Nintendo announces DS successor
Apr 5, 2010 at 9:09 PM Post #31 of 38
Quote:

Originally Posted by Infoseeker /img/forum/go_quote.gif
I hope the video card is better than the PSP's graphics core: MIPS R4000 32bit Core

- 128bit Bus
- 1 - 333MHz at 1.2V
- Main memory is 8MB(eDRAM)
- Bus Bandwidth is 2.6GB per second
- I-Cache, D-Cache
- FPU, VFPU (Vector Unit) @ 2.6GFlops
- 3D-CG Extended Instructions



Actually, the 3DS should be much better.

I've been searching the web and from the looks of it, either Nvidia's Tegra 1 or Tegra 2 chip should be on board.

So... that means at least Gamecube (iPhone 3GS) level graphics and at the most an experience nearing the original Xbox. Oh, and the sound quality should be much better compared to the old DS's crystal radio sound.

Here's a few numbers to have a peek at:

* Nintendo 3DS: Nvidia Tegra 2 = 90 million triangles/sec

* Motorola Droid: TI OMAP3430 with PowerVR SGX530 = 7 million(?) triangles/sec
* Nexus One: Qualcomm QSD8×50 with Adreno 200 = 22 million triangles/sec
* iPhone 3G S: 600 MHz Cortex-A8 with PowerVR SGX535 = 28 million triangles/sec
* Samsung Galaxy S: S5PC110 with PowerVR SGX540 = 90 million triangles/sec

* Gamecube: 20 million triangles/sec
* PS2: 30 million triangles/sec
* Xbox: 125 million triangles/sec

* PS3: 250 million triangles/sec
* Xbox 360: 500 million triangles/sec


lol. And here's another fact: The original DS could only pump a measly 2000 polygons per scene (or 120 polygons per second). In other words, S-L-O-W.

Personally, I have my bets on Tegra 2. It was announced a matter of a few months ago, so it would be fitting for it to have its star role on the DS.
 
Apr 5, 2010 at 11:13 PM Post #32 of 38
Tegra 2 has more delays
wink.gif
.

nVidia are kings at delays.
 
Apr 6, 2010 at 1:08 AM Post #33 of 38
popcorn.gif


Another console to splurge on in order to keep with my love, Zelda no Densetsu.
 
Apr 6, 2010 at 1:13 AM Post #34 of 38
Well it looks like I'll continue my Nintendo portable love, if the graphics are going to be that good
biggrin.gif
. I say if because I'm fairly sure there were supposed to be Tegra phones in 2009 but where did they go
tongue.gif
.
 
Apr 6, 2010 at 1:45 AM Post #35 of 38
Quote:

Originally Posted by Sonichedgehog360 /img/forum/go_quote.gif
Actually, the 3DS should be much better.

I've been searching the web and from the looks of it, either Nvidia's Tegra 1 or Tegra 2 chip should be on board.

So... that means at least Gamecube (iPhone 3GS) level graphics and at the most an experience nearing the original Xbox. Oh, and the sound quality should be much better compared to the old DS's crystal radio sound.

Here's a few numbers to have a peek at:

* Nintendo 3DS: Nvidia Tegra 2 = 90 million triangles/sec

* Motorola Droid: TI OMAP3430 with PowerVR SGX530 = 7 million(?) triangles/sec
* Nexus One: Qualcomm QSD8×50 with Adreno 200 = 22 million triangles/sec
* iPhone 3G S: 600 MHz Cortex-A8 with PowerVR SGX535 = 28 million triangles/sec
* Samsung Galaxy S: S5PC110 with PowerVR SGX540 = 90 million triangles/sec

* Gamecube: 20 million triangles/sec
* PS2: 30 million triangles/sec
* Xbox: 125 million triangles/sec

* PS3: 250 million triangles/sec
* Xbox 360: 500 million triangles/sec


lol. And here's another fact: The original DS could only pump a measly 2000 polygons per scene (or 120 polygons per second). In other words, S-L-O-W.

Personally, I have my bets on Tegra 2. It was announced a matter of a few months ago, so it would be fitting for it to have its star role on the DS.



Video card capabilities are a little more complicated to measure than that.
 
Apr 6, 2010 at 1:56 AM Post #36 of 38
Quote:

Originally Posted by fraseyboy /img/forum/go_quote.gif
I don't see them doing that. It's about innovative new gameplay, not graphics, for Nintendo.


x2
 
Apr 6, 2010 at 7:54 PM Post #38 of 38
Quote:

Originally Posted by Landis /img/forum/go_quote.gif
Video card capabilities are a little more complicated to measure than that.



Definitely. The Xbox's small frame buffer prevented it from using most of its capabilities. The same applies to the 360, too.

And sadly, the texture fillrate on the Tegra 2 is still dwarfed by a Geforce 2 chip. I still have faith in mobile chipsets, though. I do think Imagine Technologies' new SGXMP chips will be a step in the right direction. (532M poly/sec and 16Gpixels/sec for the SGX543MP8)
 

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