baglunch
100+ Head-Fier
- Joined
- May 9, 2007
- Posts
- 373
- Likes
- 18
Hm, that sounds a lot more specific than what I have in mind. Like, specific to a particular room, and to a particular person, sort of like the Smyth box.
I'm not so interested in acoustically modeling a room, making my headphones sound just like my speakers (or someone else's) or even trying to get that violin to be just to the left of the right speaker. I just want to be able to turn my head a bit and have the sound seem like it's staying in the same place. I am thinking the "place" the sound is coming from could be whereever you have the tracker located. I don't mean to make it sound like the sound is coming from a small radio in front of you, I just mean, lock down the soundstage. So you can set it on your desk in front of you, put it on top of the tv, etc. Whereever. Would even be kind of fun to wave the tracker around, like a baton. Not so much how you'd really want to listen to your music, but fun for a couple moments. I'd want to be able to take this system with me from home to the office, where I sit in a large open area with lots of other desks... where it would be unreasonably difficult to do your incremental readings system, with everyone trying to work. I'm imagining an infrared LED over each earcup of the headphone. An actual Wii remote for the sensor / tracker. And a program running on the computer (or a black box, for non-computer-as-source-types) to interpret your head's location and orientation based on the Wiimote's info.
My problem in trying this out, is I can't code. This may be the part where I am overlooking some large flaw in my cheap and simple chain of logic. I have friends that code, but none that have any background in audio or position tracking or anything like that. I'd think someone that programs for the Wii would be a great source to ask about... but I don't personally know any, so I'm broadcasting my idea here to see if anyone that stumbles across this thread (like you) can give feedback.
Can you tell me where my idea falls apart? How would it not work much more easily than the multitude of readings method you describe?
I'm not so interested in acoustically modeling a room, making my headphones sound just like my speakers (or someone else's) or even trying to get that violin to be just to the left of the right speaker. I just want to be able to turn my head a bit and have the sound seem like it's staying in the same place. I am thinking the "place" the sound is coming from could be whereever you have the tracker located. I don't mean to make it sound like the sound is coming from a small radio in front of you, I just mean, lock down the soundstage. So you can set it on your desk in front of you, put it on top of the tv, etc. Whereever. Would even be kind of fun to wave the tracker around, like a baton. Not so much how you'd really want to listen to your music, but fun for a couple moments. I'd want to be able to take this system with me from home to the office, where I sit in a large open area with lots of other desks... where it would be unreasonably difficult to do your incremental readings system, with everyone trying to work. I'm imagining an infrared LED over each earcup of the headphone. An actual Wii remote for the sensor / tracker. And a program running on the computer (or a black box, for non-computer-as-source-types) to interpret your head's location and orientation based on the Wiimote's info.
My problem in trying this out, is I can't code. This may be the part where I am overlooking some large flaw in my cheap and simple chain of logic. I have friends that code, but none that have any background in audio or position tracking or anything like that. I'd think someone that programs for the Wii would be a great source to ask about... but I don't personally know any, so I'm broadcasting my idea here to see if anyone that stumbles across this thread (like you) can give feedback.
Can you tell me where my idea falls apart? How would it not work much more easily than the multitude of readings method you describe?