Erik Garci
100+ Head-Fier
- Joined
- Jan 13, 2004
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it would be better to just have a tracking band you can put on any headphone.
The RondoMotion lets you do that.
http://dysonics.com/rondomotion/
it would be better to just have a tracking band you can put on any headphone.
Basically, 3D headphones should aim more at games and movies more than they do at music.
Not necessarily. The Smyth Realizer A16 is in my opinion also something for music lovers.
Oh no. The German computer magazine "Heise" did a short test on the CES.
https://www.heise.de/newsticker/meldung/Viel-Laerm-um-nichts-3D-Kopfhoerer-Ossic-X-ausprobiert-3589796.html
Headline: Much noise around nothing.
Summary:
With VR glasses it works, but the Heise team thinks this is standard as the Occulus Rift already is providing the audio 3D work.
Once you use the Ossic headphones with music and you use the 3D Audio spacialization there's a loss of sound quality and music sounds dull. Heise found it sounded better in stereo.
Hardware looks good according to the article. Headphone fits vgood on the head and have good sound without 3D active.
Don´t buy Ossic buy a vr headset. Then you get super accurate tracking of the sound in your virtual games. It´s there the benefit is afterall. The idea to put the tracking on the headphones themselves is really backwards it would be better to just have a tracking band you can put on any headphone.
New interview with Ossic CE Jason Riggs at the CES 2017
https://youtu.be/2E4a6YG66lM
Is there any point for it in VR though? Isn´t it better to disable all sensors and let the games audio do it´s work without distortion? Is Ossics head tracking really more accurate and latency free then the Oculus?
Summary: With VR glasses it works, but the Heise team thinks this is standard as the Oculus Rift already is providing the audio 3D work.