Sonywalkmanuser
Headphoneus Supremus
One combo I've found quite pleasant is to use Vinyl Emulation in Standard mode with the Audio Technica AWAS. The AWAS is generally a midrange/treble-focused headphone and Vinyl Emulation adds a bit more rumble to the bass and adds a bit more body to the lower frequencies. Think of the reverb of a bass guitar string being plucked, that deep "rrrrr" after the initial sound of the pluck. That aspect gets emphasized - just slightly - with Vinyl Emulation. Vinyl also works well when outputting to a Stax amp and using it with the L700mk2. Any headphone that benefits from a bit more body to the bass and lower midrange benefits nicely from Vinyl Emulation.
DSEE is a bit like the audio equivalent of what Nvidia DLSS does for computer graphics. DSEE can work well, but as with AI-based anything, it really depends on what trained the AI. It works better on recorded instruments rather than synthesized effects (so EDM and the like tend not to benefit as much), and the effect is most felt on content that's less than CD quality, which I still have a good bit of in my collection. In general, I find that recorded instruments with a lot of high frequency content (percussion in particular, but also some brass instruments) benefit the most with more texture being added to the notes. Like on some poorly-recorded or heavily-compressed songs with rapidly tapped hi-hats, the hits can blur into this mess of "ssssss" with each note becoming indistinct. DSEE can add a bit more definition to each note and reduce the monotone sizzle that happens in the upper treble. High frequencies are what get cut off or distorted the most in lossy compression, so it makes sense that they're what benefit most from DSEE reconstruction.
I also like DSD Remastering. It generally has the effect of slightly softening the upper treble without losing detail. It can get rid of the "glare" on high-frequency transients like cymbal or hi-hat hits. If you use the Slow DSD filter, it also adds a more physical sense of rumble to deep bass while the Sharp filter gives you a crisper impact on the initial transient of each note but less body/rumble to the rest of the note. Note that this only works with the balanced output! If you enable DSD Remastering when using the unbalanced output, it does nothing.
DSEE Ultimate also does AI based Bit depth enhancement which increases the dynamic range of your music. This means instruments like drum strikes or cymbal strikes will have even more kick than before, this is done really well without sounding overpowering/ear fatigue. The AI training has gotten alot better, the dynamics enhancement is getting even more expressive than before, with even more variations in loudness of soft sounds. I have been using DSEE Ultimate since its initial release on the ZX507 in 2020, and in the latest 1.08 firmware version that is on my WMA1M2, the DSEE Ultimate has become even more evolved in it's capabilities. While it is still learning and evolving as we speak, for certain types of music, it can separate out individual music instruments, vocals in real time and remix/re-layer/pinpoint reposition these objects into a more immersive spherical surround like listening experience. Also to note, DSEE Ultimate is not limited to lossy music reconstruction now, it is now capable of even enhancing 16bit 44.1KHz lossless content as well.
Also it is important to note that the Sony Headphone app does also have it's own impact/influence to how the Walkman sounds spatially(for wired connections as well), I would recommend to keep this app updated. I have heard sound improvements with the new version 10.4.1 with my WMA1M2 using wired. I would think this improvement should also apply to the ZX707 which works quite similar to the WM1AM2. Also do note that Sony headphone works for both wired and wireless models(meaning it is not just a simple bluetooth functions app now)
Last edited: