Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Jan 16, 2016 at 2:07 AM Post #33,856 of 48,566
  I sold my E5 and got the U7 echelon, same DAC/ADC chip but with DHT4 and the sonic radar....now I have two different virtual surround devices, one with SBX and the other with DH.
 

 

 

 
I feel like using that is like cheating....like aimbots and stuff......
 
also DHT4, I read some mix reviews about it....mainly that its inferior to dolby headphone. Cant remember my source since this was a while back...
 
I mean, unless your deaf.....using it should be illegal lol
 
Jan 16, 2016 at 2:10 AM Post #33,857 of 48,566
That sonic radar tells you which 'speaker' is firing? That is pretty cheat-y.
 
Jan 16, 2016 at 2:19 AM Post #33,859 of 48,566
Wow, that is straight up like a permanent UAV for CoD. Very suspect.
 
Jan 16, 2016 at 2:50 AM Post #33,860 of 48,566
  I sold my E5 and got the U7 echelon, same DAC/ADC chip but with DHT4 and the sonic radar....now I have two different virtual surround devices, one with SBX and the other with DH.

Are you using the standard drivers for U7 Echelon and on which Windows version?

Asus doesn't list support for DHTv4 for U7 Echelon on their web page, which is weird.

Also, they don't list support for Windows 10 x64 for U7 echelon.

Further, have you tried if you can output the DHTv4 version sound (headphone virtualization) via the digital output of U7 Echelon?
 
Thanks for any clarifications.
 
Jan 16, 2016 at 3:43 AM Post #33,861 of 48,566
  Are you using the standard drivers for U7 Echelon and on which Windows version?

Asus doesn't list support for DHTv4 for U7 Echelon on their web page, which is weird.

Also, they don't list support for Windows 10 x64 for U7 echelon.

Further, have you tried if you can output the DHTv4 version sound (headphone virtualization) via the digital output of U7 Echelon?
 
Thanks for any clarifications.

Beta driver for win7 64bit...
 
I haven't tested it, but it should be able to output virtual surround through optical out.
 
Jan 16, 2016 at 4:13 AM Post #33,862 of 48,566
Hey guys,

Longtime Lurker, and decided to finally sign up since I could really use some help.

So I recently went out and got my self an Uber Schiit Stack to use with my Astro Mixamp for my gaming setup.
But.... I can't figure out the order in which I would hook these guys up.

I was thinking it would go something like this,

Console --Optical--> Modi 2 Uber --RCA to 3.5mm--> Mixamp -- 3.5mm to RCA--> Magni 2 Uber----> Headphones.

Or would it be more like

Console --Optical--> Mixamp --???--> Modi 2 Uber --RCA--> Magni 2 Uber ----> Headphones.

In the second one I have no idea how I would connect the Mixamp to the Modi, since the Modi only has RCA Out and not RCA in.

Any help would be greatly appreciated!

PS: Also how would I be able to get my phone to work with Schiit Stack as that's the primary source I use for my music?
 
Jan 16, 2016 at 7:28 AM Post #33,863 of 48,566
The Modi is a DAC, the Mixamp also has a DAC. You can't use both. You have to use one or the other. Also, I LITERALLY just updated the first post on how to connect your devices a day ago.

Please check out the last section before the thanks on the first post.
 
Jan 16, 2016 at 7:55 AM Post #33,864 of 48,566
The Modi is a DAC, the Mixamp also has a DAC. You can't use both. You have to use one or the other. Also, I LITERALLY just updated the first post on how to connect your devices a day ago.

Please check out the last section before the thanks on the first post.

 

 

 

 

 

 

 
Have some more of these. That should cover about 99% of use cases. I'm going to skip the Victor SHU-DH1 and Beyerdynamic Headzone because
a) People who use them most probably know what they're doing since they picked such an exotic device for gaming
b) These people are most probably crazy.
 
Once Creative updates the firmware on the G5 to allow console surround I'll make some diagrams for it. 
 
 
 

 
 
Jan 16, 2016 at 8:39 AM Post #33,866 of 48,566
Jan 16, 2016 at 11:04 AM Post #33,868 of 48,566
I do understand the niche desire to output a surround digital signal to a more colourful amp. However, I must say I am really impressed at the neutrality and transparency of the x7 with my thx00. Sounds great. The SBX for movies is much more natural to my ears than dolby, I am very glad I bought this device.
 
Jan 16, 2016 at 11:46 AM Post #33,869 of 48,566
Ah that makes sense, Thanks.
Man well it looks like I'm returning the stack and just paying the extra for the X7 or maybe the G5 when they update the drivers.
 
Jan 16, 2016 at 11:47 AM Post #33,870 of 48,566
Rudyrae, are you ready for that thing I was hinting I'd heard rumored Creative was working on? Got your hands firmly gripping your armchair? Get ready to wish you had $1,750, lmao:

http://us.creative.com/soniccarrier/
Dolby Atmos 15.2.4 soundbar. With multiple HDMI and optical inputs. Able to connect up to four subwoofers, wirelessly. Comes packed with free lawlz.

Looking at my bank account, the calendar with "Wedding" circled in November, and my collection of headphones, all I can realistically hope for is some trickle-down tech, but still... Wow. A surprise product for sure!

 
Funny that you bring that up, since a friend of mine overseas needed help pre-ordering it due to their refusal to ship outside the States. His is the 60th unit sold.
 
He even let me keep the bundled Sound Blaster Roar Pro speaker (CES period promo) as a gesture of thanks. Got it yesterday, still trying to decide if I should keep or sell it.
 
We'll find out if that soundbar's worth it come September. I'm skeptical that it can deliver convincing surround compared to discrete surround speakers due to dependency on room acoustics, but there's only one way to find out...
 
I'm 100% certain all these VR devices initially coming out will be hella proprietary. The only thing that will not be will be the Microsoft Hololens since I'm sure Microsoft wants that thing to be everywhere, like schools and hospitals, so it's def gonna be XB1 and PC.

I do hope a company decides to make one that works for all types of systems. PS4, Phone, PC, etc.

 
As nice as it would be, the fact that modern HMDs rely on lens distortion and have different, customized lenses is NOT going to help matters one bit.
 
We've also got issues regarding the APIs used. If a game is coded to only use the Oculus Runtime, forget about using any other HMD unless it can fool the Runtime into thinking that's actually a Rift connected. The Vox Machinae demo from over a year ago is already unplayable on non-Rift hardware due to this, and it hasn't even had its Runtime updated beyond 0.4.0.
 
On the SteamVR side of things, the Rift apparently works... suboptimally. Not a good sign for games that use it as the API of choice, presumably for Vive support.
 
Then you've got Oculus Touch, the Vive controllers and expected use of room-scale tracking to take into account. There's gonna be tons of fragmentation, and supporting all of this will be more work for devs than what '90s PC devs got away with by simply enabling IMU support for the old VFX1/i-glasses! VPC/CyberMaxx HMDs.
 
Oh well, I'm banking on the Rift. Here's hoping Elite Dangerous supports it properly again by the time mine shows up in April. If not that, I'll just reacquaint myself with DCS for a while.
 

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