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Originally Posted by Alleyman /img/forum/go_quote.gif
Thanks Artemus_GF.
I figured it would be like so. If you are not already tired of this I have one more suggestion. Foobar also has a stereo convolve plugin that was developed specifically for HRTF modelling. I will keep my blabbering to minimum and link you to the thread discussing the plugin.
New plugin (05/18/07): Stereo Convolver 1.0.1 - Hydrogenaudio Forums
Thus if your DSP chain allows you to process left and right channels separately, you might be able to simulate it using stereo convolution (or not). What is there to lose huh?! I wasnt sure of what kind of impulse file it would need to the get the desired response so I didnt suggest it earlier.
In any case, can you write a guide as to how you got the effect to work. I see the screenshots in your other thread but you didnt mention what VST plugins you used. If I can replicate your settings on my PC I can try do my own impulse response modelling.
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i will have a look at this later but i think i will continue work with Panorama 5. To get a good and "audiophile" binaural effect you need more than just HRTF and Panorame offers some high configurable reflection and reverb settings. Some discreet, barely noticeable reflection add as mutch spatila-effect to the sound as a simple HRTF-processing. (Its relative difficulty to find good reflection setting, i did big improvements on this since setup 6b(screenshots), 6F is the newest version)
How my dsp chain basically works:
i am using the lowest "PSP Neon HR"-VST to filter the bass out of the signal, both bass-channels going into a Panorama 5 vst optimized for creating a very deep bass using relative loud reflections and some quiet reverb. the wall material for the reflection of all 6 walls is "Acoustic tile" witch IMO sound best on bass. the virtual speakers are at 70 degrees in front of you, the locating of bass dont works good (also in reality) so it dont make sens to reduce this angle.
the middle "PSP Neon HR"-VST filters out the mids. the two left "+matrix"-VSTs split the stereo channels into two channels, the first contains the center information of the signal and the second contains the side information (LR to MS = LeftRight to MidSide). the mid/center-channel is processed by the "BauerStereo2Binaural"-VST and the side-channel comes from a Panorama 5 vst with is optimized for mids (i'am using 3 diferrent wall materials for reflections and no reverb) . the rightest "+matrix"-VST is to combine and convert the center and side channels back to LR (MS to LR).
"CSL_MM_S4S1" is used as an bypass.
the upper PSP Neon HR and Panorama 5 is for highs, and CSL_MS_S4 is just a mixer and bypass.
used VSTs:
KVR: ART Teknika Console Sound Modular Studio - Virtual Instrument - Virtual Effect
KVR: PSPaudioware PSP Neon - Virtual Effect
(could be replaced by a lot of free DSPs)
KVR: Wave Arts Panorama - Virtual Effect
KVR: Soundhack +matrix - Virtual Effect
Bauer stereophonic-to-binaural DSP
and some other DSPs at some setups.
all my setups (33 files):
