Creative Lab's Sound Blaster X7
As gamers, it's part of our hobby to seek "the next level". We're always looking for new adventures, new ideas, new graphics, and new ways to push the competitive edge. In the past few years, there has been a growing awareness (or for the hardcore, a resurgence) of how virtual surround combined with great headphones provides an ideal gaming experience: private, immersive, no speaker placement issues, and high value. Creative Lab's new Sound Blaster X7 is the result of a growing consumer awareness of these benefits and Creative’s taking note that there is a market for upgraded component quality and convenience.
Here's as shortest way to describe what the X7 has to offer: it weaves the web of practically all your audio sources into an all-in-one high fidelity component and plays them back (almost) however you want. The X7 offers a surround DSP, desktop DAC, desktop headphone amp, passive speaker (!) amp, and beamforming microphone. The X7 can connect to optical, USB, analog RCA line-in, mic line-in, and up to two Bluetooth sources. Plus, it looks awesome with its pyramid/prism shape, uncluttered front,volume/mute knob at the apex, and wire headphone stand/home above it. Overall the X7 is a smaller unit than I expected and it rated an "Oh, that's a tidy little setup" from my girlfriend.
My desktop setup, Before/After
Those qualities were enough to make me jump at trying out the X7 as soon as it was released... but if you're reading this, I suspect you are trying to find out if it's worth its $400 MSRP price tag.
The Specs & Sound
I want to point out right away that the specifications are all listed on www.soundblaster.com/x7, and except for one minor addition to that list I just want to focus on how each of those numbers benefit the sound.
Right now, I'm keeping the writing juices flowing by listening to Daft Punk's newest Random Access Memories (featured in Stuff.tv's "30 Greatest Audiophile Albums" article), and that Burr Brown 127dB S:N DAC and Texas Instruments' headphone amp is easily revealing detailed minutia such as reverb and the decay of drums, with solid, tight bass, mesmerizing mids, and clean clean clean clear treble. With good headphones, I can hear most of these details with the built-in DAC in a typical 86dB motherboard or 98dB DAC built into previous console-gamer DSPs, such as an Astro Mixamp or Creative Recon3D. Often, however, I won't NOTICE these details until the X7 (or my other DAC, a Schiit Bifrost Uber) seems to pull the wool out of my ears and reveals the details. Playing "Hooked on a Feeling," I never before noticed the organ that begins playing at 25 seconds. The X7 is a very good DAC, so much so that since I don't lose any entertainment value compared to the $420 Schiit Bifrost Uber and I gain all the extra features, I'd easily recommend it for gamers over the Bifrost.
Another shortcoming with a motherboard or Mixamp, those "entry-level" devices have merely "entry-level" amps. With higher quality headphones, which generally feature higher impedance (Ω, or Ohms) and lower sensitivity, I had to double-amp with a dedicated headphone amp to hear the true level of dynamic and controlled quality the headphones were capable of. Nothing extra is needed in the X7, thanks to the Texas Instruments TPA6120A2 solid-state headphone amp chip "capable of driving high-end 600Ω headphones." It certainly doesn't seem to be straining to supply my 150Ω Sennheiser HD700, 62Ω AKG K712, or 32Ω VMODA M-100; "Spirit in the Sky" digs really dynamically into the artist-intended distorted guitar and sounds awesome (and yup, I have the Guardians of the Galaxy OST).
One last specification that is Head-Fi popular but rarely published by amp manufacturers is the headphone output impedance; I asked Creative and they told me it was 2.2Ω, which is a very nice and pretty universal measurement that will allow for all but the most difficult IEMs to drive nicely without distorting. Oh, and the speaker taps? They happen to play nice with my antique Stax headphones and their transformer:
Okay okay, that is great and all, but how does it sound while gaming? Creative’s proprietary SBX processing for headphone surround, combined with a nice DAC, amp, and headphones, really makes a great recipe for console gaming – an example of something greater than the sum of its parts. Sure, it plays great from PC like top of the line soundcards, but the X7 is the first Dolby Digital Live surround decoder with a headphone DSP that has high-end parts.
In testing, I played CoD: Ghosts while streaming to Twitch. I often pointed out for my viewers when I was picking out enemies by sound alone, well before we saw the opponent (and I blasted 'em). Even though I was about 3 months rusty from competitive FPS, I dominated because my awareness was so good! I actually showed the streamers how I tracked opponents through walls and anticipated when we would see them come around corners. Playing a single-player game like Metro: First Light, it's easy to get caught up in the atmosphere and spook when you hear a monster climbing up the pillar off the screen to your right. If you've never gamed with headphone surround before, it really sucks you in and immerses your senses, even more than 3D. SBX processing sounds cleaner and more realistic than the rare headphone surround DSP built into any home theater receiver. Plus, it's adjustable...
Controls and Adjustments
The X7 has the best controls I've ever seen in an audio component. The PC control panel is logically laid out with different sections and icons in a sidebar, AND every control is also accessible from a similar layout on the smartphone/tablet app. I have iOS devices, and the PC control panel is replicated on my iPad, while my iPhone 5S has icons on the main screen that correlate with the sidebar sections on other devices. The connection is Bluetooth and there is a one second delay between making a change and the X7 changing to reflect that, but that doesn't diminish how cool it is to mess with SBX and Equalizer settings while the game is playing live on the main screen.
The first screen of the Sound Blaster X7 mobile app on my iPhone allows me to switch between speaker and headphone output (don't have to unplug anything!), change volume, choose if I want my iPhone's sound to play through the X7 or something else, and choose between the 9 control categories. I'll focus on just three for the scope of this review: SBX Pro Studio, Mixer, and Profile (in the Cinematic panel, just set it to "full" and leave it there).
SBX Pro Studio
I covered a lot of these functions in my Recon3D USB review, and they function essentially the same here. The sample video/sound clip built-in to the PC control panel is useless, but you can just play a real game while making adjustments.
"Surround" and its strength slider allow the virtual headphone surround goodness. I prefer personally to have this setting pretty high while gaming (~80%-100%) but getting used to 67% at first is a good baseline.
"Crystalizer" is supposed to "restore" the liveliness of compressed audio, maybe this would be great with the Sony MA900 or HD650 to "wake them up," but the headphones I prefer are already pretty lively and this setting is fatiguing to me, so I switch it off.
I actually like Creative's "bass" setting here and find a little boost pleasurable, I believe it makes an EQ adjustment and perhaps a little volume compression, the "crossover frequency" sub-setting is a cutoff point for where the bass boost stops having effect, so I can keep the bass from bleeding over the detail of the mids.
"Smart Volume" is a volume compression to "minimize sudden volume changes" and make quiet sounds not so quiet compared to the loudest sounds. I know a lot of people will switch it off and I find it situational, but sometimes I find it really useful when a movie or especially TV show is quiet then suddenly booming, or if I'm writing a review article for 6 hours and I just want to listen at quiet volumes.
"Dialog Plus" enhances voices, again something I quite enjoy with movies and TV shows.
On the mobile app, the SBX panel is also where the 10-band EQ lives – sometimes the EQ seems to hide from me, but then I remember that it's in this SBX panel, at the top of the screen.
Mixer
Astro Gaming, eat your heart out. The Astro Mixamp has two dials, a master volume dial and a game-to-chat balance knob. If you use any "chat" then the Mixamp actually loses some maximum volume output. The X7 has no such volume issues because it's all digital, and you can rebalance the volume of your overall output, mic monitoring (hear yourself echo in your headphone), line-in, SPDIF-in, Bluetooth, USB Host, and SPDIF Out. Any of those could also be muted, or change the balance of left/right ear in case you have any hearing loss or one speaker just sounds "off."
Oh, I guess this is as good a time as any to point out that ALL these sources can be playing at once (only one bluetooth at a time, you an pair two but switch which is feeding audio), so you can have your PS4 going, your iPad playing some music, your friend on PC chatting with you, and hear your phone ring and quickly switch to just that connection. Since these play simultaneously, you can get creative with your console connections, which I'll get back to in the setup section.
Profile
Yay for controls and options! Boo-hiss for having to change all the settings per-headphone or for each type of media. Luckily, the X7 can save a set of settings into different profiles so you can switch everything quickly, or use one of Creative's preset ones.
Connections and Microphone
Alright, I've already listed the types of connections on the X7, but I just wanted to go a bit more in-depth on a few things. First of all, the X7's built-in beamforming mic works on PC and bluetooth, but there isn't really a convenient way to use the X7's mic with a gaming console.
Second, when gaming on PC, my friends consistently preferred my dedicated Blue Snowball USB mic -- even my cheap HDE/Neewer clip-on mic I found on Amazon sounds a little cleaner. A big part of that quality can be attributed simply to the compromise of being further away from a mic and then the room acoustics come into play. But it must be said that I'm not compelled to use the x7's Beamforming mic much, and that hurts the "all-in-one" score a bit. On the bright side, I had my friend call my phone with bluetooth and it seamlessly changed the playback and mic audio to the call once I accepted, so that's a plus.
Xbox doesn’t support USB Audio at all, so you’ll need an optical connection to the X7 for game sound, and if you really want chat audio you’ll have to get fancy with the controller output, adapters, wires, and the X7’s mixing feature, or just use the Kinect mic.
Sony PS4 supports USB Audio Class 1 devices, but for some reason it can’t “see” the X7 at all. Now, the X7 has so many complicated features that I’m sure “generic drivers” wouldn’t cut it, and we still have a workaround to use the Optical output with Dolby Bitstream output selected in the PS4’s settings, but what about the mic? It would be great if the PS4 at least recognized the X7 as an input/output for chat audio, but alas, no. HOWEVER, if you want a clean setup with full chat support, you can work around this by using a USB Bluetooth dongle (Creative makes a good one) and instructing the PS4 to Route everything to do with chat through the USB and the game sound to go out through optical, and then pair the Bluetooth to the X7. This also lets you use the mixer feature to balance the volume of game audio and chat audio!
In the end, right now it's simpler and sounds great to just use the X7 for game audio duty, and plugging in a desktop USB mic into a computer or PS4/3, if you're the type of person who likes to chat. You could also do what the console manufacturers want you to do, and use a Kinect or PS Camera as your mic, the mic quality on those are basically the same as the X7 (because they pick up your voice from distance and get some of the sound of the room). You could also get more complicated with a y-splitter, lapel mic or ModMic, and route chat audio from controller to the X7; the Xbox One additionally requires the headset chat adapter if you mean to use the controller-wired method. Personally that's too much wire mess and I'd stick with a USB mic or Kinect. Here's a picture of how the PS4 controller-wired-to-the-X7 setup looks like:
Who Is This For?
The X7 has proved it's worth to me, performing some impressive feats of Alchemy while also being rather future-proof, and I'd buy it again if I had to. That said, I realize that some of it's features may not be worth it to my dear readers, in which case I'd recommend something like a Turtle Beach DSS, which fits pretty much in the middle between the 1Dimensional stereo sound from a console controller/PC motherboard and the high-end sound of the X7. I'd recommend saving up for the X7 if some of these points make sense to you:
•College dorms, apartments and condos.
•Best DSP on the market besides Beyerdynamic Headzone and Smith Realizer - realistically the X7 gets the max quality out of games and can produce better-than-CD music.
•Make use of 3 or more features (DAC, amp, surround DSP, Audio Source mixing, etc).
•"Next Level" quality, for those seeking better than a Mixamp.
- Review by Everett, special thanks to Stillhart for editing and encouragement, and Ryan and Susie of Creative Labs for the extra information and helping me get my hands on one of the early units.
As gamers, it's part of our hobby to seek "the next level". We're always looking for new adventures, new ideas, new graphics, and new ways to push the competitive edge. In the past few years, there has been a growing awareness (or for the hardcore, a resurgence) of how virtual surround combined with great headphones provides an ideal gaming experience: private, immersive, no speaker placement issues, and high value. Creative Lab's new Sound Blaster X7 is the result of a growing consumer awareness of these benefits and Creative’s taking note that there is a market for upgraded component quality and convenience.
Here's as shortest way to describe what the X7 has to offer: it weaves the web of practically all your audio sources into an all-in-one high fidelity component and plays them back (almost) however you want. The X7 offers a surround DSP, desktop DAC, desktop headphone amp, passive speaker (!) amp, and beamforming microphone. The X7 can connect to optical, USB, analog RCA line-in, mic line-in, and up to two Bluetooth sources. Plus, it looks awesome with its pyramid/prism shape, uncluttered front,volume/mute knob at the apex, and wire headphone stand/home above it. Overall the X7 is a smaller unit than I expected and it rated an "Oh, that's a tidy little setup" from my girlfriend.
My desktop setup, Before/After
Those qualities were enough to make me jump at trying out the X7 as soon as it was released... but if you're reading this, I suspect you are trying to find out if it's worth its $400 MSRP price tag.
The Specs & Sound
I want to point out right away that the specifications are all listed on www.soundblaster.com/x7, and except for one minor addition to that list I just want to focus on how each of those numbers benefit the sound.
Right now, I'm keeping the writing juices flowing by listening to Daft Punk's newest Random Access Memories (featured in Stuff.tv's "30 Greatest Audiophile Albums" article), and that Burr Brown 127dB S:N DAC and Texas Instruments' headphone amp is easily revealing detailed minutia such as reverb and the decay of drums, with solid, tight bass, mesmerizing mids, and clean clean clean clear treble. With good headphones, I can hear most of these details with the built-in DAC in a typical 86dB motherboard or 98dB DAC built into previous console-gamer DSPs, such as an Astro Mixamp or Creative Recon3D. Often, however, I won't NOTICE these details until the X7 (or my other DAC, a Schiit Bifrost Uber) seems to pull the wool out of my ears and reveals the details. Playing "Hooked on a Feeling," I never before noticed the organ that begins playing at 25 seconds. The X7 is a very good DAC, so much so that since I don't lose any entertainment value compared to the $420 Schiit Bifrost Uber and I gain all the extra features, I'd easily recommend it for gamers over the Bifrost.
Another shortcoming with a motherboard or Mixamp, those "entry-level" devices have merely "entry-level" amps. With higher quality headphones, which generally feature higher impedance (Ω, or Ohms) and lower sensitivity, I had to double-amp with a dedicated headphone amp to hear the true level of dynamic and controlled quality the headphones were capable of. Nothing extra is needed in the X7, thanks to the Texas Instruments TPA6120A2 solid-state headphone amp chip "capable of driving high-end 600Ω headphones." It certainly doesn't seem to be straining to supply my 150Ω Sennheiser HD700, 62Ω AKG K712, or 32Ω VMODA M-100; "Spirit in the Sky" digs really dynamically into the artist-intended distorted guitar and sounds awesome (and yup, I have the Guardians of the Galaxy OST).
One last specification that is Head-Fi popular but rarely published by amp manufacturers is the headphone output impedance; I asked Creative and they told me it was 2.2Ω, which is a very nice and pretty universal measurement that will allow for all but the most difficult IEMs to drive nicely without distorting. Oh, and the speaker taps? They happen to play nice with my antique Stax headphones and their transformer:
Okay okay, that is great and all, but how does it sound while gaming? Creative’s proprietary SBX processing for headphone surround, combined with a nice DAC, amp, and headphones, really makes a great recipe for console gaming – an example of something greater than the sum of its parts. Sure, it plays great from PC like top of the line soundcards, but the X7 is the first Dolby Digital Live surround decoder with a headphone DSP that has high-end parts.
In testing, I played CoD: Ghosts while streaming to Twitch. I often pointed out for my viewers when I was picking out enemies by sound alone, well before we saw the opponent (and I blasted 'em). Even though I was about 3 months rusty from competitive FPS, I dominated because my awareness was so good! I actually showed the streamers how I tracked opponents through walls and anticipated when we would see them come around corners. Playing a single-player game like Metro: First Light, it's easy to get caught up in the atmosphere and spook when you hear a monster climbing up the pillar off the screen to your right. If you've never gamed with headphone surround before, it really sucks you in and immerses your senses, even more than 3D. SBX processing sounds cleaner and more realistic than the rare headphone surround DSP built into any home theater receiver. Plus, it's adjustable...
Controls and Adjustments
The X7 has the best controls I've ever seen in an audio component. The PC control panel is logically laid out with different sections and icons in a sidebar, AND every control is also accessible from a similar layout on the smartphone/tablet app. I have iOS devices, and the PC control panel is replicated on my iPad, while my iPhone 5S has icons on the main screen that correlate with the sidebar sections on other devices. The connection is Bluetooth and there is a one second delay between making a change and the X7 changing to reflect that, but that doesn't diminish how cool it is to mess with SBX and Equalizer settings while the game is playing live on the main screen.
The first screen of the Sound Blaster X7 mobile app on my iPhone allows me to switch between speaker and headphone output (don't have to unplug anything!), change volume, choose if I want my iPhone's sound to play through the X7 or something else, and choose between the 9 control categories. I'll focus on just three for the scope of this review: SBX Pro Studio, Mixer, and Profile (in the Cinematic panel, just set it to "full" and leave it there).
SBX Pro Studio
I covered a lot of these functions in my Recon3D USB review, and they function essentially the same here. The sample video/sound clip built-in to the PC control panel is useless, but you can just play a real game while making adjustments.
"Surround" and its strength slider allow the virtual headphone surround goodness. I prefer personally to have this setting pretty high while gaming (~80%-100%) but getting used to 67% at first is a good baseline.
"Crystalizer" is supposed to "restore" the liveliness of compressed audio, maybe this would be great with the Sony MA900 or HD650 to "wake them up," but the headphones I prefer are already pretty lively and this setting is fatiguing to me, so I switch it off.
I actually like Creative's "bass" setting here and find a little boost pleasurable, I believe it makes an EQ adjustment and perhaps a little volume compression, the "crossover frequency" sub-setting is a cutoff point for where the bass boost stops having effect, so I can keep the bass from bleeding over the detail of the mids.
"Smart Volume" is a volume compression to "minimize sudden volume changes" and make quiet sounds not so quiet compared to the loudest sounds. I know a lot of people will switch it off and I find it situational, but sometimes I find it really useful when a movie or especially TV show is quiet then suddenly booming, or if I'm writing a review article for 6 hours and I just want to listen at quiet volumes.
"Dialog Plus" enhances voices, again something I quite enjoy with movies and TV shows.
On the mobile app, the SBX panel is also where the 10-band EQ lives – sometimes the EQ seems to hide from me, but then I remember that it's in this SBX panel, at the top of the screen.
Mixer
Astro Gaming, eat your heart out. The Astro Mixamp has two dials, a master volume dial and a game-to-chat balance knob. If you use any "chat" then the Mixamp actually loses some maximum volume output. The X7 has no such volume issues because it's all digital, and you can rebalance the volume of your overall output, mic monitoring (hear yourself echo in your headphone), line-in, SPDIF-in, Bluetooth, USB Host, and SPDIF Out. Any of those could also be muted, or change the balance of left/right ear in case you have any hearing loss or one speaker just sounds "off."
Oh, I guess this is as good a time as any to point out that ALL these sources can be playing at once (only one bluetooth at a time, you an pair two but switch which is feeding audio), so you can have your PS4 going, your iPad playing some music, your friend on PC chatting with you, and hear your phone ring and quickly switch to just that connection. Since these play simultaneously, you can get creative with your console connections, which I'll get back to in the setup section.
Profile
Yay for controls and options! Boo-hiss for having to change all the settings per-headphone or for each type of media. Luckily, the X7 can save a set of settings into different profiles so you can switch everything quickly, or use one of Creative's preset ones.
Connections and Microphone
Alright, I've already listed the types of connections on the X7, but I just wanted to go a bit more in-depth on a few things. First of all, the X7's built-in beamforming mic works on PC and bluetooth, but there isn't really a convenient way to use the X7's mic with a gaming console.
Second, when gaming on PC, my friends consistently preferred my dedicated Blue Snowball USB mic -- even my cheap HDE/Neewer clip-on mic I found on Amazon sounds a little cleaner. A big part of that quality can be attributed simply to the compromise of being further away from a mic and then the room acoustics come into play. But it must be said that I'm not compelled to use the x7's Beamforming mic much, and that hurts the "all-in-one" score a bit. On the bright side, I had my friend call my phone with bluetooth and it seamlessly changed the playback and mic audio to the call once I accepted, so that's a plus.
Xbox doesn’t support USB Audio at all, so you’ll need an optical connection to the X7 for game sound, and if you really want chat audio you’ll have to get fancy with the controller output, adapters, wires, and the X7’s mixing feature, or just use the Kinect mic.
Sony PS4 supports USB Audio Class 1 devices, but for some reason it can’t “see” the X7 at all. Now, the X7 has so many complicated features that I’m sure “generic drivers” wouldn’t cut it, and we still have a workaround to use the Optical output with Dolby Bitstream output selected in the PS4’s settings, but what about the mic? It would be great if the PS4 at least recognized the X7 as an input/output for chat audio, but alas, no. HOWEVER, if you want a clean setup with full chat support, you can work around this by using a USB Bluetooth dongle (Creative makes a good one) and instructing the PS4 to Route everything to do with chat through the USB and the game sound to go out through optical, and then pair the Bluetooth to the X7. This also lets you use the mixer feature to balance the volume of game audio and chat audio!
In the end, right now it's simpler and sounds great to just use the X7 for game audio duty, and plugging in a desktop USB mic into a computer or PS4/3, if you're the type of person who likes to chat. You could also do what the console manufacturers want you to do, and use a Kinect or PS Camera as your mic, the mic quality on those are basically the same as the X7 (because they pick up your voice from distance and get some of the sound of the room). You could also get more complicated with a y-splitter, lapel mic or ModMic, and route chat audio from controller to the X7; the Xbox One additionally requires the headset chat adapter if you mean to use the controller-wired method. Personally that's too much wire mess and I'd stick with a USB mic or Kinect. Here's a picture of how the PS4 controller-wired-to-the-X7 setup looks like:
Who Is This For?
The X7 has proved it's worth to me, performing some impressive feats of Alchemy while also being rather future-proof, and I'd buy it again if I had to. That said, I realize that some of it's features may not be worth it to my dear readers, in which case I'd recommend something like a Turtle Beach DSS, which fits pretty much in the middle between the 1Dimensional stereo sound from a console controller/PC motherboard and the high-end sound of the X7. I'd recommend saving up for the X7 if some of these points make sense to you:
•College dorms, apartments and condos.
•Best DSP on the market besides Beyerdynamic Headzone and Smith Realizer - realistically the X7 gets the max quality out of games and can produce better-than-CD music.
•Make use of 3 or more features (DAC, amp, surround DSP, Audio Source mixing, etc).
•"Next Level" quality, for those seeking better than a Mixamp.
- Review by Everett, special thanks to Stillhart for editing and encouragement, and Ryan and Susie of Creative Labs for the extra information and helping me get my hands on one of the early units.