citraian
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http://teribil-audio.com/2014/02/how-to-display-dynamic-range-rating-in-foobar2000/ Maybe this helps
I remember when I first started listening to my AHG Q701 headphones.
I found there were some CDs I never wanted to hear again on those 'phones, not because of the music, but because of the nasty clipping on some songs....
http://teribil-audio.com/2014/02/how-to-display-dynamic-range-rating-in-foobar2000/ Maybe this helps
Name | Dynamic Range | Peak | RMS |
End of the line | 4 | 0 | -4 |
Duality | 4 | -0.3 | -6 |
World painted blood | 4 | 0 | -6 |
Seeds of gold | 5 | -0.2 | -7 |
The thing is that with less revealing iems or headphones i do not get the same results... maybe you are totally right, and the albums were not that great to begin with...
Sad, because some have some really interesting parts within..
Okay, i did installed, but i do not understand how to read the dynamic range.
Name Dynamic Range Peak RMS End of the line 4 0 -4 Duality 4 -0.3 -6 World painted blood 4 0 -6 Seeds of gold 5 -0.2 -7
So, this means that only end of the line and world painted blood have real clipping, and the other two songs actually have guitars that clip recorded, but the finished songs to not clip themselves?
I am pretty interested in understanding more...^_^
After understanding how oversampling and upsampling works, i can understand why hugo would not show clippings, it could be creating points in the wave, lowering the time the clipping occurs, because it oversamples music a lot, so maybe, by this process, and it's own interpolation filter, it is able to repair all clippings, by just making clippings shorter. this makes a lot of sense, after me studying how to interpolate music.
So, basically, songs which have recorded clipping instruments, but do not clip themselves, cannot be repaired, as the clipping cannot be un-done in this situation...
If i understood wrongfully, please, advice me how to read the data!
Well, I can't help you that much. You will have to use google for more details on how to interpret the DR measurements.
One thing I can say for sure is that those recordings are far from great.
I'm still curious on why the Hugo isn't clipping
The Hugo doesn't remove the clipping. It's not its task to correct the signal, and it can't differentiate between wanted and unwanted clipping to begin with. For «Seeds of Gold» a maximum amplitude of –0.2 is indicated, which hints to no clipping, but in fact the recording is full of clipped peaks, which could mean that it's been «normalized» to a lower level than originally, maybe during the obvious dynamic range compression.
@skerry2006aj If oversampling masks the problem with the clipped recordings, why don't you upsample on your computer and create new upsampled flacs to put on the X5?
this much i can explain.
Yes.
After thinking about it, i expect the notes that clip with other equipment to clip with hugo too, in seeds of gold.
But in metallica - end of the line i expect that there is no clipping at all. thanks for all the help, it is helping me understand technology a lot faster. Out of curiosity, do you get clipping with end of the line?
This is why i found the clipping with x5 strange, it actually is normal for x5 to clip with all the above files, because they were recorded with clipping and distortions;
By oversampling, the stress of interpolation is taken off the algorithm itself, and the complexity of algorithm is used for a shorter period of time, so even it a wave stays for a duration of 4-5 samples in clipping position, hugo is able to take into account the samples before and so reduces the height of the clipping samples. This should make them smooth and curved.
The audio hobby becomes more and more interesting.
Now this is the part where i want to ask a question, to everyone:
If we are talking about waves, it is abnormal in real life sounds for there to exist real clipping, so sqare waves are out of the question, if we want to touch the audiophile dream, to recreate live performance, so even if it affects the original recording, an algorithm that makes sqare waves into curved waves, which is how they actually look like live. The questions is if the sound would be closer to live performance after applying such an algorithm, than it is with the original clipping?
this much i can explain.
Yes.
After thinking about it, i expect the notes that clip with other equipment to clip with hugo too, in seeds of gold.
But in metallica - end of the line i expect that there is no clipping at all. thanks for all the help, it is helping me understand technology a lot faster. Out of curiosity, do you get clipping with end of the line?
This is why i found the clipping with x5 strange, it actually is normal for x5 to clip with all the above files, because they were recorded with clipping and distortions;
By oversampling, the stress of interpolation is taken off the algorithm itself, and the complexity of algorithm is used for a shorter period of time, so even it a wave stays for a duration of 4-5 samples in clipping position, hugo is able to take into account the samples before and so reduces the height of the clipping samples. This should make them smooth and curved.
The audio hobby becomes more and more interesting.
Now this is the part where i want to ask a question, to everyone:
If we are talking about waves, it is abnormal in real life sounds for there to exist real clipping, so sqare waves are out of the question, if we want to touch the audiophile dream, to recreate live performance, so even if it affects the original recording, an algorithm that makes sqare waves into curved waves, which is how they actually look like live. The questions is if the sound would be closer to live performance after applying such an algorithm, than it is with the original clipping?
Electric Guitar distortion is clipping.
Synthesizers can synthesize square waves.
Oversampling doesn't get rid of clipping, but it could be the Hugo handles clipping better than other DACs if a recording is recorded right to 0 dB FS.
After thinking about it, i expect the notes that clip with other equipment to clip with hugo too, in seeds of gold.
But in metallica - end of the line i expect that there is no clipping at all. thanks for all the help, it is helping me understand technology a lot faster. Out of curiosity, do you get clipping with end of the line?
The problem lies within the algorithm for oversampling that would solve the problem, upsampling by computer did not solve the problem. I am working at a solution right now, thanks for trying to help.
The fact is that most over sampling, upsampling, and reconstruction algorithms try to keep the data of what has been originally recorded, this is where they fail, if the data is broken, for example has clipping, the algorithm keeps the data that way. the challenge is to try to remove the clipping without loosing musical data.
What @JaZZ said is the best ideea, to edit a wave, to make all clipping edges round, but it would take lots of time for an editing song, there are 44100 points in a single second. What would be awesome is if there would be an algorithm that would be able to do this instead of me. I hope that i can get to make one or something.
Yes, there's a lot of clipping, but here more clearly in the context of a fuzz guitar (and a drum beat at the same time).
However, it sounds like a heavy-metal tune has to sound: distorted and with massive dynamic compression / peak limiting.
With the Hugo I hear distortion more clearly than with the Opera, but it's easier to attribute it to the fuzz guitar, so the listening is more relaxed and less afflicted by doubts (about recording or component clipping).
Think about it: «what has been originally recorded» is what you hear now, minus the missing ultrasonics (from a bandwidth limitation to 22 kHz) – nothing else.
You wouldn't want to hear the same recording without all the guitar distortion. Yes, it's certainly possible to create an algorithm that rounds all clipped peaks, but it would take the life out of the recording and change its characteristic drastically.
Your understanding of the Hugo's upsampling algorithm is wrong. It's all about «recreating» a possible waveform on the basis of 26,368 taps as a substitute for the missing ultrasonics – for the sake of creating a proper signal within the audio band. Also note: it's no 26,368 times oversampling; what's actually going on is described here.
Well, I can't help you that much. You will have to use google for more details on how to interpret the DR measurements.
One thing I can say for sure is that those recordings are far from great.
I'm still curious on why the Hugo isn't clipping