Evshrug's "If I knew then what I know now" discussion journal.
Dec 18, 2015 at 1:47 PM Post #361 of 439
I'm not sure of what you mean by the Bluetooth dongle. Do I need to get it for streaming?

The new Apple TV (4th gen) has the built in bluetooth that can stream to bluetooth headphones. The X7 also has the built-in bluetooth to receive the stream. I thought I can just have the Apple TV stream to the X7. I have yet turn on the X7 yet so I cannot confirm. I only routed and connected the cables inside my entertainment cabinet last night . Tonight I will update to the latest firmware and then I will play around with it.

No, I only play single player games so I don't get anything for chat.

Also, can you please share the settings for SBX and Headphone configuration on the Creative Control Panel? I am not sure what is best since this is my first time into the headphone play ground. I notice from the other topic that you leave the SBX at 67%. I know I will turn off Crytalizer and Scout Mode..etc. I just don't know the settings for SBX to get a fully immerse surround with the PS4.

Thanks Evshrug!

I definitely know the new Apple TV has Bluetooth output... I was just giving you a thumbs up, and a side dish of jealousy because I have the 3rd generation Apple TV without that feature!

If you don't chat, don't worry about the dongle. I usually play multiplayer with friends, and this generation of consoles has had it's own set of challenges to workaround.

Yup, you read my recommended settings for PS4 gaming! Those are the settings I keep coming back to, but you might find you like something else with your ears or headphones. I do like the fact that at least the X7 provides customization options.



The coupon is BLASTG5 on the Creative Store and isn't user specific. G5 is now available for sale there.

I don't think the G5 can decode Dolby Digital.


Right, in the post you quoted from the beginning of November, the device was announced as a surround gaming device compatible with consoles, but it hadn't been released yet and I had no way of knowing they wouldn't support any console surround codec. Your post was from just about an hour ago, so of course you know what I didn't then.

As a surround fan, the best I can do is talk about how I'd like to see a G5-level headphone surround device for consoles to fill the gap between an X7 and other offerings like Astro's Mixamp.
 
Dec 19, 2015 at 11:47 AM Post #362 of 439
I definitely know the new Apple TV has Bluetooth output... I was just giving you a thumbs up, and a side dish of jealousy because I have the 3rd generation Apple TV without that feature!

If you don't chat, don't worry about the dongle. I usually play multiplayer with friends, and this generation of consoles has had it's own set of challenges to workaround.

Yup, you read my recommended settings for PS4 gaming! Those are the settings I keep coming back to, but you might find you like something else with your ears or headphones. I do like the fact that at least the X7 provides customization options.
Right, in the post you quoted from the beginning of November, the device was announced as a surround gaming device compatible with consoles, but it hadn't been released yet and I had no way of knowing they wouldn't support any console surround codec. Your post was from just about an hour ago, so of course you know what I didn't then.

 
Evshrug,
 
I read your E5's SBX settings a couple pages back. I started the X7 off with the Default preset, then I set my SBX:
 
Surround to 90% (you said 100% is immersive but it's slightly processed sound vs pure of the lowered %),
turned off Crystalizer,
turned off Smart Volume,
turned off Dialog
 
Should I turn on Bass for PS4 gaming? At default it's 30%.
 
My priority is to get the best of PS4 gaming (for all genre). For watching movie, should I pick the Movie preset instead of this custom preset?
 
Thanks
 
Dec 19, 2015 at 2:04 PM Post #363 of 439
Try the presets, see if you like it :)
Again, customize it to how you like. Bass is fun, mids and treble with less bass is easier to soundwhore with, Crystalizer kicks up everything except mids, etc. Like they say in the Burger King adds, have it your way!
 
Dec 27, 2015 at 5:01 PM Post #364 of 439
Evshrug,
 
Have you experience with those annoying pop/crack noises from the X7? I updated to the latest firmware (September 2015), and once in a while there is the pop sound. I have disabled Mic/Line/USB Host input in the mixer as many people suggested in other forums, but it is still happen once in a while. Kind of annoying.
 
Dec 27, 2015 at 5:27 PM Post #365 of 439
I had the same until I changed the brand of the optical cable. I have two of the "crackle pop" cables of the same brand/model and 2 others of another one and the former ones work flawlessly everywhere but with the X7. The latter work everywhere. 
 
Dec 27, 2015 at 8:06 PM Post #367 of 439
sorry, mine are from Amazon Germany

Hama PS4 for instance. 2,5metres
 
Feb 21, 2016 at 4:22 PM Post #368 of 439
I bought the creative X7 and am currently using them with audio technica adg1 and most likely upgrade to the Fidelio X2's but I am have a few problems and questions
 
I assume I should be using the Normal Gain 32/300 ohm headphone option?
 
I have the X7 connected to my PC via usb and PS4 via optical and both direct modes have no sound it just makes a click sound once when I check the box in the control software
 
I am mainly using these for PS4 Call of duty black ops 3 in particular and tried the scout mode but the footsteps are very inconsistent as other sounds seem to drown them out
 
Can someone post their settings or help me with what I am doing wrong 
 
Thanks
 
Feb 22, 2016 at 1:25 AM Post #369 of 439
Mgsvr,
I have a nicer, nylon wrapped fiber optic cable, and a super-generic no name optic cable that's quite thin. They both work, I don't remember or particularly care which I've got plugged in.
It's possible the cable you got was broken, you probably just need another.


Astroman,
I think I know what is going on...
Direct mode circumvents the DSP chip that can decode multichannel audio like Dolby 5.1; if you have direct Mode turned on you can only feed the X7 stereo PCM. All the X7's work this way.

Scout mode tries to listen to the audio, not only making quiet sounds louder, but I think it also tries to amplify certain frequencies and make others quieter. Not particularly consistent between games... It's probably had it's frequency EQ designed for Counter Strike or something. Sometimes I use it when it's late and my ears are tired, but I don't count on it to give me a competitive edge.
 
Feb 25, 2016 at 10:18 AM Post #373 of 439
I'm pretty sure I mentioned my settings in my review. With most headphones, while connected to PC, my volume is set to ~20% (more for my harder to drive K612). And most of the time, I'm playing connected to my PS4.

Here's another user's settings:
Go to sound devices (the speaker icon on the taskbar).
Right click.
Playback Devices
Right click on the Soundblaster X7
Click on Configure Speakers (you can also go to properties, and advanced, and make sure your bit rate is at 24bit/96khz)
Set to 5.1 Surround, Next until Finish (do NOT do the surround test option here, it will not work).

Next, go to the X7's software settings

Make sure to uncheck Direct Mode, and turn on SBX Surround. I like mine at 100% for maximum potential of surround.

You may have to plug in your headphones BEFORE starting a game, just to make sure settings weren't all screwed up.



Start a game. Not all games do surround well. Make sure to test a game with good surround. My game of choice is Red Faction Armageddon. Once you're far enough in the game you get a thing that allows you to rebuild whatever you destroy (buildings, etc). Whatever you destroy has really good audio cues, so you can blow stuff up, turn around to hear how it sounds behind you, and rebuild it again, rinse, and repeat. Easiest way to test for cues. The beginning of the game also has some fires near you that have a constant audio cue. Get close enough, and you can rotate your character enough to test for surround cues.
 
Apr 1, 2016 at 2:16 AM Post #374 of 439
ZMF Headphones Vibro MK II
This Timber has Timbre!


How far can mods take a headphone's performance? That's the key question when looking at headphones like ZMF Headphones’ Vibro Mark II; but instead of answering the question, the Vibro has opened the door of awareness to whole new possibilities! Yes, ZMF has objectively improved the technical performance from the original, subjectively changed the flavor to amazing tonal richness, and re-forged the set to make a strong new impression.


Sound signature
I invited a music enthusiast friend over, let's call him "Tin Ears" to protect his freedom to blurt out his unfiltered mind and reflect his gear-noob status. On the way, he was very excited as we talked about different technical aspects of sound and songs that would really strike us in the feels, but I refused to tell him how the Vibro sounded to me or hype him other than to say he was in for a treat. He walked in, continuing the conversation, but I cut him off with "Here... Have some chocolate!"

"Woah the wood looks amazing! These pads are HUGE!!"

He put them on. I started playing one of his favorites, The English Beat's "I Confess."

"Holy [nsfw] man. Holy [NSFW]!" Pause... "Damn, this is so good, it makes me want to... To punch a hole in the wall, hahaha!"

The Vibro MkII is, on the frequency graphs, definitely colored and a "fun" headphone with a moderate V-shape (what I'd call a "u" shape). The response starts out with a few decibels bass boosted above neutral that smoothly curves down partway into the midrange, levels out, and starts lifting up a few decibels into the treble "hump" (smoother than your typical "spike") peaking at around 7kHz, beginning to roll back down around 9kHz, and coming back to level with the mids around 12-13kHz and continuing to smoothly roll off past the audible hearing range. So, yeah - energetic midbass and plenty of sub-bass extension (especially with a more-powerful-than-average amp and a DAC better than your phone), nicely balanced against the treble lift. To make a “fun” sound signature, the fundamental midrange needs to be relatively lower so that there is some excitement at the extremes. I specify "u" shape because the slope is gentle; still the mids have a nice presence.

Beyond the frequency range, the Vibro is also endowed with rich timbre, unforced detail, and low fatigue from the treble. I hear the thicker, richer timbre and I think of another headphone that tried to have similarly solid mids/midbass (introduced at $1k, now selling for half that) while also having good detail, soundstage, transparency... and this Vibro achieves that solid weightiness without the bloom, slower decay, nor sacrifice as much of inner detail as that other headphone. Note attack has a solid THUMP that can be felt on the surface of the ear. The Vibro doesn't decay as sharply as my Vintage Stax (what does?!), but coming from another mid-fi headphone like my AKG K612, the Vibro will raise the bar for resolution without sounding artificially enhanced or pressed into the spotlight. Since it doesn't try too hard to spotlight detail from etched or spiked treble, it's easier to listen to for longer times. As a closed headphone, it presents soundstage depth differently than an open headphone, but if you get used to it, the Vibro will show you a room inside your head and do a Hi-Fi job of strongly placing each instrument distinct from each other with only a little concentration. The headphone definitely encourages you to sink in and in and in, and then grooves you with some serious mojo.

What does this mean? I can listen to Margot sing "Walking After Midnight" (Cowboy Junkies, Trinity Session) and really enjoy the varying softness of the electric guitar plucks, hear the ambient decay from Margot's tapping foot inside the church with surprisingly good imaging from a closed headphone, and actually enjoy the spice from the harmonica's high notes. I LOVE the impact of the drums and great gritty texture of the bass guitar on "Heart of the Sunrise" by Yes. I can play an intense game of Call of Duty: Black Ops 3 or Destiny without the crack of guns or booms of grenades fatiguing me, yet still use virtual surround processing to predict right when an enemy will appear around the corner and that I'll have to escape that firefight coming up from behind. The thunder inside the Vault of Glass in Destiny sounds so cool and powerful. The Vibro sounds especially magic with Electronica, Alternative, Rock, Jazz, Pop... Not the last word in detail for large orchestral ensembles or recreating the sound of standing out in the rain, but the Vibro still plays with the intensity of the musicians. Go ahead and put anything on, you'll have a good time.


Design
Perhaps it shouldn't come as a surprise, but the carved wood earcups, super-plush pads, and planar magnetic drivers contribute a lot to the sound and ergonomics. Vibro Mk II's start their life as a Fostex TRP-series headphone (Fostex is an OEM Manufacturer). Vibro Labs lathes out the jointly-designed earcups out of "A solid block of premium forestry" as per ZMF's website; mine is carved out of a dense but sustainable Sapele wood, most are Cherry. Meanwhile, Zach tunes and rewires the drivers with premium OCC Litz copper, reassembles the headphone with some massively thick pads and the customer's choice of earcup and adjustment "arm" finish. The cables have a new mini-XLR detachable system that clicks into place smoothly and solidly; Zach (and his wife) make them out of 4-strand wire and terminate the cable with whatever plug the customer wants. I suggest 1/4" or XLR.

A factory-stock Fostex T50RP is pretty good, but a Vibro coaxes better sonic refinement and comfort (and aesthetics) out of what parts are reused. A Vibro is more comfortable due to the more deeply plush, malleable, and slightly breathable earpads and plush "pilot pad" headband. The wood and padding put the Vibro on the heavier side of headphones, plus they're pretty large, but I wore them while gaming for 5 hours with minor weight shifts, and I don't mind wearing them 1-2 hours without fussing with them (at room temperature). The Vibro MkII cups also have a cool cup mounting system, with wiggle room to pivot the cups a bit in any direction to sit flush against your ears and head. The earcups also have three tuning ports which add about +1 dB of midbass for each unplugged port; I most often listened with the default two-pegged-ports which is just slightly "fun" of neutral but still seems faithful of timbre, while all ports unplugged made my bassy V-Moda M-100 seem redundant. The bass tuning plugs are fun, but feel more like different flavors of one headphone rather than 4 different headphones. Go back to the T50RP, and the sound will be more etched in the treble and have more bloom in the midbass, with less pleasurable and believable timbre.

Part of the Vibro's impact and... vibrancy comes from the different-than-usual Planar Magnetic drivers. Most headphones use the Dynamic cone drivers like most home-theater speakers use, but Planar drivers use a super low-mass film that can change direction super fast from the electromagnets set on one or both sides of the film. The much flatter waves and speedy responsiveness from the film benefit the listener with less distortion and basically immunity to effects from an amplifier's output impedance. The downside is that the Vibro is the most power hungry headphone I have had in my house, yet. At work, I had to turn up my poor iPhone 5s to just two ticks shy of maximum volume to get my regular listening volume, and even max was less than what several coworkers wanted to set it. The darling O2 amp on 3x gain can reach adequate volume easily, but still sounds a bit dull and fails to articulate the bass and soundstage depth as well as my more transparent Cavalli Liquid Carbon (connected via XLR) and Theta Basic II DAC at home... The Vibro definitely scales up with a better system.

Cool Factor
Want a unique headphone? One with that hand-crafted feel, with natural wood grain (that you can still feel) in either nude "natural," "stained," or "burst" finish echoing acoustic guitars, one that is collectable and just perhaps as much an heirloom to an audiophile as a Gibson is to a musician? The Vibro delivers.

Secondly, or perhaps more importantly, you'll want to hold onto your custom Vibro because it sounds so addicting. I'm a firm believer that there is no single "best" headphone that will be everyone's favorite... but Tin Ears was just one among three friends, three family members, five coworkers, two GameStop workers ("Astros are best!"), and one random customer at GameStop who all wanted to listen to several songs, all heard something new, all came away impressed, and half softly spoke expletives. That makes the Vibro a pretty easy recommendation. Even if you one day get a technically better performing summit-fi headphone costing twice as much or more, the Vibro still earns its place as the non-fatiguing, toe-tapping alternative for when a harmonica sounds too shrill or a j-pop singer is too sibilant.


Best Use Scenario
The Vibro MKII is best kept near a desk at home or work where you can connect it to a brawny amp and set it down when you need to get up and walk somewhere. The pads and cups seal in the sound quite well with above-average closed headphone comfort. The Vibro serves well in an environment where you need to cut down ambient noise, but you can't wear IEMs, because you frequently need to hear a coworker or say hi to your Fiancé/Spouse (face the door!!).


Overall, the Vibro is pretty close to ideal for what I would look for in a closed headphone. It is pretty much for home use, is a little heavy, and requires a desktop-class amp, but it has great strengths in addicting sound, extended-wear comfort, good sound seal and isolation, and frankly is a unique looking headphone with that "custom, handmade" feel. It satisfies on it's own against many hi-fi headphones in the sub-$1000 bracket, but also makes a great compliment to own alongside a very technical, transparent headphone that may stray too close to analytical for some songs. You might as well spring for the stain or "burst" finish if you like that look, and a stand or the case, because the Vibro will be just as much a conversation starter as a Swarvosky Crystal statuette. The slight cost will be amortized as the Vibros will be around for a loooooong time for you, for whenever you want to bring some magic to the most popular music genres on the planet.

-----

I'd like to give a big Thank You to Zach of ZMF Headphones for letting me borrow these Vibro's after I asked to review them. I also appreciated Zach's quick service when I had a shorting issue with one of the cables... it was well worth hearing the headphone on my best setup!
 
Apr 27, 2016 at 3:09 PM Post #375 of 439
So, guys, I don't know if any of you saw the Newegg deal for a Turtle Beach DXL1 package for $21 free ship, and a $20 rebate, but I got one so I could try out the DSS2.

We didn't take the DSS2 seriously, but it's actually a pretty great device. First impressions:

The background noise is mostly independent from the signal, so when I tried it out double-amped to a Cavalli Liquid Carbon and an HD 800 (I know guys, I know!), I actually couldn't hear any background noise when I had the DSS2 set to max and the LC dialed in to normal listening volume on but the PS4 in sleep mode. I had to turn the LC up to about 1 O'Clock position before I began hearing a quiet whine... VERY GOOD PERFORMANCE! On a scale of 1-10, with the Mixamp 5.8 being 1 and 10 being silent at any volume, I'd rate the DSS2 at 8 — won't hear any noise till you get beyond deafening volume. I'll test this out again later with some CIEMs plugged straight into the DSS2. Keep in mind, the DSS2 "sees" the second amp like as if it was a headphone with the dampening power of a 1000 Ohm headphone, so that affects the background noise performance.

I liked surround mode 6, it has a pretty evenly spaced location of virtual speakers. What they don't (bother) to show in the surround mode illustrations is the center speaker... because it's always located front and center. Mode 1 might be better for movies that don't use the center speaker as a "location" (some movies and tv just use the center speaker as "Dat Dialogue Box"), mode 3 might be a good blend of options. The DSS2 takes Dolby input and processes out with a proprietary headphone surround algorithm, but it's super close to Dolby Headphone and has very clear front/rear cue difference, a tiny little bit of reverb on rear cues. USB Passthrough so I can use my Blue Microphone with my PS4 and have a spare USB port on the PS4 for... um... Charging a controller?

More to come after work.
 

Users who are viewing this thread

Back
Top