.
Oct 8, 2012 at 11:33 AM Post #16 of 21
Quote:
 Ladders were really hard to get on/off and you can't jump off of them.  Pretty sure that's a source engine problem. 

Never really thought about it in the digital realm. I just always thought, man for an MIT graduate, Freeman was just kind of stupid.
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Oct 13, 2012 at 10:49 AM Post #17 of 21
Finally got round to finishing this.
 
Its bloody brilliant, and transported me back to 1998 on several occasions. Ladders are dumb, but what do you want for nothing?
 
A+++++ will play again.
 
Oct 18, 2012 at 4:16 PM Post #18 of 21
Awesome game, still playing through.
 
Nov 21, 2012 at 3:56 AM Post #19 of 21
wish they'd release the last bit already! 
loved almost every minute, however the 1998 style lack of direction irritated me slightly :frowning2: 
 
Nov 22, 2012 at 7:31 AM Post #21 of 21
Quote:
Why? The Xen part of HL was rubbish.
 
I think it is pretty much spot on. Although Source related ladder fail is infuriating.

 
that ladder issue?
 
gotta love the stereo separation on ladder climbing though. 
sound in general in BMS kicks ass. 
 

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