AS1
100+ Head-Fier
- Joined
- Sep 24, 2006
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Quote:
Skip my remark about cd's not being re-read. Of course they are...
Now let's talk about jitter. Jitter occurs when the receiving end doesn't receive the data at the right time. Right?
How is it possible that the resulting wav file from a rip and also from just playing in realtime (which is slower), will always be the same? That implies that the receiving end *does* receive all the bits in time, else that wav would be different! Hence my conclusion that jitter is a non-issue. Maybe I'm being too simplistic??
Question: if synchronization is important then there must be a mechanism to keep it in sync. How does that work? Shouldn't that avoid jitter ?
Originally Posted by ezkcdude /img/forum/go_quote.gif Your comment leads me to believe you still don't understand the problem we are discussing: Jitter. I think you are referring to error correction. Do you understand the difference? |
Skip my remark about cd's not being re-read. Of course they are...
Now let's talk about jitter. Jitter occurs when the receiving end doesn't receive the data at the right time. Right?
How is it possible that the resulting wav file from a rip and also from just playing in realtime (which is slower), will always be the same? That implies that the receiving end *does* receive all the bits in time, else that wav would be different! Hence my conclusion that jitter is a non-issue. Maybe I'm being too simplistic??
Question: if synchronization is important then there must be a mechanism to keep it in sync. How does that work? Shouldn't that avoid jitter ?