Quote:
Originally Posted by acs236
If there were a larger market for it, you'd think some company could make a good 5.1 digital processor that would take incoming digital data from a dvd player, process it and do the analog conversion to simulate 5.1/6.1, etc. for headphone users.
thomase, do you have any experience with the option 1 products you refer to?
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?.... That is exactly what the processor portion of the Pioneer 800c and the HCT 720G does. If you are commenting on the fact that you must pay for the bundled headphones with these products, then I'd agree that's a downside. However, the HCT product only costs $179 with the headphones included, which is not that bad. That is much cheaper than the AKG Hearo unit, and a better value assuming the Dolby Headphone implementaion is equivalent (which it may not be).
I don't have experience with any of these above products. My only experience with Dolby Headphone is through PowerDVD 6 Deluxe on my PC. I'd assume that the Dolby Headphone algorithms are standardized to a degree such that different implementations produce essentially the same result, but I could be wrong.
Beauregard,
I have been interested in getting a Sennheiser Lucas (same as DSP Pro?) but have not been able to find it anywhere. If the HRTF filters are as good as you say (better than Dolby Headphone), its a shame that the unit does not include Proloic II decoding and/or Dolby Digital and DTS decoding via optical/coax. In the least, the Prologic decoding would be useful for my Gamecube (even though many games use Prologic II, Prologic decoding SHOULD be backward compatible).
mattpwill,
I would guess its better just to have one driver per ear, because we only have two ears to begin with! The problem of virtual surround sound with stereo headphones is well studied and many algorithms have been developed for that situation. Imagine you had some kind of implant that connected directly to the brain that was able to send auditory information to the brain as if it were coming from your ears (one auditory signal per ear). In theory, you could make the brain "hear" anything you would hear in real life, including sounds from behind, etc. Wearing stereo headphones is the closest you are going to come to that ideal setup. Actually, one more thing you would need is some kind of head tracking device so that the processor can "change" the virtual sound depending on how you move your head. Slight head movements is one of the things that helps us differentiate between front and rear sounds in real life.
You could instead have multiple high quality drivers in place of single drivers with processing algorithms, but the overall result of such a setup could never truly simulate a real 3D environment.