Darren G
Head-Fier
Another aside, but such a ton of valuable information here. Even if there is no agreement, this sub-forum, reading the insights from the audio engineers is cool crap how much depth and detail goes into mastering audio.
That's just wrong. I have explained this many times to you. Yet you keep ignoring the science/psychoacoustics. Single number noise levels like this are useless. You must, must decompose them into their spectrum, convert them to equiv. sine wave levels, and then see how they compare. That is exactly what I did in my article on noise levels of our listening rooms. And that is based on peer-reviewed, journal of AES paper, written by ex-president of Audio Engineering Society. Again, he is Fielder in his paper:And the noise floor of a typical living room is between 35 and 40dB, not 20 to 30.
Honestly, I have shown you all of this science and measurements before yet you repeat the same argument over and over again.
How did you determine that? Or is this based on some research I can read?Yes you have but you don't understand the relevance of the numbers you have shown. People don't hear the noise floor of 16 bit audio when they listen to music, not even when the track fades away.
Can confirm, I installed a SPL meter app on android and can confirm 35 - 46 DB in my room.I've said it before and I'll say it again. If you aren't listening to your music at 122dB, you don't need a dynamic range of 122dB. And the noise floor of a typical living room is between 35 and 40dB, not 20 to 30. Your numbers are wrong. If you get out a SPL meter and check for yourself what those numbers represent in real world sound, you'll see I'm right.
How did you determine that? Or is this based on some research I can read?
Noise in your recording comes from your speakers, i.e. point source. Noise that is in the environment in your room is diffused all around you. Putting aside the important bit that the spectrum of noise in our living room is anything but "white" (it is heavily biased towards low frequencies because walls and doors don't filter it as much), our hearing system is capable of distinguishing between point noise sources and diffused one.
We measure the system level of noise, compare it to threshold of hearing, then determine the loudest real life music we can find, and the required dynamic range falls out of that.
That's just wrong. I have explained this many times to you. Yet you keep ignoring the science/psychoacoustics.
120dB is a VERY UNCOMFORTABLE LISTENING LEVEL. Find another cite that says you need 120dB of dynamic range to accurately reproduce recorded music. Happy hunting!
Honestly, if you knew what the numbers on the page represented, you would have a much better batting average at sorting out the wheat from the chaff.
Damn it! You can have FLAC the size of MP3! Freaking EPIC!!!
Oh wait. Sometimes you get artifacting ("herding_calls" sample) but not on brickwalled audio.
Yeah, I hear some noise on Daft Punk - Instant Crush. That "gangam style" is way too brickwalled and thus fraudy.
Upd. Using dithering can fix that noise though it occupies ~100 Kbps more. Still the noise can be an audiocassette fetish for some.