They don't even realise DVD video, TV, Video games all use 192 ~ 448Kbps Lossy audio. They somehow can only tell when they get there Flac/CD encoded to a 256kbps File, Many did this with PS3 which had PCM stereo for everything but couldn't tell 96 ~ 160kbps stereo versions on Xbox 360. Lossless is highly inefficient many Rock/metal/pop average 1mbit just 5 ~ 8% less than Wav file on the CD?.
Vorbis/Opus/xHE AAC can do 384 ~ 512kbps VBR for hard to compress samples, Even MP3 does by using bit reservoir to allow 325 ~ 640kbps frames if needed.
Also Hydrogen audio worse in other direction the whole place is a clown show of "Only use 80 ~ 160kbps, Why would u use over 256kbps?". Then why does Opus, Vorbis, AAC, MPC & etc all allow 512kbps stereo with no lowpass filter, Did they forget with lossless many common genres will be 900 ~ 1390kbps and with most samples 320kbps is not enough. The joint can be Reddit level ignorant acting like lossless compression would give 40 ~ 70% compression on everything, 330 ~ 500kbps is much better than having a single 1+ hour song be 1.1 mbit?.
Vorbis/Opus/xHE AAC can do 384 ~ 512kbps VBR for hard to compress samples, Even MP3 does by using bit reservoir to allow 325 ~ 640kbps frames if needed.
Also Hydrogen audio worse in other direction the whole place is a clown show of "Only use 80 ~ 160kbps, Why would u use over 256kbps?". Then why does Opus, Vorbis, AAC, MPC & etc all allow 512kbps stereo with no lowpass filter, Did they forget with lossless many common genres will be 900 ~ 1390kbps and with most samples 320kbps is not enough. The joint can be Reddit level ignorant acting like lossless compression would give 40 ~ 70% compression on everything, 330 ~ 500kbps is much better than having a single 1+ hour song be 1.1 mbit?.
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