The question here is "Why not just produce one headset for both Xbox and PS5?"
Here are some possible answers I can think of:
- The chip required for the Xbox version is expensive enough that they can get better margins on the PS5 version.
- There is some sort of licensing agreement with the console makers that is tying their hands.
- They think they can sell two headsets to some people who own both systems.
The PS5 tuning thing is probably just a software setting in the headset, even if they do give you a physical switch on the dongle to activate it. I'm sure they could give users the option to enable the PS5 tuning on Maxwell X if they wanted to. So this feels very much like a business decision rather than an engineering one.