RRod
Headphoneus Supremus
- Joined
- Aug 25, 2014
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I've been playing around with a couple of HRTF databases (IRCAM and CIPIC) to try and get some movie/music 5.1 files into a semi-believable virtual headphone surround. So far I haven't been impressed with the results. Is there a principled way of going about this?
So far I've been using stv014 convolve code to apply the impulse responses to the isolated 5.1 track files, but I'm sure this is probably too simplistic a solution. I've mainly played with the IRCAM files, which have "raw" and "compensated" tracks (having something to do with diffuse field), and have been using a couple of dummy head responses that I've found work well with my OpenAL setup. But I'm finding the discrete sounds in the games work much better than the 5.1 tracks.
Any thoughts appreciated!
So far I've been using stv014 convolve code to apply the impulse responses to the isolated 5.1 track files, but I'm sure this is probably too simplistic a solution. I've mainly played with the IRCAM files, which have "raw" and "compensated" tracks (having something to do with diffuse field), and have been using a couple of dummy head responses that I've found work well with my OpenAL setup. But I'm finding the discrete sounds in the games work much better than the 5.1 tracks.
Any thoughts appreciated!