gregorio
Headphoneus Supremus
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- Feb 14, 2008
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I was supervising a sound mix once and the director told the engineer that there was a bump at a particular line of dialogue. The engineer ran back to it and looked at his board and the various channels that were activated. "Nope, no bump." "Listen again." The director said. The engineer stood up at the board to get a close look at his meters and ran it again. "Nope. no bump." The director said, "Sit down and close your eyes and just listen to it." The engineer did that and went, "OOHHHH! I see what you're talking about!" He located the channel and trimmed off a little but of dialogue that was hanging over at an edit point. Engineers are important, but they don't necessarily have a super ability to hear.
That's a trap we all fall into at some point. There's the age old sound engineer cliche; "Mix with your ears not with your eyes". Meaning; looking at waveforms, spectograms, pretty graphic UI's and meters is useful/essential but a good/experienced engineer knows to ignore all that and rely on his/her hearing perception as the ultimate arbiter of creative decisions. The engineer you've described either is not good/experienced or may have momentarily had "a short between the headphones" (another engineering cliche, for a "brain fart") and somehow forgotten the old cliche.
Engineers organize sound. That isn't the same as being able to hear things other people can't. They're good at making sound orderly and tidy. When it comes to striking creative balances, artists are better. Sometimes I think that may be because they can look at the overall, while engineers have to focus on details. That's the point I was trying to make.
Again, No! Artists are just as prone as engineers to focusing on details and missing the overall picture. The difference is that engineers do it all day for a living and are (or should be!) aware of the issue and constantly attempting to address it. Artists on the other hand are not so aware of the issue and not so accustomed to trying to combat it. If you want anecdotes, here's one that occurs almost daily: We've been working on something and the artist (or director in the case of a film/TV product) makes some comment about a sound//instrument being too loud, I say "are you sure, it's sounds right to me" and they respond; "no, definitely too loud", so I lower it until they're happy. Next day we're working on something else but run through the bit we did yesterday and the artist/director says "have you changed that sound/instrument again", "no, it's exactly the same as after we adjusted it" and the say; "OK but it's too quiet now, raise it a bit", so I do that and they instruct "no, a bit more", so I do it and they say, "that's it, perfect, what do you think?", to which I reply, "yep, sounds dead right to me too but then it would, because we're back at exactly the level I had it to start with."!
As I mentioned before; many of the creative choices specific to an artist's work must obviously be better made by that artist but, this is certainly not always the case and it's virtually never the case in general. The artist is necessarily focused on their own artistic vision, occasionally even to the detriment of their own work but almost certainly to the detriment of others' work. For example, while I'll listen, argue my point if I think they're wrong and ultimately do whatever the artist instructs, if we're talking about some other artist's work, then I'd take a good/experienced engineer over that artist every time, without hesitation! I therefore do not agree that in general artists are better at "striking creative balances". I also do not agree that engineers only organize sound but I agree that engineers don't hear things other people can't. I would put it differently though; while engineers don't hear anything that others can't, they can dissect and identify elements/aspects within what they are hearing, which untrained ears can't.
G