cegras
100+ Head-Fier
- Joined
- Nov 26, 2008
- Posts
- 426
- Likes
- 10
I've read and heard countless times that positional audio is super critical to FPS games.
But for me I've never used positional audio in games that say it is almost needed - e.g. CS , quake live (where people walk and all that on 1v1's) because I could never hear the sound. I used to use speakers for gaming (some generic 2.1), and with SR80's they leak too much sound for me to really get the effect.
So my question is: How obvious are these footstep and gunshot sounds really? Are they so loud and distinct that if you wear a good closed headphone you can pick them out easily and instinctively?
Basically: What am I missing out on, and what can I do to correct it?
But for me I've never used positional audio in games that say it is almost needed - e.g. CS , quake live (where people walk and all that on 1v1's) because I could never hear the sound. I used to use speakers for gaming (some generic 2.1), and with SR80's they leak too much sound for me to really get the effect.
So my question is: How obvious are these footstep and gunshot sounds really? Are they so loud and distinct that if you wear a good closed headphone you can pick them out easily and instinctively?
Basically: What am I missing out on, and what can I do to correct it?