Which of these is the best for virtual surround in gaming and is it a big difference? I have a Xonar STX at the moment and the dolby headphone is pretty good but if I got a card with the creative core 3D or onboard sound with ALC1150 and whatever virtual surround that has through the creative xfi3 audio centre what would the gaming virtual surround be like between the different chipsets?
Which of these is the best for virtual surround in gaming and is it a big difference? I have a Xonar STX at the moment and the dolby headphone is pretty good but if I got a card with the creative core 3D or onboard sound with ALC1150 and whatever virtual surround that has through the creative xfi3 audio centre what would the gaming virtual surround be like between the different chipsets?
Ok, got my Recon3D USB (also as standalone for DD5.1 (optical input) surround decoder for PS3 etc.) and my verdict is:
Core3D THX truStudio Pro/SBX Pro Studio is the best for Virtual Surround Gaming.
My test/soundgear: Musical Fidelity X-CAN V3 hybrid mosfet tube headamp (modded powersupply/caps/directline solder/tube rolling) with perfect synergy to SONY SA5000 (modded repaired with pair sa3000 drivers/vinyl piece to closed back/inside dampening).
You were asking because you know DH doesn't sound right with games i.e. when the game figure's walking in the grass/grind/openfield and you hear footsteps with DH reverberations is just NOT Live like or game intended, its colored with DH roomsized reverberations.
DH is only good/designed for DD movies, it can be good if there was an option to just disable the reveberations.
Some prefer DH is because if using crappy headsets that can't deliver the subtile/fine details/ambience sound reproduction.
ref: http://www.overclock.net/t/1335554/asus-xonar-stx-fps-game-settings
http://www.overclockersclub.com/reviews/asus_xonar_essence_stx/8.htm
http://www.overclockersclub.com/reviews/asus_xonar_essence_stx/9.htm
http://www.head-fi.org/t/557826/question-about-dolby-headphone-in-essence-stx-and-how-it-works-with-headphone
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What we need is just the simulation of 5.1/7.1 speakers setup into the headphone with adjustable/variable on/off effects. And the Core3D can deliver it.
I test it with Wolfenstein 2009 set game audio option to 7.1 and Windows audio device speakers config to 7.1 surround.
Because above and without enabling THX surround Core3D
'll standard simulate/convert game 7.1 as "source direct/bypass" without additional reverberations/effects etc. into Virtual 7.1 HRTF headphone. not true it's just stereo but since SA5000/X-CAN sounded so good it almost seems like surround but the front/back cue was missing, so I use now THX surround at 60% to have 7.1 surround.
If desired there many sound (overproccesed) tweaks possible.
http://support.creative.com/kb/ShowArticle.aspx?sid=99203
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As I prefer natural Live-like sounding and as intended, I play Wolfenstein without any THX effects and it sounds perfect!
Ofcource the distinctive simulation of distance from the Front and the Back sounds is not as distinguish as from real 7.1 speakers, but close and satisfying.
Headphone surround sounds much better/louder/more details/more immersive like you were inside the game and without disturbing noises from neighbors/outside is just perfect!
My search for the Best Virtual Surround Headphones is Completed!