My thoughts on HD600's for Gaming

Jan 11, 2017 at 12:01 PM Thread Starter Post #1 of 1

Hypespazm

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 I have been doing testing this for a long time now. I have come to the conclusion that the HD600's are not good for general purpose gaming. I have tried many different scenarios. The issue is correlated to the same exact reason why you would buy these. They are neutral. The bass massive amounts of bass used in video games can not be emulated properly in my opinion. In first person shooters, steps are harder to pick up. Directional positioning is hard to pinpoint.I believe the HD600's are not good at revealing the the positions of enemies via sound. I believe this is also due to its neutrality. Explosions, gunshots and things of the sort can easily get distorted and sound horrible. The video game industry jam packs their games with this cinematic range of what I like to call "CGI BASS" where there is so much bass that you cant even determine what you are listening to. Now my main preference of games are First Person Shooters And thus for me these tend to take a back seat in most modern shooter games. I also find them, As everyone here would agree "Too Revealing" and most of the time reveal sonic discrepancies that mainstream gamer's won't notice. Competitive Gamers would. In theory these were not built for the purpose of gaming, but what would one consider something built for gaming is generally a Gimmick in my opinion anyway.
 
 HD558's do a better job for Gaming Purposes.
Sennheiser G4me ONE improve on that theory with an excellent Microphone. (which is why most competitive gamers would get it anyhow) These two headphones don't necessarily need a proper AMP per say, but with the proper amp they do indeed SHINE. This is where the O2 Comes into play. Most audio enthusiasts in this group would make claims as to how much crap the O2 is. In this regard most of you might not like my opinion. I believe  Sennheiser Headphones do better with an amp like the O2 for gaming purposes as opposed to a warm amp or higher end amps because the amp itself is in my opinion, is very bright. It allows these headphones including the HD600's to reveal more of those footsteps. Allows more of that directional positioning. This, although, still does not discard what I have stated above as to why the HD600's fail at gaming. This just alleviates. 
 
 Now this is where the Phillips SHP 9500's Come into play. They completely destroy all the other headphones mention above. I believe this is why most of the reviews on them online are in majority Gamers. These are very efficient at revealing direction. They are very efficient and displaying that "CGI BASS" I spoke of earlier without distorting any of the other sounds. I have tried the SHP's with Several different Amplifier's.  The better the Amplifier the more the reveal. The wider they get. The more they articulate. The farther the sound reaches. 
I usually keep my headphones laying around within visible range. Most of the time while in a "jamming session" as I like to call them. I am wearing my HD600's. I will turn on a game like Rainbow Six Siege and after one round I would find myself subconsciously switching to the SHP 9500's. Instantly my gameplay, Style and effectiveness surge. 
 
 I also would like to add that I do own a pair of Sony's MDR -7056's. I would not recommend these as these are subpar to the SHP's for gaming. Also with SHP's the 3.5MM cord could be switch and easily upgraded. as well as the simple fact that a microphone could be added. While the sony's cord is not interchangeable. So Modifications would be required for headset capabilities.
 
I hope that this has helped any fellow gamers/audio enthusiasts gets some insight. Please feel free to let me know your thoughts as well. I would greatly appreciate it.
 

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