Lunatique
1000+ Head-Fier
- Joined
- Mar 7, 2008
- Posts
- 1,481
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- 385
Some of you know that I'm a huge fan of Tonebooster's Isone, which is a feature-rich HRTF (Head Related Transfer Function) based plugin that allow you to simulate realistic listening environments (including ideal mastering studio space) and different speaker types (including full-range mastering speakers), as well as high-quality crossfeed. I use it to create the realistic illusion of listening to speakers in front of me, in the perfect acoustic space befitting a mastering studio, and this realism is only possible with HRTF algorithm and not possible with typical crossfeeds.
Well, now Tonebooster's released Morphit, another very useful plugin for headphones. It corrects your headphones frequency response and makes it as neutral/accurate as possible, and can also simulate how other well-known headphones sound, as well as allow customizable EQ. It has a pretty extensive list of well-known headphone brands/models in its database already, and more will be added in the future. It's similar to Sonarworks, but has additional features that Sonarworks doesn't have.
My experience with it is that is makes my headphones sound a lot more clear, getting rid of any "veils" and "muddiness," essentially achieving a flat response, but it is not using the Harman Target Response Curve, so it does not make the boosts that HTRC does to make the headphone sound more like full-range speakers in an ideal acoustic space. I'm going to suggest to Jeroen to add a new feature that will allow you to toggle on and off the HTRC for those of us who swear by it. While we can create our own custom EQ to simulate HTRC, it's better if it's included.
Being able to simulate other headphones is such an awesome feature because it allows you to "try" so many other headphones virtually, without having to go out there to headphone meets or visit a bunch of different stores. The simulations are quite good and really captures the overall character of the various well-known headphones. It's not going to be totally faithful with 100% accuracy for obvious reasons, but it's a good emulation to give you a basic idea of how different headphones sound in terms of frequency response (but not soundstage and other characteristics).
Anyway, when Jeroen (the audio engineer who created Isone and Morphit) told me about Morphit, I was pretty excited, although I rarely use headhphones these days (I much prefer my Klein + Hummel O 300Ds and Neumann KH805 in my acoustically treated studio, corrected by IK Multimedia's ARC 2 system. This setup is pure aural bliss), but I hope those of you who spend a lot of time with headphones will get a lot out of Morphit.
Well, now Tonebooster's released Morphit, another very useful plugin for headphones. It corrects your headphones frequency response and makes it as neutral/accurate as possible, and can also simulate how other well-known headphones sound, as well as allow customizable EQ. It has a pretty extensive list of well-known headphone brands/models in its database already, and more will be added in the future. It's similar to Sonarworks, but has additional features that Sonarworks doesn't have.
My experience with it is that is makes my headphones sound a lot more clear, getting rid of any "veils" and "muddiness," essentially achieving a flat response, but it is not using the Harman Target Response Curve, so it does not make the boosts that HTRC does to make the headphone sound more like full-range speakers in an ideal acoustic space. I'm going to suggest to Jeroen to add a new feature that will allow you to toggle on and off the HTRC for those of us who swear by it. While we can create our own custom EQ to simulate HTRC, it's better if it's included.
Being able to simulate other headphones is such an awesome feature because it allows you to "try" so many other headphones virtually, without having to go out there to headphone meets or visit a bunch of different stores. The simulations are quite good and really captures the overall character of the various well-known headphones. It's not going to be totally faithful with 100% accuracy for obvious reasons, but it's a good emulation to give you a basic idea of how different headphones sound in terms of frequency response (but not soundstage and other characteristics).
Anyway, when Jeroen (the audio engineer who created Isone and Morphit) told me about Morphit, I was pretty excited, although I rarely use headhphones these days (I much prefer my Klein + Hummel O 300Ds and Neumann KH805 in my acoustically treated studio, corrected by IK Multimedia's ARC 2 system. This setup is pure aural bliss), but I hope those of you who spend a lot of time with headphones will get a lot out of Morphit.