priest
Headphoneus Supremus
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- Feb 11, 2009
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And I thought the Headphones forum made me feel stupid. Anyone know any good particle physics or cosmology forums?
I like to mail letters in refrigerator boxes just to make sure they don't get any creases in the mail.
but here is what I am thinking.
Let's suppose we want to sample a sine wave at 15khz. no problem, we can hear tha and mics can hear it too. so we will use 44.1khz sample rate.
a 15khz sine is repeated 15k times in a second and we will take 44.1k samples in one second. which means that we will have 2.94 samples per period. lets make that 3.
now if you have seen a sine wave, how is that remotely accurate?
if we try that at 8khz, with the thought that no instrument makes a sound with a main frequency above that, it leaves us with 5.5 samples per period. It does not seem that accurate either.
Just because the rule of thumb says that you use double the sampling rate of the maximum frequency you want to record, it does not mean the 96k and 192k are completely useless for say 15-20khz. if my basics in this are correct, you do capture more detail with a higher sample rate, the ideal being an infinite one.
No, your basics are wrong and a higher sample rate will not capture more detail in a given range of frequencies (say 0 to 21 kHz).
Now were these blind experiments? No they were not,
ctoth666, how did you export the files, with or without dither? Some sort of noise shaping?
Why did you set your interface to 96 kHz but generated 192 kHz files? Why didn't you do an ABX test?
What interface are you using and what audio API (ASIO, WASAPI, DirectSound ..)?
What effects are you talking about? They might cause aliasing at lower sample rates, but applying the effects at higher sample rates/bit depth and doing a final conversion to 44.1/16 shouldn't sound any different. (The effect should do this upsampling automatically, else I'd say it's broken.)
Why didn't you use a piece of music for the test?
From 16 bit to 24 bit, the sound is brighter and there is more "oscillation" in the synth sound, like the tone has a different rhythm.
Afaik, CoreAudio resamples just like DirectSound to whatever is configured. ctoth666, if you want you can send me your test signal(s) in the highest possible format (192/32) and I'll convert them all to 96 kHz but one file will only contain frequencies up to 22.05 kHz (44.1 kHz sample rate), another one up to 24 kHz (48 kHz sample rate) and another one up to 48 kHz (96 kHz sample rate). If you don't have a spectrum analyzer enabled you can then try to pick out which is which "blind".
Originally Posted by ctoth666 /img/forum/go_quote.gif
Well it was a very straightforward test. If you have the free Synth1 plugin then you can reproduce the tone that I exported from Ableton, but I suppose any plugin would do. I would like to learn something about audio sampling and bit rates from this. I don't quite understand: if I send you the test signal at 192/32, is your plan to downsample them and then upsample them to 96 kHz? I played back all of the recordings @ 96 khz through my headphones, but the actually files were all exported at the different bit rates and thus were different sizes. When I played them back, they were all resampled to 96 kHz, correct?
All that I have demonstrated to myself is simply this: that there are sonic differences in the files that I exported. Again, I don't necessarily know why, but there are differences. I'm not saying that there is definitely an audible difference between 16 bit and 24 bit audio, but rather that I can hear a difference between the files that I exported.