71 dB
Headphoneus Supremus
Do we even have a definition for what "lifelike" means?...from day one in the history of recorded music lifelike has always been the goal.
Do we even have a definition for what "lifelike" means?...from day one in the history of recorded music lifelike has always been the goal.
Do we even have a definition for what "lifelike" means?
That why It always been 160Kbps AAC if I can't use that It V2(192k) with LAME. At 160kbps AAC, the more complex stuff goes to 220 ~ 320kbps anyways allowing me to fit nearly 6,000 ~ 10,000 of music on a 128GB card. Anything pure voice or audio book I set that to 48kbps HE-AAC also in QAAC.The difference in file size is inconsequential. You don't have to find the exact line where it becomes transparent. You just need to choose a setting that is transparent for sure.
That’s certainly the “most pragmatic answer” for what actually happens, what has and does drive production styles/techniques for the vast majority of music recordings but it’s not a good answer for defining what “lifelike” means.The most pragmatic answer would be: what can be sold to consumers most profitably - the rest, including sound engineers, would be aligned accordingly.
Most binaural and live recordings do have a life-like character to them (outside of modulations from mic and recording equipment) compared to general commercial music, just by virtue of having little to no processing. Examples are ottmar liebert - La luna, jj Lin - from me to myself, Miranda sex garden, etc.That’s certainly the “most pragmatic answer” for what actually happens, what has and does drive production styles/techniques for the vast majority of music recordings but it’s not a good answer for defining what “lifelike” means.
With orchestral recordings we could have a valid discussion about whether “lifelike” means the actual sound that would exist at a particular listening position in a real life performance or if it means what a listener might experience. However, that’s not a valid discussion for virtually all popular music (including all it’s genres/sub-genres) because popular music started deliberately moving away from “lifelike” even in the late 1950’s. Multi-layering, multi-tracking, heavy editing, heavy distortion and processing, synths and later “samplers” is what “sold to consumers” and “lifelike” was simply irrelevant, even largely by the late 1960’s/early ‘70’s, let alone by the ‘80s and later.
“Lifelike”, “real”, “natural” and other related audiophile terms are almost always just derived from audiophile marketing, typically dating back to the consumer release of so called hi-res audio formats. We might as well discuss how “lifelike” Pandora or the Death Star are.
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I found a killer track that artifacts below 192. The way I handled it, I found the baseline of transparency (192) and added one major notch just to be safe (256) and added VBR so the file would be efficient. It's one notch higher than it needs to be, but the file size difference between 192 and 256 is negligible.
Most commercial live recordings do have a lot of processing, even a lot of classical music live recordings. Although “a lot” is a relative term of course and, there are some exceptions. With binaural recordings, it depends on how the recording was created and of course how the HRTF matches the listeners’.Most binaural and live recordings do have a life-like character to them (outside of modulations from mic and recording equipment) compared to general commercial music, just by virtue of having little to no processing. Examples are ottmar liebert - La luna, jj Lin - from me to myself, Miranda sex garden, etc.
At the position of which mic? Virtually all professional/commercial recordings, even of live performances, use multiple mics all over the place. “Close” mics on individual instruments and musicians, slightly less close mics on sections of musicians and distant mics capturing venue ambience and/or audience noise. Obviously that’s not life-like at all, unless you’ve got a dozen ears or more, located many meters apart, all over the place! “Life-like”, when/if desired, is a manufactured illusion according to the subjective opinion of the engineers/producer.The life-like, defined here is how close it is to the original sound that was present in the recording ambiance at the position of the mic.
Why is folk ignoring me using 128GB card to justify overkill bitrates?, because they found at best 4 tracks that artifact. With AAC(Apple/FHG) my sweet spot is 144kbps VBR which matches V3(170kbps) LAME MP3 being transparent. Upping a song to 256kbps VBR that gains zero quality boost is on par with people who defend 24bit / 96KHz+ lossless despite them unable to tell 16 bit / 44.1KHz.Just interested, why is file size a concern when large memory on SD cards etc is now taken for granted. Couldn't you just use 320BR and be done? 320 is still much smaller than Flac.
Yes, I think Apple already did the work for you in choosing AAC 256kbps VBR.I only have the one file. I don’t maintain a lossless backup, and the CDs I ripped my library from are boxed up in the garage. It took me many years to rip my library. It’s huge. With that kind of an investment of time, I don’t want to have even four files with artifacting. Every file should be perfect. The difference in file size between 192 and 256 is negligible. 256 matches iTunes downloads. It’s a standard.
The discussion here isn’t “Why 256 and not 192?” There’s no real argument there. The discussion is “Why not lossless for everything?”
Why is folk ignoring me using 128GB card to justify overkill bitrates?, because they found at best 4 tracks that artifact. With AAC(Apple/FHG) my sweet spot is 144kbps VBR which matches V3(170kbps) LAME MP3 being transparent. Upping a song to 256kbps VBR that gains zero quality boost is on par with people who defend 24bit / 96KHz+ lossless despite them unable to tell 16 bit / 44.1KHz.