Quote:
whoa explain plox
High linearity and low cost. Btw, sigma-delta modulation can be mixed with multi-bit DACs.
whoa explain plox
High linearity and low cost. Btw, sigma-delta modulation can be mixed with multi-bit DACs.
whoa explain plox
A 1-bit DAC is the easiest and cheapest to implement, as it has only two possible output levels. With only two levels, there is - ignoring other factors - in theory no distortion from the D/A conversion itself. With the current technology, increasing the clock frequency to the MHz range is also cheap, as is the DSP necessary to implement the oversampling and noise shaping. By contrast, a high resolution and accurate resistor ladder (that could match the ability of a delta-sigma DAC to convert 24 bit PCM data at less than 0.001% distortion) is more difficult and expensive. Basically, the complexity is moved from the analog domain to the digital one, where sound quality becomes a function of speed and transistor count, which can be increased at low cost, unlike analog accuracy. The use of oversampling also allows for a digital reconstruction filter, making the analog lowpass filter simpler and cheaper.
The reason why multi-bit DACs are still used is that in a 1-bit format, it is impossible to implement a proper dither that makes the quantization error uncorrelated to the input signal (the sum of the dither noise and the signal will get clipped). A low resolution (e.g. 4-bit) multi-bit DAC avoids the dithering problem, in addition to reducing the total amount of quantization noise, and is a good compromise overall.
Well I'm never a fan of cheap quick fixes... so what are some examples of these multi bit DACS?
A 1-bit DAC is the easiest and cheapest to implement, as it has only two possible output levels. With only two levels, there is - ignoring other factors - in theory no distortion from the D/A conversion itself. With the current technology, increasing the clock frequency to the MHz range is also cheap, as is the DSP necessary to implement the oversampling and noise shaping.
By contrast, a high resolution and accurate resistor ladder (that could match the ability of a delta-sigma DAC to convert 24 bit PCM data at less than 0.001% distortion) is more difficult and expensive.
The use of oversampling also allows for a digital reconstruction filter, making the analog lowpass filter simpler and cheaper.
Basically it sounds like the 1-bit DAC's are "simpler and Cheaper" fixes, like for example when your making brownies you can buy a pre made mix and OMG taste GOOD and it was SO simple to make and SO cheap
So DSD (SACD) is also a "simple and cheap" format? Seriously, 1-bit SDM is ingenious.
So here's a question I haven't seen addressed yet. (The topic was actually about bit depth, not sample rate, but this thread has covered a lot of ground). Sampling theory says 44.1kFs/s is enough to fully encode an analogue waveform with content up to 20kHz... in theory.
But that's where I see the problem. Surely that represents an ideal, and all practical systems are going to fall short of that ideal. The output wave will differ from the original thanks to that short-fall, meaning distortion.
So wouldn't a stream of more samples per second mean reproduction will deviate less from the ideal? (because it's being corrected/referenced more often).
The problem I've always had with CD audio is that there's enough information to perfectly recreate the original waveform, but only just. Won't economics mean there's so much compromise in most systems that deviation from that ideal is pretty high? After all, those 20 buck portable players DO sound awful. I'm suggesting imperfect (real world) hi-res playback should have an advantage over equivalent standard rate playback. Very little equipment, only the most expensive, is near-ideal. So do economics and the real world equal a case for high-accuracy formats?
The problem I've always had with CD audio is that there's enough information to perfectly recreate the original waveform, but only just. Won't economics mean there's so much compromise in most systems that deviation from that ideal is pretty high?
DAC chips that cost only a few dollars are close enough to the ideal now, it is not that hard for an oversampling DAC to reconstruct a signal sampled at 44.1 kHz without audible artifacts.
Heck, even 0.5$ DAC can be pretty good. The real issues are usually in the analog part further down, that is, amp.
A) Dither does not eliminate quantization errors, only decorrelates the error from the signal, making it less detectable/more pleasant, but not any less measurable. Decorrelated noise put into an integrator (averaging system) will be greatly reduced at the output, how much depends on the integration length. Correlated noise causes frequency response spikes similar to comb filtering.
B) [...] Nyquist also deals with continuous signals, but temporal resolution of DACs/amps is also great. Any issue there is nothing higher digital bit depth can fix - unless the DAC happens to use a different reconstruction filter for bit depths - that is more common with different sample rates, but usually if one of the filters is broken, they all are.
(Hello, Hifiman HM-801; cheap chinese noisy amps. Also high output impedance effects.)
C) Higher digital SNR allows you to reduce volume in digital domain (subtract) quite a lot without truncation loss or noise. However, remember that 50% loudness is just about 6 dB cut. (@ 1kHz) This difference means that you will likely increase loudness in analog domain, which might or might not introduce more noise than that.
This mostly comes into play when you're doing any DSP, such as equalization, where that ~20 dB extra dynamic range might be useful, otherwise the truncation might be just barely audible. (since there are 70 dB SNR remaining or so) Even if the recording is louder, you've added noise by boosting the reference volume, the noise might or might not be perceptually masked. That's why good equalizers work with at least 24-bit precision and dither back if required. Certain lousy equalizers work with the same bit depth as input and/or output though.
D) You can sometimes hear the difference between 16-bit and 24-bit version of the same track on different medium, because the 24-bit one doesn't use any dynamic range compression and/or has different mastering. It's like with any other remaster.