarity due to noise or loss of detail from limited transparency.

Warm - Good bass, adequate low frequencies, adequate fundamentals relative to harmonics. Not thin. Also excessive bass or mid bass. Also, pleasantly spacious, with adequate reverberation at low frequencies. Also see Rich, Round. Warm highs means sweet highs.

Weighty - Good low frequency response below about 50 Hz. A sense of substance and underpinning produced by deep, controlled bass. Suggesting an object of great weight or power, like a diesel locomotive.

Width - The apparent lateral spread of a stereo image. If appropriately recorded, a reproduced image should sound no wider or narrower than how it sounded originally.

Woolly - Loose, ill-defined bass.


This is an ever evolving list. Though if I was to change a term it would to talk about midrange involved with the feeling of forwardness. That will be my next update to it. But you have to understand......we are simply trying to convey sound response and not everyone will relate to the same description words. That's OK.
FYI there's a book on this
https://www.amazon.com/Audio-Glossary-J-Gordon-Holt/dp/0962419141
 
Jan 16, 2022 at 11:18 PM Post #52 of 59
Basically it's expression of an abstract thing. So glossary will have ideas from many places with some sprinkle of originality. It's just like regular language in that it is constantly evolving and changing. Not only "are they being trustworthy" in their descriptions, but they have been given a new toy. Is there reception of the toy important to the fact that they may get another new toy if they talk good about the earlier one?

Also there is emotional bias. Emotional bias is supposed to be controlled but it never truly is. Even if they feel they are grounded, there may still be a hype that comes with a new toy. Don't forget we are completely controlled by expectation bias, All of us all the time. So there is almost no way to avoid it. Even when a reviewer thinks he is approaching reality, it is still biased and not uniform.

Also there is a change of perception that always occurs with time, trial and error. This is an honest mistake where the perception of equipment will change due to recent past experience or sound signature changes or both! All humans have this and nothing stays the same as far as perception goes, even though the whole process is an attempt to be objective, it never truly is. That being said, it is what it is!
Yes, I agree with this.

I don't necessarily think people would make something up or lie about something outright. From all the reviews I've read over the years regarding different gear, I don't doubt that the reviewers heard the things they say they do, or believe the things they're saying. My thought comes from the fact that stuff can sound different to different people, and what someone might consider 'rolled off bass' might be just right for another listener. The issue with that being that a possible buyer of something might pass it by based on what someone else heard.
 
Jan 16, 2022 at 11:28 PM Post #53 of 59
That's kind of what I mean too, people perceive things differently, even words. One of my favorite terms I've seen used to describe a particular set of AKG headphones midrange was 'plasticky'. I always get a kick out of that one lol.
images.jpeg


At times we forget we are dealing with an artificial rendition of reality. It's music which is gone and lost in time. We seem to be fretting over finite aspects of its reproduction. In a way it is and will always be an exercise in futility! Though if we don't attempt it we are left with what Stone Age men and woman had, which was maybe singing, maybe playing crude instruments.............maybe they listened to the ambient response of nature? Maybe they simply told stories with self generated sound effects to improve them? What ever it was before the age of Edison........................we had live reproduction. Some may say that was the best?

I have called a headphone response plastic before, but just like figurines.....there comes a point when we start to believe the illusion!

Unknown.jpeg
 
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Jan 17, 2022 at 12:16 AM Post #54 of 59
Also remember that there will be many takes on what is correct, even and complete as far as FR. Why, well it’s again totally individual what departure and how far of a departure is acceptable and believable!

So it is like food in a way. An example is salt. Salty could be interpreted as no salt added, or the wonderful experience of having salt......or the experience of too much salt.

It is this phenomenon which somehow will make an IEM/headphone pedestrian or exciting. Excitement due to following the aspects of desired tone, but then deviation from it in certain places. So that’s going on all the time with preferred sound signatures. They don’t offer an exact replication of reality but are like someone telling a story and embellishment taking place. We know the response is not 100% accurate but live in the embellishments as a form of entertainment.

When this artistic freedom goes too far it is nether correct then or artistic but falls into garishness or ineptitude!

It is maybe that we know that the replay is not real, so we are perfectly happy with the synthetic take on the quality?
 
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Jan 17, 2022 at 3:16 AM Post #55 of 59
Maybe I'm a bit paranoid (yes) but my biggest thing with reviewers and reviews is deciding if I believe them or not. Like, I've read reviews in the past, for anything really, where two different people say two different things, indicating subjectiveness, if you will. I'll read all about something and it's specs and performance, but I generally stay away from the parts of the reviews where people start making claims or when they use funny words to describe something. To me the only way to judge something is to experience it.
wat wrong bro, you don't want endgame musical light and fluffy dragon breath audio device? that feel of bear like comfort like little angel cupid butts on your head? u don't want want to hear bass that is literally like god is burping down your ear, but not a nasty burp like he just ate the best meal in heaven and burped the aroma down your ear? come on bro, even the build quality is like that of the the internal organs of a howler monkey! Why won't you spent $1000 so I can make twenty bucks bro? you, "never heard of the company?" Who cares bro, get in on the ground floor of this investment bro, the price second hand will quindruple faster than you can jerk a chicken, you will be sad you didn't get these Chinese under ear electrodynamic transdriver headphones, just looking at them they look like they will last forever, yup no QC issues, you can see plain as day, and there is no way these hypephon- I mean headphones will be selling at half MSRP by the end of next week... These are the future bro, trust me bro, I love you.... Also remember to smash that subscribe button! and make sure notifications are turned on!
 
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Jan 18, 2022 at 3:15 AM Post #56 of 59
It's why you have to ignore the first review completely. And if it says giant-killer you have to forever ignore both review and reviewer.
HAHA;
when I got the iFi Diablo, it WAS a giant killer:

It killed off the need for a ‘giant pile of tech’ besides my bed for ‘late night listening’.
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first photo was accidently selecting wrong photo, then realised it is along the similar theme.
Prior to having the Diablo, the ‘bedside setup‘ was a giant pile of Questyle QP1R=>Chord Hugo=>’desktop power amp’
the QP1R=>Diablo was a ‘giant killer’ (if only achieving ‘equal quality’ in regards to actual sound quality)

I agree with ‘giant killer’ as a statement though: it generates buzz/ captures my attention (we all want to save SERIOUS coin), but like all things audio, generally made up of ‘which compromises are acceptible to any given end user’, and if we compare a few specifics- SOMETIMES a low cost part can equal a ’few aspects’ of a megabuck part, but very rarely will it do it all. Often though, other parts in the chain may require rotation in order to experience what others are seeing (hearing?)!
 
Jan 18, 2022 at 4:00 AM Post #57 of 59
I see a Cambridge Audio DacMagic Plus! You must keep it because it has a unique sound?
HAHA;
when I got the iFi Diablo, it WAS a giant killer:

It killed off the need for a ‘giant pile of tech’ besides my bed for ‘late night listening’.

first photo was accidently selecting wrong photo, then realised it is along the similar theme.
Prior to having the Diablo, the ‘bedside setup‘ was a giant pile of Questyle QP1R=>Chord Hugo=>’desktop power amp’
the QP1R=>Diablo was a ‘giant killer’ (if only achieving ‘equal quality’ in regards to actual sound quality)

I agree with ‘giant killer’ as a statement though: it generates buzz/ captures my attention (we all want to save SERIOUS coin), but like all things audio, generally made up of ‘which compromises are acceptible to any given end user’, and if we compare a few specifics- SOMETIMES a low cost part can equal a ’few aspects’ of a megabuck part, but very rarely will it do it all. Often though, other parts in the chain may require rotation in order to experience what others are seeing (hearing?)!
 
Jan 18, 2022 at 4:07 AM Post #58 of 59
I see a Cambridge Audio DacMagic Plus! You must keep it because it has a unique sound?
And it is a sure fire way to get UAC1 support (USB) into modern UAC2 DACs.
(it is mostly for the PS5 to use ‘any random DAC that doesn’t support the PS5 natively’; as it can be changed between UAC1/UAC2 modes)(and has digital output)...

Its a ’rather large’ converter box.

Whilst I love Wolfson DAC chips, and have a few units with them,.. the amp quality of the part is subpar compared to ‘a few other units I use’. I do not think majority of audiopeeps would notice /care, but to me it is ‘very digital grainy’. (some describe it as a ‘veil’ I suppose)

Awesome units and well worth their second hand prices as bargain gateways to ‘better than ‘consumer-fi‘ sound’.
Cheers for the love- some iconic pieces of kit elicit ‘happy feelings’ whenever we see them (like the rear panel on version one NAD 3020 amps do ‘for me’)(or classic seventies Pioneer amps, as all my uncles and mother used the same units, naturally becoming pass downs in the eighties ‘for me’)
 
Jan 18, 2022 at 4:22 AM Post #59 of 59
And it is a sure fire way to get UAC1 support (USB) into modern UAC2 DACs.
(it is mostly for the PS5 to use ‘any random DAC that doesn’t support the PS5 natively’; as it can be changed between UAC1/UAC2 modes)(and has digital output)...

Its a ’rather large’ converter box.

Whilst I love Wolfson DAC chips, and have a few units with them,.. the amp quality of the part is subpar compared to ‘a few other units I use’. I do not think majority of audiopeeps would notice /care, but to me it is ‘very digital grainy’. (some describe it as a ‘veil’ I suppose)

Awesome units and well worth their second hand prices as bargain gateways to ‘better than ‘consumer-fi‘ sound’.
Cheers for the love- some iconic pieces of kit elicit ‘happy feelings’ whenever we see them (like the rear panel on version one NAD 3020 amps do ‘for me’)(or classic seventies Pioneer amps, as all my uncles and mother used the same units, naturally becoming pass downs in the eighties ‘for me’)
Yes, I don’t use the DACMagic Plus headphone amp section only the RCA out.
 

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